Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 /// \file eventgenerator/particleGun/src/Prima 27 /// \brief Implementation of the PrimaryGenera 28 // 29 // 30 // 31 //....oooOO0OOooo........oooOO0OOooo........oo 32 //....oooOO0OOooo........oooOO0OOooo........oo 33 34 #include "PrimaryGeneratorAction1.hh" 35 36 #include "PrimaryGeneratorAction.hh" 37 38 #include "G4Event.hh" 39 #include "G4ParticleDefinition.hh" 40 #include "G4ParticleGun.hh" 41 #include "G4ParticleTable.hh" 42 #include "G4PhysicalConstants.hh" 43 #include "G4SystemOfUnits.hh" 44 #include "Randomize.hh" 45 46 //....oooOO0OOooo........oooOO0OOooo........oo 47 48 PrimaryGeneratorAction1::PrimaryGeneratorActio 49 50 //....oooOO0OOooo........oooOO0OOooo........oo 51 52 void PrimaryGeneratorAction1::GeneratePrimarie 53 { 54 const G4double r = 2 * mm; 55 const G4double zmax = 8 * mm; 56 57 // vertex 1 uniform on cylinder 58 // 59 G4double alpha = twopi * G4UniformRand(); / 60 G4double ux = std::cos(alpha); 61 G4double uy = std::sin(alpha); 62 G4double z = zmax * (2 * G4UniformRand() - 1 63 64 fParticleGun->SetParticlePosition(G4ThreeVec 65 fParticleGun->SetParticleMomentumDirection(G 66 fParticleGun->SetParticleEnergy(1 * MeV); 67 fParticleGun->GeneratePrimaryVertex(anEvent) 68 69 // vertex 2 at opposite 70 // 71 alpha += pi; 72 ux = std::cos(alpha); 73 uy = std::sin(alpha); 74 fParticleGun->SetParticlePosition(G4ThreeVec 75 76 // particle 2 at vertex 2 77 // 78 const G4double dalpha = 10 * deg; 79 ux = std::cos(alpha + dalpha); 80 uy = std::sin(alpha + dalpha); 81 82 fParticleGun->SetParticleMomentumDirection(G 83 fParticleGun->SetParticleEnergy(1 * keV); 84 fParticleGun->GeneratePrimaryVertex(anEvent) 85 86 // particle 3 at vertex 3 (same as vertex 2) 87 // 88 ux = std::cos(alpha - dalpha); 89 uy = std::sin(alpha - dalpha); 90 91 fParticleGun->SetParticleMomentumDirection(G 92 fParticleGun->SetParticleEnergy(1 * GeV); 93 fParticleGun->GeneratePrimaryVertex(anEvent) 94 95 // randomize time zero of anEvent 96 // 97 G4double tmin = 0 * s, tmax = 10 * s; 98 G4double t0 = tmin + (tmax - tmin) * G4Unifo 99 G4PrimaryVertex* aVertex = anEvent->GetPrima 100 while (aVertex) { 101 aVertex->SetT0(t0); 102 aVertex = aVertex->GetNext(); 103 } 104 } 105 106 //....oooOO0OOooo........oooOO0OOooo........oo 107