Geant4 Cross Reference

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Geant4/examples/extended/eventgenerator/particleGun/particleGun.cc

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Diff markup

Differences between /examples/extended/eventgenerator/particleGun/particleGun.cc (Version 11.3.0) and /examples/extended/eventgenerator/particleGun/particleGun.cc (Version 9.5)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 /// \file eventgenerator/particleGun/particleG << 
 27 /// \brief Main program of the eventgenerator/ << 
 28 //                                                 26 //
 29 //                                             <<  27 // $Id: particleGun.cc,v 1.2 2010-07-16 07:37:48 maire Exp $
 30 //                                             <<  28 // GEANT4 tag $Name: not supported by cvs2svn $
 31 //....oooOO0OOooo........oooOO0OOooo........oo <<  29 // 
 32 //....oooOO0OOooo........oooOO0OOooo........oo     30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >>  31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 
                                                   >>  32 
                                                   >>  33 #include "G4RunManager.hh"
                                                   >>  34 #include "G4UImanager.hh"
                                                   >>  35 #include "Randomize.hh"
 33                                                    36 
 34 #include "ActionInitialization.hh"             << 
 35 #include "DetectorConstruction.hh"                 37 #include "DetectorConstruction.hh"
 36 #include "PhysicsList.hh"                          38 #include "PhysicsList.hh"
                                                   >>  39 #include "PrimaryGeneratorAction.hh"
                                                   >>  40 #include "RunAction.hh"
                                                   >>  41 #include "TrackingAction.hh"
                                                   >>  42 #include "SteppingVerbose.hh"
                                                   >>  43 #include "HistoManager.hh"
 37                                                    44 
 38 #include "G4RunManagerFactory.hh"              <<  45 #ifdef G4VIS_USE
 39 #include "G4SteppingVerbose.hh"                << 
 40 #include "G4Types.hh"                          << 
 41 #include "G4UIExecutive.hh"                    << 
 42 #include "G4UImanager.hh"                      << 
 43 #include "G4VisExecutive.hh"                       46 #include "G4VisExecutive.hh"
 44 #include "Randomize.hh"                        <<  47 #endif
 45                                                    48 
 46 //....oooOO0OOooo........oooOO0OOooo........oo <<  49 #ifdef G4UI_USE
                                                   >>  50 #include "G4UIExecutive.hh"
                                                   >>  51 #endif
 47                                                    52 
 48 int main(int argc, char** argv)                <<  53 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
 49 {                                              << 
 50   // detect interactive mode (if no arguments) << 
 51   G4UIExecutive* ui = 0;                       << 
 52   if (argc == 1) ui = new G4UIExecutive(argc,  << 
 53                                                    54 
 54   // choose the Random engine                  <<  55 int main(int argc,char** argv) {
                                                   >>  56  
                                                   >>  57   //choose the Random engine
 55   CLHEP::HepRandom::setTheEngine(new CLHEP::Ra     58   CLHEP::HepRandom::setTheEngine(new CLHEP::RanecuEngine);
 56                                                    59 
 57   // use G4SteppingVerboseWithUnits            <<  60   //my Verbose output class
 58   G4int precision = 4;                         <<  61   G4VSteppingVerbose::SetInstance(new SteppingVerbose);
 59   G4SteppingVerbose::UseBestUnit(precision);   <<  62   
 60                                                <<  63   // Construct the default run manager
 61   // construct the run manager                 <<  64   G4RunManager * runManager = new G4RunManager;
 62   auto runManager = G4RunManagerFactory::Creat <<  65 
 63   if (argc == 3) {                             << 
 64     G4int nThreads = G4UIcommand::ConvertToInt << 
 65     runManager->SetNumberOfThreads(nThreads);  << 
 66   }                                            << 
 67   // set mandatory initialization classes          66   // set mandatory initialization classes
                                                   >>  67   //
 68   DetectorConstruction* detector = new Detecto     68   DetectorConstruction* detector = new DetectorConstruction;
 69   runManager->SetUserInitialization(detector);     69   runManager->SetUserInitialization(detector);
 70   runManager->SetUserInitialization(new Physic     70   runManager->SetUserInitialization(new PhysicsList);
 71                                                <<  71       
 72   runManager->SetUserInitialization(new Action <<  72   // set user action classes
 73                                                <<  73   // 
 74   // initialize visualization                  <<  74   HistoManager*           histo = new HistoManager();  
 75   G4VisManager* visManager = nullptr;          <<  75   RunAction*              run   = new RunAction(histo);
 76                                                <<  76   PrimaryGeneratorAction* prim  = new PrimaryGeneratorAction();
 77   // get the pointer to the User Interface man <<  77   TrackingAction*         track = new TrackingAction(prim,histo);
 78   G4UImanager* UImanager = G4UImanager::GetUIp <<  78         
 79                                                <<  79   runManager->SetUserAction(run);
 80   if (ui) {                                    <<  80   runManager->SetUserAction(prim);  
 81     // interactive mode                        <<  81   runManager->SetUserAction(track);
 82     visManager = new G4VisExecutive;           <<  82     
 83     visManager->Initialize();                  <<  83   //Initialize G4 kernel
 84     UImanager->ApplyCommand("/control/execute  <<  84   runManager->Initialize();
 85     ui->SessionStart();                        <<  85     
 86     delete ui;                                 <<  86   // get the pointer to the User Interface manager 
 87   }                                            <<  87     G4UImanager* UI = G4UImanager::GetUIpointer();  
 88   else {                                       <<  88 
 89     // batch mode                              <<  89   if (argc!=1)   // batch mode  
 90     G4String command = "/control/execute ";    <<  90     { 
 91     G4String fileName = argv[1];               <<  91      G4String command = "/control/execute ";
 92     UImanager->ApplyCommand(command + fileName <<  92      G4String fileName = argv[1];
 93   }                                            <<  93      UI->ApplyCommand(command+fileName);  
                                                   >>  94     }
                                                   >>  95     
                                                   >>  96   else           // define visualization and UI terminal for interactive mode 
                                                   >>  97     { 
                                                   >>  98 #ifdef G4VIS_USE
                                                   >>  99      G4VisManager* visManager = new G4VisExecutive;
                                                   >> 100      visManager->Initialize();
                                                   >> 101      UI->ApplyCommand("/control/execute vis.mac");          
                                                   >> 102 #endif
                                                   >> 103 
                                                   >> 104 #ifdef G4UI_USE
                                                   >> 105       G4UIExecutive * ui = new G4UIExecutive(argc,argv);      
                                                   >> 106       ui->SessionStart();
                                                   >> 107       delete ui;
                                                   >> 108 #endif
                                                   >> 109      
                                                   >> 110 #ifdef G4VIS_USE
                                                   >> 111      delete visManager;
                                                   >> 112 #endif     
                                                   >> 113     }
 94                                                   114 
 95   // job termination                              115   // job termination
 96   delete visManager;                           << 116   //
                                                   >> 117   delete histo;  
 97   delete runManager;                              118   delete runManager;
                                                   >> 119 
                                                   >> 120   return 0;
 98 }                                                 121 }
 99                                                   122 
100 //....oooOO0OOooo........oooOO0OOooo........oo << 123 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo..... 
                                                   >> 124 
101                                                   125