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Geant4/examples/extended/eventgenerator/particleGun/particleGun.cc

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Diff markup

Differences between /examples/extended/eventgenerator/particleGun/particleGun.cc (Version 11.3.0) and /examples/extended/eventgenerator/particleGun/particleGun.cc (Version 11.2.1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 /// \file eventgenerator/particleGun/particleG     26 /// \file eventgenerator/particleGun/particleGun.cc
 27 /// \brief Main program of the eventgenerator/     27 /// \brief Main program of the eventgenerator/particleGun example
 28 //                                                 28 //
 29 //                                                 29 //
 30 //                                                 30 //
 31 //....oooOO0OOooo........oooOO0OOooo........oo     31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32 //....oooOO0OOooo........oooOO0OOooo........oo     32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 33                                                    33 
 34 #include "ActionInitialization.hh"             <<  34 #include "G4Types.hh"
 35 #include "DetectorConstruction.hh"             << 
 36 #include "PhysicsList.hh"                      << 
 37                                                    35 
 38 #include "G4RunManagerFactory.hh"                  36 #include "G4RunManagerFactory.hh"
                                                   >>  37 #include "G4UImanager.hh"
 39 #include "G4SteppingVerbose.hh"                    38 #include "G4SteppingVerbose.hh"
 40 #include "G4Types.hh"                          <<  39 #include "Randomize.hh"
                                                   >>  40 
                                                   >>  41 #include "DetectorConstruction.hh"
                                                   >>  42 #include "PhysicsList.hh"
                                                   >>  43 #include "ActionInitialization.hh"
                                                   >>  44 
 41 #include "G4UIExecutive.hh"                        45 #include "G4UIExecutive.hh"
 42 #include "G4UImanager.hh"                      << 
 43 #include "G4VisExecutive.hh"                       46 #include "G4VisExecutive.hh"
 44 #include "Randomize.hh"                        << 
 45                                                    47 
 46 //....oooOO0OOooo........oooOO0OOooo........oo     48 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
 47                                                    49 
 48 int main(int argc, char** argv)                <<  50 int main(int argc,char** argv) {
 49 {                                              <<  51 
 50   // detect interactive mode (if no arguments) <<  52   //detect interactive mode (if no arguments) and define UI session
 51   G4UIExecutive* ui = 0;                           53   G4UIExecutive* ui = 0;
 52   if (argc == 1) ui = new G4UIExecutive(argc,  <<  54   if (argc == 1) ui = new G4UIExecutive(argc,argv);
 53                                                    55 
 54   // choose the Random engine                  <<  56   //choose the Random engine
 55   CLHEP::HepRandom::setTheEngine(new CLHEP::Ra     57   CLHEP::HepRandom::setTheEngine(new CLHEP::RanecuEngine);
 56                                                    58 
 57   // use G4SteppingVerboseWithUnits            <<  59   //use G4SteppingVerboseWithUnits
 58   G4int precision = 4;                             60   G4int precision = 4;
 59   G4SteppingVerbose::UseBestUnit(precision);       61   G4SteppingVerbose::UseBestUnit(precision);
 60                                                    62 
 61   // construct the run manager                 <<  63   //construct the run manager
 62   auto runManager = G4RunManagerFactory::Creat <<  64   auto runManager = G4RunManagerFactory::CreateRunManager();  
 63   if (argc == 3) {                             <<  65   if (argc==3) {
 64     G4int nThreads = G4UIcommand::ConvertToInt     66     G4int nThreads = G4UIcommand::ConvertToInt(argv[2]);
 65     runManager->SetNumberOfThreads(nThreads);      67     runManager->SetNumberOfThreads(nThreads);
 66   }                                            <<  68   }  
 67   // set mandatory initialization classes      <<  69   //set mandatory initialization classes
 68   DetectorConstruction* detector = new Detecto     70   DetectorConstruction* detector = new DetectorConstruction;
 69   runManager->SetUserInitialization(detector);     71   runManager->SetUserInitialization(detector);
 70   runManager->SetUserInitialization(new Physic     72   runManager->SetUserInitialization(new PhysicsList);
 71                                                    73 
 72   runManager->SetUserInitialization(new Action     74   runManager->SetUserInitialization(new ActionInitialization);
 73                                                    75 
 74   // initialize visualization                  <<  76   //initialize visualization
 75   G4VisManager* visManager = nullptr;              77   G4VisManager* visManager = nullptr;
 76                                                    78 
 77   // get the pointer to the User Interface man <<  79   //get the pointer to the User Interface manager
 78   G4UImanager* UImanager = G4UImanager::GetUIp     80   G4UImanager* UImanager = G4UImanager::GetUIpointer();
 79                                                    81 
 80   if (ui) {                                    <<  82   if (ui)  {
 81     // interactive mode                        <<  83    //interactive mode
 82     visManager = new G4VisExecutive;           <<  84    visManager = new G4VisExecutive;
 83     visManager->Initialize();                  <<  85    visManager->Initialize();
 84     UImanager->ApplyCommand("/control/execute  <<  86    UImanager->ApplyCommand("/control/execute vis.mac");
 85     ui->SessionStart();                        <<  87    ui->SessionStart();
 86     delete ui;                                 <<  88    delete ui;
 87   }                                                89   }
 88   else {                                       <<  90   else  {
 89     // batch mode                              <<  91    //batch mode
 90     G4String command = "/control/execute ";    <<  92    G4String command = "/control/execute ";
 91     G4String fileName = argv[1];               <<  93    G4String fileName = argv[1];
 92     UImanager->ApplyCommand(command + fileName <<  94    UImanager->ApplyCommand(command+fileName);
 93   }                                                95   }
 94                                                    96 
 95   // job termination                           <<  97   //job termination
 96   delete visManager;                               98   delete visManager;
 97   delete runManager;                               99   delete runManager;
 98 }                                                 100 }
 99                                                   101 
100 //....oooOO0OOooo........oooOO0OOooo........oo    102 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
                                                   >> 103 
101                                                   104