Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file eventgenerator/particleGun/particleG 26 /// \file eventgenerator/particleGun/particleGun.cc 27 /// \brief Main program of the eventgenerator/ 27 /// \brief Main program of the eventgenerator/particleGun example 28 // 28 // 29 // 29 // 30 // << 30 // $Id$ 31 //....oooOO0OOooo........oooOO0OOooo........oo << 31 // 32 //....oooOO0OOooo........oooOO0OOooo........oo 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 33 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 34 >> 35 #include "G4RunManager.hh" >> 36 #include "G4UImanager.hh" >> 37 #include "Randomize.hh" 33 38 34 #include "ActionInitialization.hh" << 35 #include "DetectorConstruction.hh" 39 #include "DetectorConstruction.hh" 36 #include "PhysicsList.hh" 40 #include "PhysicsList.hh" >> 41 #include "PrimaryGeneratorAction.hh" >> 42 #include "RunAction.hh" >> 43 #include "TrackingAction.hh" >> 44 #include "SteppingVerbose.hh" >> 45 #include "HistoManager.hh" 37 46 38 #include "G4RunManagerFactory.hh" << 47 #ifdef G4VIS_USE 39 #include "G4SteppingVerbose.hh" << 40 #include "G4Types.hh" << 41 #include "G4UIExecutive.hh" << 42 #include "G4UImanager.hh" << 43 #include "G4VisExecutive.hh" 48 #include "G4VisExecutive.hh" 44 #include "Randomize.hh" << 49 #endif 45 50 46 //....oooOO0OOooo........oooOO0OOooo........oo << 51 #ifdef G4UI_USE >> 52 #include "G4UIExecutive.hh" >> 53 #endif 47 54 48 int main(int argc, char** argv) << 55 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo..... 49 { << 50 // detect interactive mode (if no arguments) << 51 G4UIExecutive* ui = 0; << 52 if (argc == 1) ui = new G4UIExecutive(argc, << 53 56 54 // choose the Random engine << 57 int main(int argc,char** argv) { >> 58 >> 59 //choose the Random engine 55 CLHEP::HepRandom::setTheEngine(new CLHEP::Ra 60 CLHEP::HepRandom::setTheEngine(new CLHEP::RanecuEngine); 56 61 57 // use G4SteppingVerboseWithUnits << 62 //my Verbose output class 58 G4int precision = 4; << 63 G4VSteppingVerbose::SetInstance(new SteppingVerbose); 59 G4SteppingVerbose::UseBestUnit(precision); << 64 60 << 65 // Construct the default run manager 61 // construct the run manager << 66 G4RunManager * runManager = new G4RunManager; 62 auto runManager = G4RunManagerFactory::Creat << 67 63 if (argc == 3) { << 64 G4int nThreads = G4UIcommand::ConvertToInt << 65 runManager->SetNumberOfThreads(nThreads); << 66 } << 67 // set mandatory initialization classes 68 // set mandatory initialization classes >> 69 // 68 DetectorConstruction* detector = new Detecto 70 DetectorConstruction* detector = new DetectorConstruction; 69 runManager->SetUserInitialization(detector); 71 runManager->SetUserInitialization(detector); 70 runManager->SetUserInitialization(new Physic 72 runManager->SetUserInitialization(new PhysicsList); 71 << 73 72 runManager->SetUserInitialization(new Action << 74 // set user action classes 73 << 75 // 74 // initialize visualization << 76 HistoManager* histo = new HistoManager(); 75 G4VisManager* visManager = nullptr; << 77 RunAction* run = new RunAction(histo); 76 << 78 PrimaryGeneratorAction* prim = new PrimaryGeneratorAction(); 77 // get the pointer to the User Interface man << 79 TrackingAction* track = new TrackingAction(prim,histo); 78 G4UImanager* UImanager = G4UImanager::GetUIp << 80 79 << 81 runManager->SetUserAction(run); 80 if (ui) { << 82 runManager->SetUserAction(prim); 81 // interactive mode << 83 runManager->SetUserAction(track); 82 visManager = new G4VisExecutive; << 84 83 visManager->Initialize(); << 85 //Initialize G4 kernel 84 UImanager->ApplyCommand("/control/execute << 86 runManager->Initialize(); 85 ui->SessionStart(); << 87 86 delete ui; << 88 // get the pointer to the User Interface manager 87 } << 89 G4UImanager* UI = G4UImanager::GetUIpointer(); 88 else { << 90 89 // batch mode << 91 #ifdef G4VIS_USE 90 G4String command = "/control/execute "; << 92 G4VisManager* visManager = new G4VisExecutive; 91 G4String fileName = argv[1]; << 93 visManager->Initialize(); 92 UImanager->ApplyCommand(command + fileName << 94 #endif 93 } << 95 >> 96 if (argc!=1) // batch mode >> 97 { >> 98 G4String command = "/control/execute "; >> 99 G4String fileName = argv[1]; >> 100 UI->ApplyCommand(command+fileName); >> 101 } >> 102 >> 103 else // define visualization and UI terminal for interactive mode >> 104 { >> 105 #ifdef G4UI_USE >> 106 G4UIExecutive * ui = new G4UIExecutive(argc,argv); >> 107 #ifdef G4VIS_USE >> 108 UI->ApplyCommand("/control/execute vis.mac"); >> 109 #endif >> 110 ui->SessionStart(); >> 111 delete ui; >> 112 #endif >> 113 >> 114 #ifdef G4VIS_USE >> 115 delete visManager; >> 116 #endif >> 117 } 94 118 95 // job termination 119 // job termination 96 delete visManager; << 120 // >> 121 delete histo; 97 delete runManager; 122 delete runManager; >> 123 >> 124 return 0; 98 } 125 } 99 126 100 //....oooOO0OOooo........oooOO0OOooo........oo << 127 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo..... >> 128 101 129