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Geant4/examples/extended/eventgenerator/pythia/py8decayer/src/SingleParticleGun.cc

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Diff markup

Differences between /examples/extended/eventgenerator/pythia/py8decayer/src/SingleParticleGun.cc (Version 11.3.0) and /examples/extended/eventgenerator/pythia/py8decayer/src/SingleParticleGun.cc (Version 10.5.p1)


  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 //                                                
 27 /// \file eventgenerator/pythia/pythia8decayer    
 28 /// \brief Implementation of the SingleParticl    
 29 ///                                               
 30 /// \author J. Yarba; FNAL                        
 31                                                   
 32 #include "SingleParticleGun.hh"                   
 33                                                   
 34 #include "G4Event.hh"                             
 35 #include "G4ParticleDefinition.hh"                
 36 #include "G4ParticleGun.hh"                       
 37 #include "G4ParticleTable.hh"                     
 38 #include "G4ThreeVector.hh"                       
 39 #include "Randomize.hh"                           
 40                                                   
 41 // SPECIAL CASE - needed for treatment of pola    
 42 #include "G4TauMinus.hh"                          
 43 #include "G4TauPlus.hh"                           
 44                                                   
 45 //....oooOO0OOooo........oooOO0OOooo........oo    
 46                                                   
 47 SingleParticleGun::SingleParticleGun(const G4S    
 48   : G4VUserPrimaryGeneratorAction(), fGun(null    
 49 {                                                 
 50   int nparts = 1;                                 
 51   fGun = new G4ParticleGun(nparts);               
 52                                                   
 53   G4ParticleTable* pdt = G4ParticleTable::GetP    
 54   G4ParticleDefinition* pd = pdt->FindParticle    
 55   fGun->SetParticleDefinition(pd);                
 56   fGun->SetParticlePosition(G4ThreeVector(0.,     
 57   double mass = pd->GetPDGMass();                 
 58   double energy = std::sqrt(fMomentum * fMomen    
 59   fGun->SetParticleEnergy(energy);                
 60                                                   
 61   // NOTE: do not set momentum directions         
 62   //       as it'll be generated event-by-even    
 63 }                                                 
 64                                                   
 65 //....oooOO0OOooo........oooOO0OOooo........oo    
 66                                                   
 67 SingleParticleGun::~SingleParticleGun()           
 68 {                                                 
 69   delete fGun;                                    
 70 }                                                 
 71                                                   
 72 //....oooOO0OOooo........oooOO0OOooo........oo    
 73                                                   
 74 void SingleParticleGun::GeneratePrimaries(G4Ev    
 75 {                                                 
 76   if (!fGun) {                                    
 77     G4cout << " ParticleGun is NOT set up; BAI    
 78     G4cout << " Check if you are using ctor "     
 79            << "SinglePartGun(const G4string& p    
 80     return;                                       
 81   }                                               
 82                                                   
 83   double phi = -1. * CLHEP::pi + CLHEP::twopi     
 84   double theta = CLHEP::pi / 4. + CLHEP::halfp    
 85                                                   
 86   double x = std::sin(theta) * std::cos(phi);     
 87   double y = std::sin(theta) * std::sin(phi);     
 88   double z = std::cos(theta);                     
 89                                                   
 90   fGun->SetParticleMomentumDirection(G4ThreeVe    
 91                                                   
 92   // SPECIAL CASE: for particle such as tau po    
 93   //               while for tau_bar it should    
 94   //                                              
 95   // NOTE: one could probably compare by name     
 96   //                                              
 97   if (fGun->GetParticleDefinition() == G4TauMi    
 98     fGun->SetParticlePolarization(G4ThreeVecto    
 99   }                                               
100   else if (fGun->GetParticleDefinition() == G4    
101     fGun->SetParticlePolarization(G4ThreeVecto    
102   }                                               
103                                                   
104   fGun->GeneratePrimaryVertex(evt);               
105                                                   
106   return;                                         
107 }                                                 
108                                                   
109 //....oooOO0OOooo........oooOO0OOooo........oo    
110