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Geant4/examples/extended/exoticphysics/dmparticle/dmparticle.cc

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Diff markup

Differences between /examples/extended/exoticphysics/dmparticle/dmparticle.cc (Version 11.3.0) and /examples/extended/exoticphysics/dmparticle/dmparticle.cc (Version 10.5.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
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 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 /// \file exoticphysics/dmparticle/dmparticle.     26 /// \file exoticphysics/dmparticle/dmparticle.cc
 27 /// \brief Main program of the exoticphysics/d     27 /// \brief Main program of the exoticphysics/dmparticle example
 28 //                                                 28 //
 29 //                                                 29 //
 30 //....oooOO0OOooo........oooOO0OOooo........oo     30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 31 //....oooOO0OOooo........oooOO0OOooo........oo     31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32                                                    32 
 33 #include "ActionInitialization.hh"             <<  33 #include "G4Types.hh"
                                                   >>  34 
                                                   >>  35 #include "G4RunManager.hh"
                                                   >>  36 #include "G4MTRunManager.hh"
                                                   >>  37 #include "G4UImanager.hh"
                                                   >>  38 #include "G4UIcommand.hh"
                                                   >>  39 #include "Randomize.hh"
                                                   >>  40 
 34 #include "DetectorConstruction.hh"                 41 #include "DetectorConstruction.hh"
 35 #include "PhysicsList.hh"                          42 #include "PhysicsList.hh"
                                                   >>  43 #include "ActionInitialization.hh"
 36                                                    44 
 37 #include "G4RunManagerFactory.hh"              << 
 38 #include "G4Types.hh"                          << 
 39 #include "G4UIExecutive.hh"                    << 
 40 #include "G4UIcommand.hh"                      << 
 41 #include "G4UImanager.hh"                      << 
 42 #include "G4VisExecutive.hh"                       45 #include "G4VisExecutive.hh"
 43 #include "Randomize.hh"                        <<  46 #include "G4UIExecutive.hh"
 44                                                    47 
 45 //....oooOO0OOooo........oooOO0OOooo........oo     48 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 46                                                    49 
 47 int main(int argc, char** argv)                <<  50 int main(int argc,char** argv) 
 48 {                                                  51 {
 49   // Instantiate G4UIExecutive if interactive      52   // Instantiate G4UIExecutive if interactive mode
 50   G4UIExecutive* ui = nullptr;                     53   G4UIExecutive* ui = nullptr;
 51   if (argc == 1) {                             <<  54   if ( argc == 1 ) {
 52     ui = new G4UIExecutive(argc, argv);            55     ui = new G4UIExecutive(argc, argv);
 53   }                                                56   }
 54                                                    57 
 55   // choose the Random engine                  <<  58   //choose the Random engine
 56   CLHEP::HepRandom::setTheEngine(new CLHEP::Ra     59   CLHEP::HepRandom::setTheEngine(new CLHEP::Ranlux64Engine);
 57                                                    60 
 58   G4UImanager* UI = G4UImanager::GetUIpointer( <<  61   G4UImanager* UI = G4UImanager::GetUIpointer();  
 59   PhysicsList* phys = new PhysicsList();           62   PhysicsList* phys = new PhysicsList();
 60                                                    63 
 61   // defined mass of LDM particles                 64   // defined mass of LDM particles
 62   if (argc > 2) {                              <<  65   if(argc > 2) { 
 63     G4String s = argv[2];                          66     G4String s = argv[2];
 64     UI->ApplyCommand("/control/verbose 1");        67     UI->ApplyCommand("/control/verbose 1");
 65     UI->ApplyCommand("/testex/phys/setLDMPhoto     68     UI->ApplyCommand("/testex/phys/setLDMPhotonMass " + s + " GeV");
 66   }                                                69   }
 67   if (argc > 3) {                              <<  70   if(argc > 3) { 
 68     G4String s = argv[3];                          71     G4String s = argv[3];
 69     UI->ApplyCommand("/testex/phys/setLDMHiMas     72     UI->ApplyCommand("/testex/phys/setLDMHiMass " + s + " GeV");
 70   }                                                73   }
 71                                                <<  74   
 72   // Construct the default run manager             75   // Construct the default run manager
 73   auto* runManager = G4RunManagerFactory::Crea <<  76 #ifdef G4MULTITHREADED
 74   G4int nThreads = std::min(G4Threading::G4Get <<  77   G4MTRunManager* runManager = new G4MTRunManager;
                                                   >>  78   G4int nThreads = std::min(G4Threading::G4GetNumberOfCores(),2);
 75   runManager->SetNumberOfThreads(nThreads);        79   runManager->SetNumberOfThreads(nThreads);
 76   G4cout << "===== dmparticle is started with  <<  80   G4cout << "===== dmparticle is started with " 
 77          << " threads =====" << G4endl;        <<  81          <<  runManager->GetNumberOfThreads() << " threads =====" << G4endl;
                                                   >>  82 #else
                                                   >>  83   G4RunManager* runManager = new G4RunManager();
                                                   >>  84 #endif
 78                                                    85 
 79   // set mandatory initialization classes          86   // set mandatory initialization classes
 80   DetectorConstruction* det = new DetectorCons     87   DetectorConstruction* det = new DetectorConstruction();
 81   runManager->SetUserInitialization(phys);     <<  88   runManager->SetUserInitialization( phys );
 82   runManager->SetUserInitialization(det);      <<  89   runManager->SetUserInitialization( det);
 83                                                <<  90  
 84   // set user action classes                       91   // set user action classes
 85   runManager->SetUserInitialization(new Action <<  92   runManager->SetUserInitialization( new ActionInitialization(det));
 86                                                    93 
 87   G4VisManager* visManager = new G4VisExecutiv     94   G4VisManager* visManager = new G4VisExecutive;
 88   visManager->Initialize();                        95   visManager->Initialize();
 89                                                    96 
 90   if (!ui)  // batch mode                      <<  97   if (!ui)   // batch mode
 91   {                                            <<  98     {
 92     G4String command = "/control/execute ";    <<  99       G4String command = "/control/execute ";
 93     G4String fileName = argv[1];               << 100       G4String fileName = argv[1];
 94     UI->ApplyCommand(command + fileName);      << 101       UI->ApplyCommand(command+fileName);
 95   }                                            << 102     }
 96   else  // define visualization and UI termina << 103   else           //define visualization and UI terminal for interactive mode
 97   {                                            << 104     { 
 98     ui->SessionStart();                        << 105       ui->SessionStart();
 99     delete ui;                                 << 106       delete ui;
100   }                                            << 107     } 
101   // job termination                              108   // job termination
102   delete visManager;                              109   delete visManager;
103   delete runManager;                              110   delete runManager;
104   return 0;                                       111   return 0;
105 }                                                 112 }
106                                                   113 
107 //....oooOO0OOooo........oooOO0OOooo........oo    114 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >> 115 
                                                   >> 116 
108                                                   117