Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 /// \file eventgenerator/pythia/pythia8decayer 27 /// \file eventgenerator/pythia/pythia8decayer/src/SingleParticleGun.cc 28 /// \brief Implementation of the SingleParticl 28 /// \brief Implementation of the SingleParticleGun class 29 /// 29 /// 30 /// \author J. Yarba; FNAL 30 /// \author J. Yarba; FNAL 31 31 32 #include "SingleParticleGun.hh" 32 #include "SingleParticleGun.hh" 33 33 34 #include "G4Event.hh" 34 #include "G4Event.hh" 35 #include "G4ParticleDefinition.hh" << 36 #include "G4ParticleGun.hh" 35 #include "G4ParticleGun.hh" 37 #include "G4ParticleTable.hh" 36 #include "G4ParticleTable.hh" >> 37 #include "G4ParticleDefinition.hh" 38 #include "G4ThreeVector.hh" 38 #include "G4ThreeVector.hh" 39 #include "Randomize.hh" 39 #include "Randomize.hh" 40 40 41 // SPECIAL CASE - needed for treatment of pola 41 // SPECIAL CASE - needed for treatment of polarization for tau's 42 #include "G4TauMinus.hh" 42 #include "G4TauMinus.hh" 43 #include "G4TauPlus.hh" 43 #include "G4TauPlus.hh" 44 44 45 //....oooOO0OOooo........oooOO0OOooo........oo 45 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 46 46 47 SingleParticleGun::SingleParticleGun(const G4S << 47 SingleParticleGun::SingleParticleGun( const G4String& pname, const double pmom ) 48 : G4VUserPrimaryGeneratorAction(), fGun(null << 48 : G4VUserPrimaryGeneratorAction(), >> 49 fGun(nullptr), >> 50 fMomentum(pmom) 49 { 51 { 50 int nparts = 1; << 51 fGun = new G4ParticleGun(nparts); << 52 52 53 G4ParticleTable* pdt = G4ParticleTable::GetP << 53 int nparts = 1; 54 G4ParticleDefinition* pd = pdt->FindParticle << 54 fGun = new G4ParticleGun( nparts ); 55 fGun->SetParticleDefinition(pd); << 55 56 fGun->SetParticlePosition(G4ThreeVector(0., << 56 G4ParticleTable* pdt = G4ParticleTable::GetParticleTable(); 57 double mass = pd->GetPDGMass(); << 57 G4ParticleDefinition* pd = pdt->FindParticle( pname ); 58 double energy = std::sqrt(fMomentum * fMomen << 58 fGun->SetParticleDefinition( pd ); 59 fGun->SetParticleEnergy(energy); << 59 fGun->SetParticlePosition( G4ThreeVector(0.,0.,0.) ); >> 60 double mass = pd->GetPDGMass(); >> 61 double energy = std::sqrt( fMomentum*fMomentum + mass*mass ); >> 62 fGun->SetParticleEnergy( energy ); >> 63 >> 64 // NOTE: do not set momentum directions >> 65 // as it'll be generated event-by-event 60 66 61 // NOTE: do not set momentum directions << 62 // as it'll be generated event-by-even << 63 } 67 } 64 68 65 //....oooOO0OOooo........oooOO0OOooo........oo 69 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 66 70 67 SingleParticleGun::~SingleParticleGun() 71 SingleParticleGun::~SingleParticleGun() 68 { 72 { 69 delete fGun; << 73 >> 74 delete fGun; >> 75 70 } 76 } 71 77 72 //....oooOO0OOooo........oooOO0OOooo........oo 78 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 73 79 74 void SingleParticleGun::GeneratePrimaries(G4Ev << 80 void SingleParticleGun::GeneratePrimaries( G4Event* evt ) 75 { 81 { 76 if (!fGun) { << 77 G4cout << " ParticleGun is NOT set up; BAI << 78 G4cout << " Check if you are using ctor " << 79 << "SinglePartGun(const G4string& p << 80 return; << 81 } << 82 << 83 double phi = -1. * CLHEP::pi + CLHEP::twopi << 84 double theta = CLHEP::pi / 4. + CLHEP::halfp << 85 << 86 double x = std::sin(theta) * std::cos(phi); << 87 double y = std::sin(theta) * std::sin(phi); << 88 double z = std::cos(theta); << 89 << 90 fGun->SetParticleMomentumDirection(G4ThreeVe << 91 << 92 // SPECIAL CASE: for particle such as tau po << 93 // while for tau_bar it should << 94 // << 95 // NOTE: one could probably compare by name << 96 // << 97 if (fGun->GetParticleDefinition() == G4TauMi << 98 fGun->SetParticlePolarization(G4ThreeVecto << 99 } << 100 else if (fGun->GetParticleDefinition() == G4 << 101 fGun->SetParticlePolarization(G4ThreeVecto << 102 } << 103 82 104 fGun->GeneratePrimaryVertex(evt); << 83 if ( !fGun ) >> 84 { >> 85 G4cout << " ParticleGun is NOT set up; BAIL OUT from this event " << G4endl; >> 86 G4cout << " Check if you are using ctor " >> 87 << "SinglePartGun(const G4string& partname, const double pmom ) " >> 88 << G4endl; >> 89 return; >> 90 } >> 91 >> 92 double phi = -1. * CLHEP::pi + CLHEP::twopi * G4UniformRand(); >> 93 double theta = CLHEP::pi/4. + CLHEP::halfpi * G4UniformRand(); >> 94 >> 95 double x = std::sin(theta) * std::cos(phi); >> 96 double y = std::sin(theta) * std::sin(phi); >> 97 double z = std::cos(theta); >> 98 >> 99 fGun->SetParticleMomentumDirection( G4ThreeVector(x,y,z) ); >> 100 >> 101 // SPECIAL CASE: for particle such as tau polarization should be -1 * p3 >> 102 // while for tau_bar it should be +1 >> 103 // >> 104 // NOTE: one could probably compare by name but that'd mean comparing strings... >> 105 // >> 106 if ( fGun->GetParticleDefinition() == G4TauMinus::TauMinus() ) >> 107 { >> 108 fGun->SetParticlePolarization( G4ThreeVector(-1.0*x,-1.0*y,-1.0*z) ); >> 109 } >> 110 else if ( fGun->GetParticleDefinition() == G4TauPlus::TauPlus() ) >> 111 { >> 112 fGun->SetParticlePolarization( G4ThreeVector(x,y,z) ); >> 113 } >> 114 >> 115 fGun->GeneratePrimaryVertex(evt); >> 116 >> 117 return; 105 118 106 return; << 107 } 119 } 108 120 109 //....oooOO0OOooo........oooOO0OOooo........oo 121 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 110 122