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Geant4/examples/extended/eventgenerator/pythia/py8decayer/src/DetConstruction.cc

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Differences between /examples/extended/eventgenerator/pythia/py8decayer/src/DetConstruction.cc (Version 11.3.0) and /examples/extended/eventgenerator/pythia/py8decayer/src/DetConstruction.cc (Version 11.1.1)


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 27 /// \file eventgenerator/pythia/pythia8decayer     27 /// \file eventgenerator/pythia/pythia8decayer/src/DetConstruction.cc
 28 /// \brief Implementation of the DetConstructi     28 /// \brief Implementation of the DetConstruction class
 29 ///                                                29 ///
 30 /// \author J. Yarba; FNAL                         30 /// \author J. Yarba; FNAL
 31                                                    31 
 32 #include "DetConstruction.hh"                      32 #include "DetConstruction.hh"
 33                                                    33 
 34 #include "G4Box.hh"                            << 
 35 #include "G4LogicalVolume.hh"                  << 
 36 #include "G4Material.hh"                           34 #include "G4Material.hh"
 37 #include "G4NistManager.hh"                        35 #include "G4NistManager.hh"
 38 #include "G4PVPlacement.hh"                    <<  36 #include "G4Box.hh"
 39 #include "G4Tubs.hh"                               37 #include "G4Tubs.hh"
                                                   >>  38 #include "G4LogicalVolume.hh"
                                                   >>  39 #include "G4PVPlacement.hh"
 40                                                    40 
 41 //....oooOO0OOooo........oooOO0OOooo........oo     41 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 42                                                    42 
 43 G4VPhysicalVolume* DetConstruction::Construct(     43 G4VPhysicalVolume* DetConstruction::Construct()
 44 {                                                  44 {
 45   // Define materials via NIST manager         << 
 46                                                << 
 47   auto worldMaterial = G4NistManager::Instance << 
 48   auto detMaterial = G4NistManager::Instance() << 
 49                                                << 
 50   // World volume                              << 
 51                                                    45 
 52   G4ThreeVector worldSize(200. * CLHEP::cm, 20 <<  46    // Define materials via NIST manager
 53                                                <<  47   
 54   fWorld =                                     <<  48    auto worldMaterial = 
 55     new G4PVPlacement(0, G4ThreeVector(), "wor <<  49       G4NistManager::Instance()->FindOrBuildMaterial("G4_AIR"); 
 56                       new G4LogicalVolume(new  <<  50    auto detMaterial   = 
 57                                                <<  51       G4NistManager::Instance()->FindOrBuildMaterial("G4_C"); 
 58                                           worl <<  52 
 59                       0, false, 0);            <<  53    // World volume
                                                   >>  54  
                                                   >>  55    G4ThreeVector worldSize( 200.*CLHEP::cm, 200.*CLHEP::cm, 200.*CLHEP::cm );
                                                   >>  56   
                                                   >>  57 
                                                   >>  58    fWorld = new G4PVPlacement( 
                                                   >>  59       0, G4ThreeVector(), 
                                                   >>  60       "world_phys",
                                                   >>  61       new G4LogicalVolume( new G4Box( "world_solid", 
                                                   >>  62                                       0.5*worldSize.x(), 
                                                   >>  63                                       0.5*worldSize.y(), 
                                                   >>  64                                       0.5*worldSize.z() ),
                                                   >>  65                            worldMaterial, "world_log", 0, 0, 0 ), 
                                                   >>  66       0,
                                                   >>  67       false, 0 );
 60                                                    68 
 61   // "Detector"                                    69   // "Detector"
 62                                                    70 
 63   double rmin = 10. * CLHEP::cm;               <<  71   double rmin    = 10.*CLHEP::cm;
 64   double rmax = 80. * CLHEP::cm;               <<  72   double rmax    = 80.*CLHEP::cm;
 65   double zlength = 98. * CLHEP::cm;            <<  73   double zlength = 98.*CLHEP::cm;
 66                                                <<  74   
 67   G4VSolid* sDet = new G4Tubs("det_solid", rmi <<  75   G4VSolid* sDet = new G4Tubs( "det_solid", 
 68                                                <<  76                                rmin, rmax, 0.5*zlength, 
 69   G4LogicalVolume* lDet = new G4LogicalVolume( <<  77                                0., 2.*CLHEP::pi );
 70                                                <<  78   
 71   fDet = new G4PVPlacement(0, G4ThreeVector(), <<  79   G4LogicalVolume* lDet = new G4LogicalVolume( sDet, detMaterial, "det_log", 
 72                            fWorld,  // it's mo <<  80                                                0, 0, 0 );
 73                            false, 0);          <<  81   
 74                                                <<  82   fDet = new G4PVPlacement( 0, G4ThreeVector(), "det_phys",
 75   // always return the root volume             <<  83                             lDet, 
                                                   >>  84                             fWorld,  // it's mother (physical) volume 
                                                   >>  85                             false, 0 );
                                                   >>  86   
                                                   >>  87   
                                                   >>  88   //always return the root volume
 76   //                                               89   //
 77   return fWorld;                                   90   return fWorld;
                                                   >>  91 
 78 }                                                  92 }
 79                                                    93 
 80 //....oooOO0OOooo........oooOO0OOooo........oo     94 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >>  95 
 81                                                    96