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Geant4/examples/extended/eventgenerator/particleGun/src/PrimaryGeneratorAction4.cc

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Differences between /examples/extended/eventgenerator/particleGun/src/PrimaryGeneratorAction4.cc (Version 11.3.0) and /examples/extended/eventgenerator/particleGun/src/PrimaryGeneratorAction4.cc (Version 10.3.p2)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 25 //                                                 25 //
 26 /// \file eventgenerator/particleGun/src/Prima     26 /// \file eventgenerator/particleGun/src/PrimaryGeneratorAction4.cc
 27 /// \brief Implementation of the PrimaryGenera     27 /// \brief Implementation of the PrimaryGeneratorAction4 class
 28 //                                                 28 //
 29 //                                                 29 //
 30 //                                             <<  30 // $Id: PrimaryGeneratorAction4.cc 83897 2014-09-22 14:46:00Z gcosmo $
                                                   >>  31 // 
 31 //....oooOO0OOooo........oooOO0OOooo........oo     32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32 //....oooOO0OOooo........oooOO0OOooo........oo     33 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 33                                                    34 
 34 #include "PrimaryGeneratorAction4.hh"              35 #include "PrimaryGeneratorAction4.hh"
 35                                                << 
 36 #include "PrimaryGeneratorAction.hh"               36 #include "PrimaryGeneratorAction.hh"
 37                                                    37 
 38 #include "G4Event.hh"                              38 #include "G4Event.hh"
 39 #include "G4ParticleDefinition.hh"             << 
 40 #include "G4ParticleGun.hh"                        39 #include "G4ParticleGun.hh"
 41 #include "G4ParticleTable.hh"                      40 #include "G4ParticleTable.hh"
                                                   >>  41 #include "G4ParticleDefinition.hh"
 42 #include "G4PhysicalConstants.hh"                  42 #include "G4PhysicalConstants.hh"
 43 #include "G4SystemOfUnits.hh"                      43 #include "G4SystemOfUnits.hh"
 44 #include "Randomize.hh"                            44 #include "Randomize.hh"
 45                                                    45 
 46 //....oooOO0OOooo........oooOO0OOooo........oo     46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 47                                                    47 
 48 PrimaryGeneratorAction4::PrimaryGeneratorActio <<  48 PrimaryGeneratorAction4::PrimaryGeneratorAction4(G4ParticleGun* gun)
                                                   >>  49 : fParticleGun(gun)
 49 {                                                  50 {
 50   // vertex volume                                 51   // vertex volume
                                                   >>  52   //  
                                                   >>  53   G4double Rmin = 2.*mm; 
                                                   >>  54   G4double Rmax = 8.*mm;
                                                   >>  55   fRmin3 = Rmin*Rmin*Rmin;
                                                   >>  56   fRmax3 = Rmax*Rmax*Rmax;
                                                   >>  57   
                                                   >>  58   //opening angle
 51   //                                               59   //
 52   G4double Rmin = 2. * mm;                     <<  60   G4double alphaMin =  0.*deg;
 53   G4double Rmax = 8. * mm;                     <<  61   G4double alphaMax = 60.*deg;
 54   fRmin3 = Rmin * Rmin * Rmin;                 << 
 55   fRmax3 = Rmax * Rmax * Rmax;                 << 
 56                                                << 
 57   // opening angle                             << 
 58   //                                           << 
 59   G4double alphaMin = 0. * deg;                << 
 60   G4double alphaMax = 60. * deg;               << 
 61   fCosAlphaMin = std::cos(alphaMin);               62   fCosAlphaMin = std::cos(alphaMin);
 62   fCosAlphaMax = std::cos(alphaMax);           <<  63   fCosAlphaMax = std::cos(alphaMax);  
 63 }                                                  64 }
 64                                                    65 
 65 //....oooOO0OOooo........oooOO0OOooo........oo     66 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 66                                                    67 
