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Geant4/examples/extended/eventgenerator/pythia/py8decayer/src/SingleParticleGun.cc

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Diff markup

Differences between /examples/extended/eventgenerator/pythia/py8decayer/src/SingleParticleGun.cc (Version 11.3.0) and /examples/extended/eventgenerator/pythia/py8decayer/src/SingleParticleGun.cc (Version 11.0.p4)


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 27 /// \file eventgenerator/pythia/pythia8decayer     27 /// \file eventgenerator/pythia/pythia8decayer/src/SingleParticleGun.cc
 28 /// \brief Implementation of the SingleParticl     28 /// \brief Implementation of the SingleParticleGun class
 29 ///                                                29 ///
 30 /// \author J. Yarba; FNAL                         30 /// \author J. Yarba; FNAL
 31                                                    31 
 32 #include "SingleParticleGun.hh"                    32 #include "SingleParticleGun.hh"
 33                                                    33 
 34 #include "G4Event.hh"                              34 #include "G4Event.hh"
 35 #include "G4ParticleDefinition.hh"             << 
 36 #include "G4ParticleGun.hh"                        35 #include "G4ParticleGun.hh"
 37 #include "G4ParticleTable.hh"                      36 #include "G4ParticleTable.hh"
                                                   >>  37 #include "G4ParticleDefinition.hh"
 38 #include "G4ThreeVector.hh"                        38 #include "G4ThreeVector.hh"
 39 #include "Randomize.hh"                            39 #include "Randomize.hh"
 40                                                    40 
 41 // SPECIAL CASE - needed for treatment of pola     41 // SPECIAL CASE - needed for treatment of polarization for tau's
 42 #include "G4TauMinus.hh"                           42 #include "G4TauMinus.hh"
 43 #include "G4TauPlus.hh"                            43 #include "G4TauPlus.hh"
 44                                                    44 
 45 //....oooOO0OOooo........oooOO0OOooo........oo     45 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 46                                                    46 
 47 SingleParticleGun::SingleParticleGun(const G4S <<  47 SingleParticleGun::SingleParticleGun( const G4String& pname, const double pmom )
 48   : G4VUserPrimaryGeneratorAction(), fGun(null <<  48    : G4VUserPrimaryGeneratorAction(),
                                                   >>  49      fGun(nullptr),
                                                   >>  50      fMomentum(pmom)
 49 {                                                  51 {
 50   int nparts = 1;                              << 
 51   fGun = new G4ParticleGun(nparts);            << 
 52                                                    52 
 53   G4ParticleTable* pdt = G4ParticleTable::GetP <<  53    int nparts = 1;
 54   G4ParticleDefinition* pd = pdt->FindParticle <<  54    fGun = new G4ParticleGun( nparts );
 55   fGun->SetParticleDefinition(pd);             <<  55 
 56   fGun->SetParticlePosition(G4ThreeVector(0.,  <<  56    G4ParticleTable* pdt = G4ParticleTable::GetParticleTable();
 57   double mass = pd->GetPDGMass();              <<  57    G4ParticleDefinition* pd = pdt->FindParticle( pname );
 58   double energy = std::sqrt(fMomentum * fMomen <<  58    fGun->SetParticleDefinition( pd );
 59   fGun->SetParticleEnergy(energy);             <<  59    fGun->SetParticlePosition( G4ThreeVector(0.,0.,0.) );
                                                   >>  60    double mass = pd->GetPDGMass();
                                                   >>  61    double energy = std::sqrt( fMomentum*fMomentum + mass*mass );
                                                   >>  62    fGun->SetParticleEnergy( energy );
                                                   >>  63 
                                                   >>  64    // NOTE: do not set momentum directions 
                                                   >>  65    //       as it'll be generated event-by-event
 60                                                    66 
 61   // NOTE: do not set momentum directions      << 
 62   //       as it'll be generated event-by-even << 
 63 }                                                  67 }
 64                                                    68 
 65 //....oooOO0OOooo........oooOO0OOooo........oo     69 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 66                                                    70 
 67 SingleParticleGun::~SingleParticleGun()            71 SingleParticleGun::~SingleParticleGun()
 68 {                                                  72 {
 69   delete fGun;                                 <<  73 
                                                   >>  74    delete fGun;
                                                   >>  75 
 70 }                                                  76 }
 71                                                    77 
 72 //....oooOO0OOooo........oooOO0OOooo........oo     78 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 73                                                    79 
 74 void SingleParticleGun::GeneratePrimaries(G4Ev <<  80 void SingleParticleGun::GeneratePrimaries( G4Event* evt )
