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Geant4/examples/extended/eventgenerator/particleGun/src/PrimaryGeneratorAction1.cc

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Diff markup

Differences between /examples/extended/eventgenerator/particleGun/src/PrimaryGeneratorAction1.cc (Version 11.3.0) and /examples/extended/eventgenerator/particleGun/src/PrimaryGeneratorAction1.cc (Version 9.4.p4)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 25 //                                                 25 //
 26 /// \file eventgenerator/particleGun/src/Prima << 
 27 /// \brief Implementation of the PrimaryGenera << 
 28 //                                                 26 //
 29 //                                             <<  27 // $Id: PrimaryGeneratorAction1.cc,v 1.2 2010-07-16 07:37:48 maire Exp $
 30 //                                             <<  28 // GEANT4 tag $Name: not supported by cvs2svn $
 31 //....oooOO0OOooo........oooOO0OOooo........oo <<  29 // 
 32 //....oooOO0OOooo........oooOO0OOooo........oo     30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >>  31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 
 33                                                    32 
 34 #include "PrimaryGeneratorAction1.hh"              33 #include "PrimaryGeneratorAction1.hh"
 35                                                << 
 36 #include "PrimaryGeneratorAction.hh"               34 #include "PrimaryGeneratorAction.hh"
 37                                                    35 
 38 #include "G4Event.hh"                              36 #include "G4Event.hh"
 39 #include "G4ParticleDefinition.hh"             << 
 40 #include "G4ParticleGun.hh"                        37 #include "G4ParticleGun.hh"
 41 #include "G4ParticleTable.hh"                      38 #include "G4ParticleTable.hh"
 42 #include "G4PhysicalConstants.hh"              <<  39 #include "G4ParticleDefinition.hh"
 43 #include "G4SystemOfUnits.hh"                  << 
 44 #include "Randomize.hh"                            40 #include "Randomize.hh"
 45                                                    41 
 46 //....oooOO0OOooo........oooOO0OOooo........oo     42 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 47                                                    43 
 48 PrimaryGeneratorAction1::PrimaryGeneratorActio <<  44 PrimaryGeneratorAction1::PrimaryGeneratorAction1(G4ParticleGun* gun)
                                                   >>  45 : particleGun(gun)
                                                   >>  46 { }
                                                   >>  47 
                                                   >>  48 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >>  49 
                                                   >>  50 PrimaryGeneratorAction1::~PrimaryGeneratorAction1()
                                                   >>  51 { }
 49                                                    52 
 50 //....oooOO0OOooo........oooOO0OOooo........oo     53 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 51                                                    54 
 52 void PrimaryGeneratorAction1::GeneratePrimarie     55 void PrimaryGeneratorAction1::GeneratePrimaries(G4Event* anEvent)
 53 {                                                  56 {
 54   const G4double r = 2 * mm;                   <<  57   const G4double r = 2*mm;
 55   const G4double zmax = 8 * mm;                <<  58   const G4double zmax = 8*mm;   
 56                                                <<  59   
 57   // vertex 1 uniform on cylinder              <<  60   //vertex 1 uniform on cylinder
 58   //                                               61   //
 59   G4double alpha = twopi * G4UniformRand();  / <<  62   G4double alpha = twopi*G4UniformRand(); //alpha uniform in (0, 2*pi)
 60   G4double ux = std::cos(alpha);                   63   G4double ux = std::cos(alpha);
 61   G4double uy = std::sin(alpha);                   64   G4double uy = std::sin(alpha);
 62   G4double z = zmax * (2 * G4UniformRand() - 1 <<  65   G4double z = zmax*(2*G4UniformRand() - 1);  //z uniform in (-zmax, +zmax)
 63                                                <<  66         
 64   fParticleGun->SetParticlePosition(G4ThreeVec <<  67   particleGun->SetParticlePosition(G4ThreeVector(r*ux,r*uy,z));
 65   fParticleGun->SetParticleMomentumDirection(G <<  68   particleGun->SetParticleMomentumDirection(G4ThreeVector(ux,uy,0));    
 66   fParticleGun->SetParticleEnergy(1 * MeV);    <<  69   particleGun->SetParticleEnergy(1*MeV);
 67   fParticleGun->GeneratePrimaryVertex(anEvent) <<  70   particleGun->GeneratePrimaryVertex(anEvent);
 68                                                <<  71   
 69   // vertex 2 at opposite                      <<  72   //vertex 2 at opposite
 70   //                                               73   //
 71   alpha += pi;                                     74   alpha += pi;
 72   ux = std::cos(alpha);                            75   ux = std::cos(alpha);
 73   uy = std::sin(alpha);                        <<  76   uy = std::sin(alpha);        
 74   fParticleGun->SetParticlePosition(G4ThreeVec <<  77   particleGun->SetParticlePosition(G4ThreeVector(r*ux,r*uy,z));
 75                                                <<  78   
 76   // particle 2 at vertex 2                    <<  79   //particle 2 at vertex 2
 77   //                                               80   //
 78   const G4double dalpha = 10 * deg;            <<  81   const G4double dalpha = 10*deg;
 79   ux = std::cos(alpha + dalpha);                   82   ux = std::cos(alpha + dalpha);
 80   uy = std::sin(alpha + dalpha);               <<  83   uy = std::sin(alpha + dalpha);        
 81                                                <<  84   
 82   fParticleGun->SetParticleMomentumDirection(G <<  85   particleGun->SetParticleMomentumDirection(G4ThreeVector(ux,uy,0));    
 83   fParticleGun->SetParticleEnergy(1 * keV);    <<  86   particleGun->SetParticleEnergy(1*keV);
 84   fParticleGun->GeneratePrimaryVertex(anEvent) <<  87   particleGun->GeneratePrimaryVertex(anEvent);
 85                                                <<  88   
 86   // particle 3 at vertex 3 (same as vertex 2) <<  89   //particle 3 at vertex 2
 87   //                                               90   //
 88   ux = std::cos(alpha - dalpha);                   91   ux = std::cos(alpha - dalpha);
 89   uy = std::sin(alpha - dalpha);               <<  92   uy = std::sin(alpha - dalpha);        
 90                                                <<  93   
 91   fParticleGun->SetParticleMomentumDirection(G <<  94   particleGun->SetParticleMomentumDirection(G4ThreeVector(ux,uy,0));    
 92   fParticleGun->SetParticleEnergy(1 * GeV);    <<  95   particleGun->SetParticleEnergy(1*GeV);
 93   fParticleGun->GeneratePrimaryVertex(anEvent) <<  96   particleGun->GeneratePrimaryVertex(anEvent);    
 94                                                << 
 95   // randomize time zero of anEvent            << 
 96   //                                           << 
 97   G4double tmin = 0 * s, tmax = 10 * s;        << 
 98   G4double t0 = tmin + (tmax - tmin) * G4Unifo << 
 99   G4PrimaryVertex* aVertex = anEvent->GetPrima << 
100   while (aVertex) {                            << 
101     aVertex->SetT0(t0);                        << 
102     aVertex = aVertex->GetNext();              << 
103   }                                            << 
104 }                                                  97 }
105                                                    98 
106 //....oooOO0OOooo........oooOO0OOooo........oo     99 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
107                                                   100