Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file eventgenerator/particleGun/src/Prima << 26 // $Id: PrimaryGeneratorMessenger.cc,v 1.1 2010/07/16 07:37:48 maire Exp $ 27 /// \brief Implementation of the PrimaryGenera << 27 // GEANT4 tag $Name: geant4-09-04 $ 28 // << 29 // 28 // 30 //....oooOO0OOooo........oooOO0OOooo........oo 29 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oo 30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 31 33 #include "PrimaryGeneratorMessenger.hh" 32 #include "PrimaryGeneratorMessenger.hh" 34 << 35 #include "PrimaryGeneratorAction.hh" 33 #include "PrimaryGeneratorAction.hh" 36 << 37 #include "G4UIcmdWithAnInteger.hh" << 38 #include "G4UIdirectory.hh" 34 #include "G4UIdirectory.hh" >> 35 #include "G4UIcmdWithAnInteger.hh" 39 36 40 //....oooOO0OOooo........oooOO0OOooo........oo 37 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 41 38 42 PrimaryGeneratorMessenger::PrimaryGeneratorMes << 39 PrimaryGeneratorMessenger::PrimaryGeneratorMessenger( >> 40 PrimaryGeneratorAction* Gun) >> 41 :Action(Gun) 43 { 42 { 44 fDir = new G4UIdirectory("/gunExample/"); << 43 Dir = new G4UIdirectory("/gunExample/"); 45 fDir->SetGuidance("this example"); << 44 Dir->SetGuidance("this example"); 46 << 45 47 fSelectActionCmd = new G4UIcmdWithAnInteger( << 46 selectActionCmd = new G4UIcmdWithAnInteger("/gunExample/selectGunAction",this); 48 fSelectActionCmd->SetGuidance("Select primar << 47 selectActionCmd->SetGuidance("Select primary generator action"); 49 fSelectActionCmd->SetGuidance("0 uniform in << 48 selectActionCmd->SetGuidance(" id = 1 : Generate several vertices and particles per event"); 50 fSelectActionCmd->SetGuidance("1 several ver << 49 selectActionCmd->SetGuidance(" id = 2 : Show how to sample a tabulated function"); 51 fSelectActionCmd->SetGuidance("2 Show how to << 50 selectActionCmd->SetGuidance(" id = 3 : Divergent beam in an arbitrary direction"); 52 fSelectActionCmd->SetGuidance("3 Divergent b << 51 selectActionCmd->SetGuidance(" id = 4 : In spherical coordinates with rotation matrix"); 53 fSelectActionCmd->SetGuidance("4 spherical c << 52 selectActionCmd->SetParameterName("id",false); 54 fSelectActionCmd->SetParameterName("id", fal << 53 selectActionCmd->SetRange("id>0 && id<5"); 55 fSelectActionCmd->SetRange("id>=0 && id<5"); << 56 } 54 } 57 55 58 //....oooOO0OOooo........oooOO0OOooo........oo 56 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 59 57 60 PrimaryGeneratorMessenger::~PrimaryGeneratorMe 58 PrimaryGeneratorMessenger::~PrimaryGeneratorMessenger() 61 { 59 { 62 delete fSelectActionCmd; << 60 delete selectActionCmd; 63 delete fDir; << 61 delete Dir; 64 } 62 } 65 63 66 //....oooOO0OOooo........oooOO0OOooo........oo 64 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 67 65 68 void PrimaryGeneratorMessenger::SetNewValue(G4 << 66 void PrimaryGeneratorMessenger::SetNewValue(G4UIcommand* command, 69 { << 67 G4String newValue) 70 if (command == fSelectActionCmd) << 68 { 71 fAction->SelectAction(fSelectActionCmd->Ge << 69 if (command == selectActionCmd) >> 70 Action->SelectAction(selectActionCmd->GetNewIntValue(newValue)); 72 } 71 } 73 72 74 //....oooOO0OOooo........oooOO0OOooo........oo 73 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 74 75 75