Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file eventgenerator/particleGun/src/Prima 26 /// \file eventgenerator/particleGun/src/PrimaryGeneratorAction4.cc 27 /// \brief Implementation of the PrimaryGenera 27 /// \brief Implementation of the PrimaryGeneratorAction4 class 28 // 28 // 29 // 29 // 30 // << 30 // 31 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 //....oooOO0OOooo........oooOO0OOooo........oo 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 33 33 34 #include "PrimaryGeneratorAction4.hh" 34 #include "PrimaryGeneratorAction4.hh" 35 << 36 #include "PrimaryGeneratorAction.hh" 35 #include "PrimaryGeneratorAction.hh" 37 36 38 #include "G4Event.hh" 37 #include "G4Event.hh" 39 #include "G4ParticleDefinition.hh" << 40 #include "G4ParticleGun.hh" 38 #include "G4ParticleGun.hh" 41 #include "G4ParticleTable.hh" 39 #include "G4ParticleTable.hh" >> 40 #include "G4ParticleDefinition.hh" 42 #include "G4PhysicalConstants.hh" 41 #include "G4PhysicalConstants.hh" 43 #include "G4SystemOfUnits.hh" 42 #include "G4SystemOfUnits.hh" 44 #include "Randomize.hh" 43 #include "Randomize.hh" 45 44 46 //....oooOO0OOooo........oooOO0OOooo........oo 45 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 47 46 48 PrimaryGeneratorAction4::PrimaryGeneratorActio << 47 PrimaryGeneratorAction4::PrimaryGeneratorAction4(G4ParticleGun* gun) >> 48 : fParticleGun(gun) 49 { 49 { 50 // vertex volume 50 // vertex volume >> 51 // >> 52 G4double Rmin = 2.*mm; >> 53 G4double Rmax = 8.*mm; >> 54 fRmin3 = Rmin*Rmin*Rmin; >> 55 fRmax3 = Rmax*Rmax*Rmax; >> 56 >> 57 //opening angle 51 // 58 // 52 G4double Rmin = 2. * mm; << 59 G4double alphaMin = 0.*deg; 53 G4double Rmax = 8. * mm; << 60 G4double alphaMax = 60.*deg; 54 fRmin3 = Rmin * Rmin * Rmin; << 55 fRmax3 = Rmax * Rmax * Rmax; << 56 << 57 // opening angle << 58 // << 59 G4double alphaMin = 0. * deg; << 60 G4double alphaMax = 60. * deg; << 61 fCosAlphaMin = std::cos(alphaMin); 61 fCosAlphaMin = std::cos(alphaMin); 62 fCosAlphaMax = std::cos(alphaMax); << 62 fCosAlphaMax = std::cos(alphaMax); 63 } 63 } 64 64 65 //....oooOO0OOooo........oooOO0OOooo........oo 65 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 66 66 67 void PrimaryGeneratorAction4::GeneratePrimarie << 67 PrimaryGeneratorAction4::~PrimaryGeneratorAction4() 68 { << 68 { } 69 // vertex position uniform in spherical shel << 70 // << 71 G4double cosTheta = 2 * G4UniformRand() - 1; << 72 G4double sinTheta = std::sqrt(1. - cosTheta << 73 G4double phi = twopi * G4UniformRand(); // << 74 G4ThreeVector ur(sinTheta * std::cos(phi), s << 75 << 76 G4double R3 = fRmin3 + G4UniformRand() * (fR << 77 G4double R = std::pow(R3, 1. / 3); << 78 69 79 fParticleGun->SetParticlePosition(R * ur); << 70 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 80 71 81 // particle direction uniform around ur << 72 void PrimaryGeneratorAction4::GeneratePrimaries(G4Event* anEvent) >> 73 { >> 74 //vertex position uniform in spherical shell 82 // 75 // 83 // 1- in World frame << 76 G4double cosTheta = 2*G4UniformRand() - 1; //cosTheta uniform in [0, pi] 84 // cosAlpha uniform in [cos(alphaMin), cos(a << 77 G4double sinTheta = std::sqrt(1. - cosTheta*cosTheta); 85 G4double cosAlpha = fCosAlphaMin - G4Uniform << 78 G4double phi = twopi*G4UniformRand(); //phi uniform in [0, 2*pi] 86 G4double sinAlpha = std::sqrt(1. - cosAlpha << 79 G4ThreeVector ur(sinTheta*std::cos(phi),sinTheta*std::sin(phi),cosTheta); 87 G4double psi = twopi * G4UniformRand(); // << 80 88 G4ThreeVector dir(sinAlpha * std::cos(psi), << 81 G4double R3 = fRmin3 + G4UniformRand()*(fRmax3 - fRmin3); 89 << 82 G4double R = std::pow(R3, 1./3); 90 // 2- rotate dir (rotateUz transforms uz t << 83 91 dir.rotateUz(ur); << 84 fParticleGun->SetParticlePosition(R*ur); >> 85 >> 86 //particle direction uniform around ur >> 87 // >> 88 //1- in World frame >> 89 //cosAlpha uniform in [cos(alphaMin), cos(alphaMax)] >> 90 G4double cosAlpha = fCosAlphaMin-G4UniformRand()*(fCosAlphaMin-fCosAlphaMax); >> 91 G4double sinAlpha = std::sqrt(1. - cosAlpha*cosAlpha); >> 92 G4double psi = twopi*G4UniformRand(); //psi uniform in (0,2*pi) >> 93 G4ThreeVector dir(sinAlpha*std::cos(psi),sinAlpha*std::sin(psi),cosAlpha); >> 94 >> 95 //2- rotate dir (rotateUz transforms uz to ur) >> 96 dir.rotateUz(ur); 92 97 93 fParticleGun->SetParticleMomentumDirection(d 98 fParticleGun->SetParticleMomentumDirection(dir); 94 << 99 95 // energy << 100 //energy 96 // << 101 // 97 fParticleGun->SetParticleEnergy(1 * MeV); << 102 fParticleGun->SetParticleEnergy(1*MeV); 98 << 103 99 // create vertex << 104 //create vertex 100 // << 105 // 101 fParticleGun->GeneratePrimaryVertex(anEvent) 106 fParticleGun->GeneratePrimaryVertex(anEvent); 102 } 107 } 103 //....oooOO0OOooo........oooOO0OOooo........oo 108 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 104 109