 75 {                                                  81 {
 76   if (!fGun) {                                 << 
 77     G4cout << " ParticleGun is NOT set up; BAI << 
 78     G4cout << " Check if you are using ctor "  << 
 79            << "SinglePartGun(const G4string& p << 
 80     return;                                    << 
 81   }                                            << 
 82                                                << 
 83   double phi = -1. * CLHEP::pi + CLHEP::twopi  << 
 84   double theta = CLHEP::pi / 4. + CLHEP::halfp << 
 85                                                << 
 86   double x = std::sin(theta) * std::cos(phi);  << 
 87   double y = std::sin(theta) * std::sin(phi);  << 
 88   double z = std::cos(theta);                  << 
 89                                                << 
 90   fGun->SetParticleMomentumDirection(G4ThreeVe << 
 91                                                << 
 92   // SPECIAL CASE: for particle such as tau po << 
 93   //               while for tau_bar it should << 
 94   //                                           << 
 95   // NOTE: one could probably compare by name  << 
 96   //                                           << 
 97   if (fGun->GetParticleDefinition() == G4TauMi << 
 98     fGun->SetParticlePolarization(G4ThreeVecto << 
 99   }                                            << 
100   else if (fGun->GetParticleDefinition() == G4 << 
101     fGun->SetParticlePolarization(G4ThreeVecto << 
102   }                                            << 
103                                                    82 
104   fGun->GeneratePrimaryVertex(evt);            <<  83    if ( !fGun )
                                                   >>  84    {
                                                   >>  85       G4cout << " ParticleGun is NOT set up; BAIL OUT from this event " << G4endl;
                                                   >>  86       G4cout << " Check if you are using ctor " 
                                                   >>  87              << "SinglePartGun(const G4string& partname, const double pmom ) " 
                                                   >>  88              << G4endl;
                                                   >>  89       return;
                                                   >>  90    }
                                                   >>  91 
                                                   >>  92    double phi   = -1. * CLHEP::pi + CLHEP::twopi * G4UniformRand();
                                                   >>  93    double theta = CLHEP::pi/4. + CLHEP::halfpi * G4UniformRand();
                                                   >>  94 
                                                   >>  95    double x = std::sin(theta) * std::cos(phi);
                                                   >>  96    double y = std::sin(theta) * std::sin(phi);
                                                   >>  97    double z = std::cos(theta);
                                                   >>  98 
                                                   >>  99    fGun->SetParticleMomentumDirection( G4ThreeVector(x,y,z) );
                                                   >> 100 
                                                   >> 101    // SPECIAL CASE: for particle such as tau polarization should be -1 * p3
                                                   >> 102    //               while for tau_bar it should be +1
                                                   >> 103    //
                                                   >> 104    // NOTE: one could probably compare by name but that'd mean comparing strings...
                                                   >> 105    //
                                                   >> 106    if ( fGun->GetParticleDefinition() == G4TauMinus::TauMinus() )
                                                   >> 107    {
                                                   >> 108       fGun->SetParticlePolarization( G4ThreeVector(-1.0*x,-1.0*y,-1.0*z) );
                                                   >> 109    }
                                                   >> 110    else if ( fGun->GetParticleDefinition() == G4TauPlus::TauPlus() )
                                                   >> 111    {
                                                   >> 112       fGun->SetParticlePolarization( G4ThreeVector(x,y,z) );
                                                   >> 113    }
                                                   >> 114 
                                                   >> 115    fGun->GeneratePrimaryVertex(evt);
                                                   >> 116 
                                                   >> 117    return;
105                                                   118 
106   return;                                      << 
107 }                                                 119 }
108                                                   120 
109 //....oooOO0OOooo........oooOO0OOooo........oo    121 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
110                                                   122