Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file eventgenerator/particleGun/src/Prima << 27 /// \brief Implementation of the PrimaryGenera << 28 // 26 // 29 // << 27 // $Id: PrimaryGeneratorAction1.cc,v 1.2 2010-07-16 07:37:48 maire Exp $ 30 // << 28 // GEANT4 tag $Name: not supported by cvs2svn $ 31 //....oooOO0OOooo........oooOO0OOooo........oo << 29 // 32 //....oooOO0OOooo........oooOO0OOooo........oo 30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 33 32 34 #include "PrimaryGeneratorAction1.hh" 33 #include "PrimaryGeneratorAction1.hh" 35 << 36 #include "PrimaryGeneratorAction.hh" 34 #include "PrimaryGeneratorAction.hh" 37 35 38 #include "G4Event.hh" 36 #include "G4Event.hh" 39 #include "G4ParticleDefinition.hh" << 40 #include "G4ParticleGun.hh" 37 #include "G4ParticleGun.hh" 41 #include "G4ParticleTable.hh" 38 #include "G4ParticleTable.hh" 42 #include "G4PhysicalConstants.hh" << 39 #include "G4ParticleDefinition.hh" 43 #include "G4SystemOfUnits.hh" << 44 #include "Randomize.hh" 40 #include "Randomize.hh" 45 41 46 //....oooOO0OOooo........oooOO0OOooo........oo 42 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 47 43 48 PrimaryGeneratorAction1::PrimaryGeneratorActio << 44 PrimaryGeneratorAction1::PrimaryGeneratorAction1(G4ParticleGun* gun) >> 45 : particleGun(gun) >> 46 { } >> 47 >> 48 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 49 >> 50 PrimaryGeneratorAction1::~PrimaryGeneratorAction1() >> 51 { } 49 52 50 //....oooOO0OOooo........oooOO0OOooo........oo 53 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 51 54 52 void PrimaryGeneratorAction1::GeneratePrimarie 55 void PrimaryGeneratorAction1::GeneratePrimaries(G4Event* anEvent) 53 { 56 { 54 const G4double r = 2 * mm; << 57 const G4double r = 2*mm; 55 const G4double zmax = 8 * mm; << 58 const G4double zmax = 8*mm; 56 << 59 57 // vertex 1 uniform on cylinder << 60 //vertex 1 uniform on cylinder 58 // 61 // 59 G4double alpha = twopi * G4UniformRand(); / << 62 G4double alpha = twopi*G4UniformRand(); //alpha uniform in (0, 2*pi) 60 G4double ux = std::cos(alpha); 63 G4double ux = std::cos(alpha); 61 G4double uy = std::sin(alpha); 64 G4double uy = std::sin(alpha); 62 G4double z = zmax * (2 * G4UniformRand() - 1 << 65 G4double z = zmax*(2*G4UniformRand() - 1); //z uniform in (-zmax, +zmax) 63 << 66 64 fParticleGun->SetParticlePosition(G4ThreeVec << 67 particleGun->SetParticlePosition(G4ThreeVector(r*ux,r*uy,z)); 65 fParticleGun->SetParticleMomentumDirection(G << 68 particleGun->SetParticleMomentumDirection(G4ThreeVector(ux,uy,0)); 66 fParticleGun->SetParticleEnergy(1 * MeV); << 69 particleGun->SetParticleEnergy(1*MeV); 67 fParticleGun->GeneratePrimaryVertex(anEvent) << 70 particleGun->GeneratePrimaryVertex(anEvent); 68 << 71 69 // vertex 2 at opposite << 72 //vertex 2 at opposite 70 // 73 // 71 alpha += pi; 74 alpha += pi; 72 ux = std::cos(alpha); 75 ux = std::cos(alpha); 73 uy = std::sin(alpha); << 76 uy = std::sin(alpha); 74 fParticleGun->SetParticlePosition(G4ThreeVec << 77 particleGun->SetParticlePosition(G4ThreeVector(r*ux,r*uy,z)); 75 << 78 76 // particle 2 at vertex 2 << 79 //particle 2 at vertex 2 77 // 80 // 78 const G4double dalpha = 10 * deg; << 81 const G4double dalpha = 10*deg; 79 ux = std::cos(alpha + dalpha); 82 ux = std::cos(alpha + dalpha); 80 uy = std::sin(alpha + dalpha); << 83 uy = std::sin(alpha + dalpha); 81 << 84 82 fParticleGun->SetParticleMomentumDirection(G << 85 particleGun->SetParticleMomentumDirection(G4ThreeVector(ux,uy,0)); 83 fParticleGun->SetParticleEnergy(1 * keV); << 86 particleGun->SetParticleEnergy(1*keV); 84 fParticleGun->GeneratePrimaryVertex(anEvent) << 87 particleGun->GeneratePrimaryVertex(anEvent); 85 << 88 86 // particle 3 at vertex 3 (same as vertex 2) << 89 //particle 3 at vertex 2 87 // 90 // 88 ux = std::cos(alpha - dalpha); 91 ux = std::cos(alpha - dalpha); 89 uy = std::sin(alpha - dalpha); << 92 uy = std::sin(alpha - dalpha); 90 << 93 91 fParticleGun->SetParticleMomentumDirection(G << 94 particleGun->SetParticleMomentumDirection(G4ThreeVector(ux,uy,0)); 92 fParticleGun->SetParticleEnergy(1 * GeV); << 95 particleGun->SetParticleEnergy(1*GeV); 93 fParticleGun->GeneratePrimaryVertex(anEvent) << 96 particleGun->GeneratePrimaryVertex(anEvent); 94 << 95 // randomize time zero of anEvent << 96 // << 97 G4double tmin = 0 * s, tmax = 10 * s; << 98 G4double t0 = tmin + (tmax - tmin) * G4Unifo << 99 G4PrimaryVertex* aVertex = anEvent->GetPrima << 100 while (aVertex) { << 101 aVertex->SetT0(t0); << 102 aVertex = aVertex->GetNext(); << 103 } << 104 } 97 } 105 98 106 //....oooOO0OOooo........oooOO0OOooo........oo 99 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 107 100