Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file eventgenerator/particleGun/particleG 26 /// \file eventgenerator/particleGun/particleGun.cc 27 /// \brief Main program of the eventgenerator/ 27 /// \brief Main program of the eventgenerator/particleGun example 28 // 28 // 29 // 29 // 30 // << 30 // $Id: particleGun.cc 85032 2014-10-23 10:04:32Z gcosmo $ >> 31 // 31 //....oooOO0OOooo........oooOO0OOooo........oo 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 //....oooOO0OOooo........oooOO0OOooo........oo 33 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 34 >> 35 #ifdef G4MULTITHREADED >> 36 #include "G4MTRunManager.hh" >> 37 #else >> 38 #include "G4RunManager.hh" >> 39 #endif >> 40 >> 41 #include "G4UImanager.hh" >> 42 #include "Randomize.hh" 33 43 34 #include "ActionInitialization.hh" << 35 #include "DetectorConstruction.hh" 44 #include "DetectorConstruction.hh" 36 #include "PhysicsList.hh" 45 #include "PhysicsList.hh" >> 46 #include "ActionInitialization.hh" >> 47 #include "SteppingVerbose.hh" 37 48 38 #include "G4RunManagerFactory.hh" << 49 #ifdef G4VIS_USE 39 #include "G4SteppingVerbose.hh" << 40 #include "G4Types.hh" << 41 #include "G4UIExecutive.hh" << 42 #include "G4UImanager.hh" << 43 #include "G4VisExecutive.hh" 50 #include "G4VisExecutive.hh" 44 #include "Randomize.hh" << 51 #endif 45 52 46 //....oooOO0OOooo........oooOO0OOooo........oo << 53 #ifdef G4UI_USE >> 54 #include "G4UIExecutive.hh" >> 55 #endif 47 56 48 int main(int argc, char** argv) << 57 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo..... 49 { << 50 // detect interactive mode (if no arguments) << 51 G4UIExecutive* ui = 0; << 52 if (argc == 1) ui = new G4UIExecutive(argc, << 53 58 54 // choose the Random engine << 59 int main(int argc,char** argv) { >> 60 >> 61 //choose the Random engine 55 CLHEP::HepRandom::setTheEngine(new CLHEP::Ra 62 CLHEP::HepRandom::setTheEngine(new CLHEP::RanecuEngine); >> 63 >> 64 // Construct the default run manager >> 65 #ifdef G4MULTITHREADED >> 66 G4MTRunManager* runManager = new G4MTRunManager; >> 67 G4int nThreads = G4Threading::G4GetNumberOfCores(); >> 68 if (argc==3) nThreads = G4UIcommand::ConvertToInt(argv[2]); >> 69 runManager->SetNumberOfThreads(nThreads); >> 70 #else >> 71 //my Verbose output class >> 72 G4VSteppingVerbose::SetInstance(new SteppingVerbose); >> 73 G4RunManager* runManager = new G4RunManager; >> 74 #endif 56 75 57 // use G4SteppingVerboseWithUnits << 58 G4int precision = 4; << 59 G4SteppingVerbose::UseBestUnit(precision); << 60 << 61 // construct the run manager << 62 auto runManager = G4RunManagerFactory::Creat << 63 if (argc == 3) { << 64 G4int nThreads = G4UIcommand::ConvertToInt << 65 runManager->SetNumberOfThreads(nThreads); << 66 } << 67 // set mandatory initialization classes 76 // set mandatory initialization classes >> 77 // 68 DetectorConstruction* detector = new Detecto 78 DetectorConstruction* detector = new DetectorConstruction; 69 runManager->SetUserInitialization(detector); 79 runManager->SetUserInitialization(detector); 70 runManager->SetUserInitialization(new Physic 80 runManager->SetUserInitialization(new PhysicsList); 71 << 81 72 runManager->SetUserInitialization(new Action 82 runManager->SetUserInitialization(new ActionInitialization); 73 83 74 // initialize visualization << 84 // get the pointer to the User Interface manager 75 G4VisManager* visManager = nullptr; << 85 G4UImanager* UI = G4UImanager::GetUIpointer(); 76 86 77 // get the pointer to the User Interface man << 87 #ifdef G4VIS_USE 78 G4UImanager* UImanager = G4UImanager::GetUIp << 88 G4VisManager* visManager = new G4VisExecutive; 79 << 89 visManager->Initialize(); 80 if (ui) { << 90 #endif 81 // interactive mode << 91 82 visManager = new G4VisExecutive; << 92 if (argc!=1) // batch mode 83 visManager->Initialize(); << 93 { 84 UImanager->ApplyCommand("/control/execute << 94 G4String command = "/control/execute "; 85 ui->SessionStart(); << 95 G4String fileName = argv[1]; 86 delete ui; << 96 UI->ApplyCommand(command+fileName); 87 } << 97 } 88 else { << 98 89 // batch mode << 99 else // define visualization and UI terminal for interactive mode 90 G4String command = "/control/execute "; << 100 { 91 G4String fileName = argv[1]; << 101 #ifdef G4UI_USE 92 UImanager->ApplyCommand(command + fileName << 102 G4UIExecutive * ui = new G4UIExecutive(argc,argv); 93 } << 103 #ifdef G4VIS_USE >> 104 UI->ApplyCommand("/control/execute vis.mac"); >> 105 #endif >> 106 ui->SessionStart(); >> 107 delete ui; >> 108 #endif >> 109 >> 110 #ifdef G4VIS_USE >> 111 delete visManager; >> 112 #endif >> 113 } 94 114 95 // job termination 115 // job termination 96 delete visManager; << 116 // 97 delete runManager; 117 delete runManager; >> 118 >> 119 return 0; 98 } 120 } 99 121 100 //....oooOO0OOooo........oooOO0OOooo........oo << 122 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo..... >> 123 101 124