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Geant4/examples/extended/eventgenerator/particleGun/src/DetectorConstruction.cc

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Diff markup

Differences between /examples/extended/eventgenerator/particleGun/src/DetectorConstruction.cc (Version 11.3.0) and /examples/extended/eventgenerator/particleGun/src/DetectorConstruction.cc (Version 9.6.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 /// \file eventgenerator/particleGun/src/Detec     26 /// \file eventgenerator/particleGun/src/DetectorConstruction.cc
 27 /// \brief Implementation of the DetectorConst     27 /// \brief Implementation of the DetectorConstruction class
 28 //                                                 28 //
 29 //                                                 29 //
 30 //                                             <<  30 // $Id$
 31 //....oooOO0OOooo........oooOO0OOooo........oo <<  31 // 
 32 //....oooOO0OOooo........oooOO0OOooo........oo     32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >>  33 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 
 33                                                    34 
 34 #include "DetectorConstruction.hh"                 35 #include "DetectorConstruction.hh"
 35                                                    36 
                                                   >>  37 #include "G4NistManager.hh"
 36 #include "G4Box.hh"                                38 #include "G4Box.hh"
 37 #include "G4LogicalVolume.hh"                      39 #include "G4LogicalVolume.hh"
 38 #include "G4NistManager.hh"                    << 
 39 #include "G4PVPlacement.hh"                        40 #include "G4PVPlacement.hh"
 40 #include "G4SystemOfUnits.hh"                      41 #include "G4SystemOfUnits.hh"
 41                                                    42 
 42 //....oooOO0OOooo........oooOO0OOooo........oo     43 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 43                                                    44 
 44 DetectorConstruction::DetectorConstruction()       45 DetectorConstruction::DetectorConstruction()
 45 {                                                  46 {
 46   fWorldSizeXY = 2 * cm;                       <<  47   fWorldSizeXY = 2*cm;
 47   fWorldSizeZ = 2 * cm;                        <<  48   fWorldSizeZ  = 2*cm;    
 48 }                                                  49 }
 49                                                    50 
 50 //....oooOO0OOooo........oooOO0OOooo........oo     51 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 51                                                    52 
                                                   >>  53 DetectorConstruction::~DetectorConstruction()
                                                   >>  54 {}
                                                   >>  55 
                                                   >>  56 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >>  57 
 52 G4VPhysicalVolume* DetectorConstruction::Const     58 G4VPhysicalVolume* DetectorConstruction::Construct()
 53 {                                                  59 {
 54   //                                               60   //
 55   // define a material                             61   // define a material
 56   //                                           <<  62   //   
 57   G4Material* Air = G4NistManager::Instance()- <<  63   G4Material* Air =
 58                                                <<  64   G4NistManager::Instance()->FindOrBuildMaterial("G4_AIR"); 
 59   //                                           <<  65   
                                                   >>  66   //     
 60   // World                                         67   // World
 61   //                                               68   //
 62   G4Box* solidWorld = new G4Box("World",  // i <<  69   G4Box*  
 63                                 fWorldSizeXY / <<  70   solidWorld = new G4Box("World",                                //its name
 64                                                <<  71                    fWorldSizeXY/2,fWorldSizeXY/2,fWorldSizeZ/2); //its size
 65   G4LogicalVolume* logicWorld = new G4LogicalV <<  72                    
 66                                                <<  73   G4LogicalVolume*                         
 67                                                <<  74   logicWorld = new G4LogicalVolume(solidWorld,           //its solid
 68   G4VPhysicalVolume* physiWorld = new G4PVPlac <<  75                                    Air,                  //its material
 69                                                <<  76                                    "World");             //its name
 70                                                <<  77   G4VPhysicalVolume*                                   
 71                                                <<  78   physiWorld = new G4PVPlacement(0,                      //no rotation
 72                                                <<  79                                  G4ThreeVector(),        //at (0,0,0)
 73                                                <<  80                                  logicWorld,             //its logical volume
 74                                                <<  81                                  "World",                //its name
 75                                                <<  82                                  0,                      //its mother  volume
 76   //                                           <<  83                                  false,                  //no boolean operation
 77   // always return the physical World          <<  84                                  0);                     //copy number
                                                   >>  85                 
 78   //                                               86   //
                                                   >>  87   //always return the physical World
                                                   >>  88   //  
 79   return physiWorld;                               89   return physiWorld;
 80 }                                                  90 }
 81                                                    91 
 82 //....oooOO0OOooo........oooOO0OOooo........oo     92 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 83                                                    93