Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file eventgenerator/particleGun/particleG 26 /// \file eventgenerator/particleGun/particleGun.cc 27 /// \brief Main program of the eventgenerator/ 27 /// \brief Main program of the eventgenerator/particleGun example 28 // 28 // 29 // 29 // 30 // << 30 // $Id: particleGun.cc 68734 2013-04-05 09:47:02Z gcosmo $ 31 //....oooOO0OOooo........oooOO0OOooo........oo << 31 // 32 //....oooOO0OOooo........oooOO0OOooo........oo 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 33 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 34 >> 35 #include "G4RunManager.hh" >> 36 #include "G4UImanager.hh" >> 37 #include "Randomize.hh" 33 38 34 #include "ActionInitialization.hh" << 35 #include "DetectorConstruction.hh" 39 #include "DetectorConstruction.hh" 36 #include "PhysicsList.hh" 40 #include "PhysicsList.hh" >> 41 #include "PrimaryGeneratorAction.hh" >> 42 #include "RunAction.hh" >> 43 #include "TrackingAction.hh" >> 44 #include "SteppingVerbose.hh" 37 45 38 #include "G4RunManagerFactory.hh" << 46 #ifdef G4VIS_USE 39 #include "G4SteppingVerbose.hh" << 40 #include "G4Types.hh" << 41 #include "G4UIExecutive.hh" << 42 #include "G4UImanager.hh" << 43 #include "G4VisExecutive.hh" 47 #include "G4VisExecutive.hh" 44 #include "Randomize.hh" << 48 #endif 45 49 46 //....oooOO0OOooo........oooOO0OOooo........oo << 50 #ifdef G4UI_USE >> 51 #include "G4UIExecutive.hh" >> 52 #endif 47 53 48 int main(int argc, char** argv) << 54 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo..... 49 { << 50 // detect interactive mode (if no arguments) << 51 G4UIExecutive* ui = 0; << 52 if (argc == 1) ui = new G4UIExecutive(argc, << 53 55 54 // choose the Random engine << 56 int main(int argc,char** argv) { >> 57 >> 58 //choose the Random engine 55 CLHEP::HepRandom::setTheEngine(new CLHEP::Ra 59 CLHEP::HepRandom::setTheEngine(new CLHEP::RanecuEngine); 56 60 57 // use G4SteppingVerboseWithUnits << 61 //my Verbose output class 58 G4int precision = 4; << 62 G4VSteppingVerbose::SetInstance(new SteppingVerbose); 59 G4SteppingVerbose::UseBestUnit(precision); << 63 60 << 64 // Construct the default run manager 61 // construct the run manager << 65 G4RunManager * runManager = new G4RunManager; 62 auto runManager = G4RunManagerFactory::Creat << 66 63 if (argc == 3) { << 64 G4int nThreads = G4UIcommand::ConvertToInt << 65 runManager->SetNumberOfThreads(nThreads); << 66 } << 67 // set mandatory initialization classes 67 // set mandatory initialization classes >> 68 // 68 DetectorConstruction* detector = new Detecto 69 DetectorConstruction* detector = new DetectorConstruction; 69 runManager->SetUserInitialization(detector); 70 runManager->SetUserInitialization(detector); 70 runManager->SetUserInitialization(new Physic 71 runManager->SetUserInitialization(new PhysicsList); 71 << 72 72 runManager->SetUserInitialization(new Action << 73 // set user action classes 73 << 74 // 74 // initialize visualization << 75 RunAction* run = new RunAction(); 75 G4VisManager* visManager = nullptr; << 76 PrimaryGeneratorAction* prim = new PrimaryGeneratorAction(); 76 << 77 TrackingAction* track = new TrackingAction(prim); 77 // get the pointer to the User Interface man << 78 78 G4UImanager* UImanager = G4UImanager::GetUIp << 79 runManager->SetUserAction(run); 79 << 80 runManager->SetUserAction(prim); 80 if (ui) { << 81 runManager->SetUserAction(track); 81 // interactive mode << 82 82 visManager = new G4VisExecutive; << 83 //Initialize G4 kernel 83 visManager->Initialize(); << 84 runManager->Initialize(); 84 UImanager->ApplyCommand("/control/execute << 85 85 ui->SessionStart(); << 86 // get the pointer to the User Interface manager 86 delete ui; << 87 G4UImanager* UI = G4UImanager::GetUIpointer(); 87 } << 88 88 else { << 89 #ifdef G4VIS_USE 89 // batch mode << 90 G4VisManager* visManager = new G4VisExecutive; 90 G4String command = "/control/execute "; << 91 visManager->Initialize(); 91 G4String fileName = argv[1]; << 92 #endif 92 UImanager->ApplyCommand(command + fileName << 93 93 } << 94 if (argc!=1) // batch mode >> 95 { >> 96 G4String command = "/control/execute "; >> 97 G4String fileName = argv[1]; >> 98 UI->ApplyCommand(command+fileName); >> 99 } >> 100 >> 101 else // define visualization and UI terminal for interactive mode >> 102 { >> 103 #ifdef G4UI_USE >> 104 G4UIExecutive * ui = new G4UIExecutive(argc,argv); >> 105 #ifdef G4VIS_USE >> 106 UI->ApplyCommand("/control/execute vis.mac"); >> 107 #endif >> 108 ui->SessionStart(); >> 109 delete ui; >> 110 #endif >> 111 >> 112 #ifdef G4VIS_USE >> 113 delete visManager; >> 114 #endif >> 115 } 94 116 95 // job termination 117 // job termination 96 delete visManager; << 118 // 97 delete runManager; 119 delete runManager; >> 120 >> 121 return 0; 98 } 122 } 99 123 100 //....oooOO0OOooo........oooOO0OOooo........oo << 124 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo..... >> 125 101 126