Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm9/TestEm9.cc 26 /// \file electromagnetic/TestEm9/TestEm9.cc 27 /// \brief Main program of the electromagnetic 27 /// \brief Main program of the electromagnetic/TestEm9 example 28 // 28 // 29 // 29 // >> 30 // $Id$ 30 // 31 // 31 //....oooOO0OOooo........oooOO0OOooo........oo 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 //....oooOO0OOooo........oooOO0OOooo........oo 33 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 33 34 >> 35 #include "G4RunManager.hh" >> 36 #include "G4UImanager.hh" >> 37 #include "Randomize.hh" >> 38 34 #include "DetectorConstruction.hh" 39 #include "DetectorConstruction.hh" 35 #include "EventAction.hh" << 36 #include "PhysicsList.hh" 40 #include "PhysicsList.hh" 37 #include "PrimaryGeneratorAction.hh" 41 #include "PrimaryGeneratorAction.hh" >> 42 38 #include "RunAction.hh" 43 #include "RunAction.hh" >> 44 #include "EventAction.hh" 39 #include "SteppingAction.hh" 45 #include "SteppingAction.hh" 40 #include "TrackingAction.hh" 46 #include "TrackingAction.hh" 41 47 42 #include "G4RunManagerFactory.hh" << 48 #ifdef G4VIS_USE >> 49 #include "G4VisExecutive.hh" >> 50 #endif >> 51 >> 52 #ifdef G4UI_USE 43 #include "G4UIExecutive.hh" 53 #include "G4UIExecutive.hh" 44 #include "G4UImanager.hh" << 54 #endif 45 #include "G4VisExecutive.hh" << 46 #include "Randomize.hh" << 47 55 48 //....oooOO0OOooo........oooOO0OOooo........oo 56 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 49 57 50 int main(int argc, char** argv) << 58 int main(int argc,char** argv) { 51 { << 59 52 // detect interactive mode (if no arguments) << 60 //choose the Random engine 53 G4UIExecutive* ui = nullptr; << 61 CLHEP::HepRandom::setTheEngine(new CLHEP::Ranlux64Engine); 54 if (argc == 1) { << 62 //CLHEP::HepRandom::setTheEngine(new CLHEP::RanecuEngine); 55 ui = new G4UIExecutive(argc, argv); << 56 } << 57 63 58 // construct a serial run manager << 64 //Construct the default run manager 59 auto* runManager = G4RunManagerFactory::Crea << 65 G4RunManager * runManager = new G4RunManager; 60 66 61 // set mandatory initialization classes << 67 //set mandatory initialization classes 62 DetectorConstruction* det = new DetectorCons 68 DetectorConstruction* det = new DetectorConstruction(); 63 PhysicsList* phys; 69 PhysicsList* phys; 64 PrimaryGeneratorAction* kin; 70 PrimaryGeneratorAction* kin; 65 runManager->SetUserInitialization(det); 71 runManager->SetUserInitialization(det); 66 runManager->SetUserInitialization(phys = new 72 runManager->SetUserInitialization(phys = new PhysicsList); 67 runManager->SetUserAction(kin = new PrimaryG 73 runManager->SetUserAction(kin = new PrimaryGeneratorAction(det)); 68 74 69 // set user action classes << 75 //set user action classes 70 runManager->SetUserAction(new RunAction()); 76 runManager->SetUserAction(new RunAction()); 71 runManager->SetUserAction(new EventAction()) 77 runManager->SetUserAction(new EventAction()); 72 runManager->SetUserAction(new TrackingAction 78 runManager->SetUserAction(new TrackingAction()); 73 runManager->SetUserAction(new SteppingAction 79 runManager->SetUserAction(new SteppingAction()); 74 80 75 // initialize visualization << 81 //get the pointer to the User Interface manager 76 G4VisManager* visManager = nullptr; << 82 G4UImanager* UI = G4UImanager::GetUIpointer(); >> 83 >> 84 if (argc!=1) // batch mode >> 85 { >> 86 G4String command = "/control/execute "; >> 87 G4String fileName = argv[1]; >> 88 UI->ApplyCommand(command+fileName); >> 89 } >> 90 >> 91 else //define visualization and UI terminal for interactive mode >> 92 { >> 93 #ifdef G4VIS_USE >> 94 G4VisManager* visManager = new G4VisExecutive; >> 95 visManager->Initialize(); >> 96 #endif >> 97 >> 98 #ifdef G4UI_USE >> 99 G4UIExecutive * ui = new G4UIExecutive(argc,argv); >> 100 ui->SessionStart(); >> 101 delete ui; >> 102 #endif >> 103 >> 104 #ifdef G4VIS_USE >> 105 delete visManager; >> 106 #endif >> 107 } 77 108 78 // get the pointer to the User Interface man << 109 //job termination 79 G4UImanager* UImanager = G4UImanager::GetUIp << 110 // 80 << 81 if (ui) { << 82 // interactive mode << 83 visManager = new G4VisExecutive; << 84 visManager->Initialize(); << 85 ui->SessionStart(); << 86 delete ui; << 87 } << 88 else { << 89 // batch mode << 90 G4String command = "/control/execute "; << 91 G4String fileName = argv[1]; << 92 UImanager->ApplyCommand(command + fileName << 93 } << 94 << 95 // job termination << 96 delete visManager; << 97 delete runManager; 111 delete runManager; >> 112 >> 113 return 0; 98 } 114 } 99 115 100 //....oooOO0OOooo........oooOO0OOooo........oo 116 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 101 117