 67 void PrimaryGeneratorAction4::GeneratePrimarie <<  68 PrimaryGeneratorAction4::~PrimaryGeneratorAction4()
 68 {                                              <<  69 { }
 69   // vertex position uniform in spherical shel << 
 70   //                                           << 
 71   G4double cosTheta = 2 * G4UniformRand() - 1; << 
 72   G4double sinTheta = std::sqrt(1. - cosTheta  << 
 73   G4double phi = twopi * G4UniformRand();  //  << 
 74   G4ThreeVector ur(sinTheta * std::cos(phi), s << 
 75                                                << 
 76   G4double R3 = fRmin3 + G4UniformRand() * (fR << 
 77   G4double R = std::pow(R3, 1. / 3);           << 
 78                                                    70 
 79   fParticleGun->SetParticlePosition(R * ur);   <<  71 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 80                                                    72 
 81   // particle direction uniform around ur      <<  73 void PrimaryGeneratorAction4::GeneratePrimaries(G4Event* anEvent)
                                                   >>  74 {  
                                                   >>  75   //vertex position uniform in spherical shell
 82   //                                               76   //
 83   // 1- in World frame                         <<  77   G4double cosTheta = 2*G4UniformRand() - 1;  //cosTheta uniform in [0, pi]
 84   // cosAlpha uniform in [cos(alphaMin), cos(a <<  78   G4double sinTheta = std::sqrt(1. - cosTheta*cosTheta);
 85   G4double cosAlpha = fCosAlphaMin - G4Uniform <<  79   G4double phi      = twopi*G4UniformRand();  //phi uniform in [0, 2*pi]
 86   G4double sinAlpha = std::sqrt(1. - cosAlpha  <<  80   G4ThreeVector ur(sinTheta*std::cos(phi),sinTheta*std::sin(phi),cosTheta);
 87   G4double psi = twopi * G4UniformRand();  //  <<  81   
 88   G4ThreeVector dir(sinAlpha * std::cos(psi),  <<  82   G4double R3 = fRmin3 + G4UniformRand()*(fRmax3 - fRmin3);
 89                                                <<  83   G4double R  = std::pow(R3, 1./3);  
 90   // 2- rotate dir   (rotateUz transforms uz t <<  84         
 91   dir.rotateUz(ur);                            <<  85   fParticleGun->SetParticlePosition(R*ur);
                                                   >>  86 
                                                   >>  87   //particle direction uniform around ur 
                                                   >>  88   //    
                                                   >>  89   //1- in World frame
                                                   >>  90   //cosAlpha uniform in [cos(alphaMin), cos(alphaMax)]
                                                   >>  91   G4double cosAlpha = fCosAlphaMin-G4UniformRand()*(fCosAlphaMin-fCosAlphaMax);
                                                   >>  92   G4double sinAlpha = std::sqrt(1. - cosAlpha*cosAlpha);
                                                   >>  93   G4double psi      = twopi*G4UniformRand();  //psi uniform in (0,2*pi)  
                                                   >>  94   G4ThreeVector dir(sinAlpha*std::cos(psi),sinAlpha*std::sin(psi),cosAlpha);
                                                   >>  95   
                                                   >>  96   //2- rotate dir   (rotateUz transforms uz to ur)
                                                   >>  97   dir.rotateUz(ur);           
 92                                                    98 
 93   fParticleGun->SetParticleMomentumDirection(d     99   fParticleGun->SetParticleMomentumDirection(dir);
 94                                                << 100   
 95   // energy                                    << 101   //energy
 96   //                                           << 102   //  
 97   fParticleGun->SetParticleEnergy(1 * MeV);    << 103   fParticleGun->SetParticleEnergy(1*MeV);
 98                                                << 104   
 99   // create vertex                             << 105   //create vertex
100   //                                           << 106   //   
101   fParticleGun->GeneratePrimaryVertex(anEvent)    107   fParticleGun->GeneratePrimaryVertex(anEvent);
102 }                                                 108 }
103 //....oooOO0OOooo........oooOO0OOooo........oo    109 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
104                                                   110