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Geant4/examples/extended/eventgenerator/particleGun/src/PrimaryGeneratorAction1.cc

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Diff markup

Differences between /examples/extended/eventgenerator/particleGun/src/PrimaryGeneratorAction1.cc (Version 11.3.0) and /examples/extended/eventgenerator/particleGun/src/PrimaryGeneratorAction1.cc (Version 11.0.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 /// \file eventgenerator/particleGun/src/Prima     26 /// \file eventgenerator/particleGun/src/PrimaryGeneratorAction1.cc
 27 /// \brief Implementation of the PrimaryGenera     27 /// \brief Implementation of the PrimaryGeneratorAction1 class
 28 //                                                 28 //
 29 //                                                 29 //
 30 //                                             <<  30 // 
 31 //....oooOO0OOooo........oooOO0OOooo........oo     31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32 //....oooOO0OOooo........oooOO0OOooo........oo     32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 33                                                    33 
 34 #include "PrimaryGeneratorAction1.hh"              34 #include "PrimaryGeneratorAction1.hh"
 35                                                << 
 36 #include "PrimaryGeneratorAction.hh"               35 #include "PrimaryGeneratorAction.hh"
 37                                                    36 
 38 #include "G4Event.hh"                              37 #include "G4Event.hh"
 39 #include "G4ParticleDefinition.hh"             << 
 40 #include "G4ParticleGun.hh"                        38 #include "G4ParticleGun.hh"
 41 #include "G4ParticleTable.hh"                      39 #include "G4ParticleTable.hh"
                                                   >>  40 #include "G4ParticleDefinition.hh"
 42 #include "G4PhysicalConstants.hh"                  41 #include "G4PhysicalConstants.hh"
 43 #include "G4SystemOfUnits.hh"                      42 #include "G4SystemOfUnits.hh"
 44 #include "Randomize.hh"                            43 #include "Randomize.hh"
 45                                                    44 
 46 //....oooOO0OOooo........oooOO0OOooo........oo     45 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 47                                                    46 
 48 PrimaryGeneratorAction1::PrimaryGeneratorActio <<  47 PrimaryGeneratorAction1::PrimaryGeneratorAction1(G4ParticleGun* gun)
                                                   >>  48 : fParticleGun(gun)
                                                   >>  49 { }
                                                   >>  50 
                                                   >>  51 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >>  52 
                                                   >>  53 PrimaryGeneratorAction1::~PrimaryGeneratorAction1()
                                                   >>  54 { }
 49                                                    55 
 50 //....oooOO0OOooo........oooOO0OOooo........oo     56 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 51                                                    57 
 52 void PrimaryGeneratorAction1::GeneratePrimarie     58 void PrimaryGeneratorAction1::GeneratePrimaries(G4Event* anEvent)
 53 {                                                  59 {
 54   const G4double r = 2 * mm;                   <<  60   const G4double r = 2*mm;
 55   const G4double zmax = 8 * mm;                <<  61   const G4double zmax = 8*mm;   
 56                                                <<  62   
 57   // vertex 1 uniform on cylinder              <<  63   //vertex 1 uniform on cylinder
 58   //                                               64   //
 59   G4double alpha = twopi * G4UniformRand();  / <<  65   G4double alpha = twopi*G4UniformRand();  //alpha uniform in (0, 2*pi)
 60   G4double ux = std::cos(alpha);                   66   G4double ux = std::cos(alpha);
 61   G4double uy = std::sin(alpha);                   67   G4double uy = std::sin(alpha);
 62   G4double z = zmax * (2 * G4UniformRand() - 1 <<  68   G4double z = zmax*(2*G4UniformRand() - 1);  //z uniform in (-zmax, +zmax)
 63                                                <<  69         
 64   fParticleGun->SetParticlePosition(G4ThreeVec <<  70   fParticleGun->SetParticlePosition(G4ThreeVector(r*ux,r*uy,z));
 65   fParticleGun->SetParticleMomentumDirection(G <<  71   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(ux,uy,0));    
 66   fParticleGun->SetParticleEnergy(1 * MeV);    <<  72   fParticleGun->SetParticleEnergy(1*MeV);
 67   fParticleGun->GeneratePrimaryVertex(anEvent)     73   fParticleGun->GeneratePrimaryVertex(anEvent);
 68                                                <<  74   
 69   // vertex 2 at opposite                      <<  75   //vertex 2 at opposite
 70   //                                               76   //
 71   alpha += pi;                                     77   alpha += pi;
 72   ux = std::cos(alpha);                            78   ux = std::cos(alpha);
 73   uy = std::sin(alpha);                        <<  79   uy = std::sin(alpha);        
 74   fParticleGun->SetParticlePosition(G4ThreeVec <<  80   fParticleGun->SetParticlePosition(G4ThreeVector(r*ux,r*uy,z));
 75                                                <<  81   
 76   // particle 2 at vertex 2                    <<  82   //particle 2 at vertex 2
 77   //                                               83   //
 78   const G4double dalpha = 10 * deg;            <<  84   const G4double dalpha = 10*deg;
 79   ux = std::cos(alpha + dalpha);                   85   ux = std::cos(alpha + dalpha);
 80   uy = std::sin(alpha + dalpha);               <<  86   uy = std::sin(alpha + dalpha);        
 81                                                <<  87   
 82   fParticleGun->SetParticleMomentumDirection(G <<  88   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(ux,uy,0));    
 83   fParticleGun->SetParticleEnergy(1 * keV);    <<  89   fParticleGun->SetParticleEnergy(1*keV);
 84   fParticleGun->GeneratePrimaryVertex(anEvent)     90   fParticleGun->GeneratePrimaryVertex(anEvent);
 85                                                <<  91    
 86   // particle 3 at vertex 3 (same as vertex 2) <<  92   //particle 3 at vertex 3 (same as vertex 2)
 87   //                                               93   //
 88   ux = std::cos(alpha - dalpha);                   94   ux = std::cos(alpha - dalpha);
 89   uy = std::sin(alpha - dalpha);               <<  95   uy = std::sin(alpha - dalpha);        
 90                                                <<  96   
 91   fParticleGun->SetParticleMomentumDirection(G <<  97   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(ux,uy,0));    
 92   fParticleGun->SetParticleEnergy(1 * GeV);    <<  98   fParticleGun->SetParticleEnergy(1*GeV);
 93   fParticleGun->GeneratePrimaryVertex(anEvent)     99   fParticleGun->GeneratePrimaryVertex(anEvent);
 94                                                << 100   
 95   // randomize time zero of anEvent               101   // randomize time zero of anEvent
 96   //                                              102   //
 97   G4double tmin = 0 * s, tmax = 10 * s;        << 103   G4double tmin = 0*s, tmax = 10*s;
 98   G4double t0 = tmin + (tmax - tmin) * G4Unifo << 104   G4double t0 = tmin + (tmax - tmin)*G4UniformRand();
 99   G4PrimaryVertex* aVertex = anEvent->GetPrima    105   G4PrimaryVertex* aVertex = anEvent->GetPrimaryVertex();
100   while (aVertex) {                               106   while (aVertex) {
101     aVertex->SetT0(t0);                           107     aVertex->SetT0(t0);
102     aVertex = aVertex->GetNext();                 108     aVertex = aVertex->GetNext();
103   }                                               109   }
104 }                                                 110 }
105                                                   111 
106 //....oooOO0OOooo........oooOO0OOooo........oo    112 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
107                                                   113