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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm9/TestEm9.cc << 27 /// \brief Main program of the electromagnetic << 28 // << 29 // 26 // >> 27 // $Id: TestEm9.cc,v 1.8 2006/11/17 17:45:05 vnivanch Exp $ >> 28 // GEANT4 tag $Name: geant4-09-00 $ 30 // 29 // 31 //....oooOO0OOooo........oooOO0OOooo........oo 30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 33 32 >> 33 #include "G4RunManager.hh" >> 34 #include "G4UImanager.hh" >> 35 #include "G4UIterminal.hh" >> 36 #include "G4UItcsh.hh" >> 37 #include "Randomize.hh" >> 38 34 #include "DetectorConstruction.hh" 39 #include "DetectorConstruction.hh" 35 #include "EventAction.hh" << 36 #include "PhysicsList.hh" 40 #include "PhysicsList.hh" 37 #include "PrimaryGeneratorAction.hh" 41 #include "PrimaryGeneratorAction.hh" >> 42 38 #include "RunAction.hh" 43 #include "RunAction.hh" >> 44 #include "EventAction.hh" 39 #include "SteppingAction.hh" 45 #include "SteppingAction.hh" 40 #include "TrackingAction.hh" 46 #include "TrackingAction.hh" 41 47 42 #include "G4RunManagerFactory.hh" << 48 #ifdef G4VIS_USE 43 #include "G4UIExecutive.hh" << 49 #include "G4VisExecutive.hh" 44 #include "G4UImanager.hh" << 50 #endif 45 #include "G4VisExecutive.hh" << 46 #include "Randomize.hh" << 47 51 48 //....oooOO0OOooo........oooOO0OOooo........oo 52 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 49 53 50 int main(int argc, char** argv) << 54 int main(int argc,char** argv) { 51 { << 52 // detect interactive mode (if no arguments) << 53 G4UIExecutive* ui = nullptr; << 54 if (argc == 1) { << 55 ui = new G4UIExecutive(argc, argv); << 56 } << 57 55 58 // construct a serial run manager << 56 //choose the Random engine 59 auto* runManager = G4RunManagerFactory::Crea << 57 CLHEP::HepRandom::setTheEngine(new CLHEP::RanecuEngine); 60 58 61 // set mandatory initialization classes << 59 //Construct the default run manager >> 60 G4RunManager * runManager = new G4RunManager; >> 61 >> 62 //set mandatory initialization classes 62 DetectorConstruction* det = new DetectorCons 63 DetectorConstruction* det = new DetectorConstruction(); 63 PhysicsList* phys; 64 PhysicsList* phys; 64 PrimaryGeneratorAction* kin; 65 PrimaryGeneratorAction* kin; 65 runManager->SetUserInitialization(det); 66 runManager->SetUserInitialization(det); 66 runManager->SetUserInitialization(phys = new 67 runManager->SetUserInitialization(phys = new PhysicsList); 67 runManager->SetUserAction(kin = new PrimaryG 68 runManager->SetUserAction(kin = new PrimaryGeneratorAction(det)); 68 69 69 // set user action classes << 70 //visualization manager 70 runManager->SetUserAction(new RunAction()); << 71 #ifdef G4VIS_USE 71 runManager->SetUserAction(new EventAction()) << 72 G4VisManager* visManager = 0; 72 runManager->SetUserAction(new TrackingAction << 73 #endif 73 runManager->SetUserAction(new SteppingAction << 74 74 << 75 //set user action classes 75 // initialize visualization << 76 RunAction* run = new RunAction(); 76 G4VisManager* visManager = nullptr; << 77 EventAction* event = new EventAction(); 77 << 78 TrackingAction* track = new TrackingAction(); 78 // get the pointer to the User Interface man << 79 SteppingAction* step = new SteppingAction(); 79 G4UImanager* UImanager = G4UImanager::GetUIp << 80 80 << 81 runManager->SetUserAction(run); 81 if (ui) { << 82 runManager->SetUserAction(event); 82 // interactive mode << 83 runManager->SetUserAction(track); 83 visManager = new G4VisExecutive; << 84 runManager->SetUserAction(step); 84 visManager->Initialize(); << 85 85 ui->SessionStart(); << 86 //get the pointer to the User Interface manager 86 delete ui; << 87 G4UImanager* UI = G4UImanager::GetUIpointer(); 87 } << 88 88 else { << 89 if (argc==1) // Define UI terminal for interactive mode 89 // batch mode << 90 { 90 G4String command = "/control/execute "; << 91 #ifdef G4VIS_USE 91 G4String fileName = argv[1]; << 92 visManager = new G4VisExecutive; 92 UImanager->ApplyCommand(command + fileName << 93 visManager->Initialize(); 93 } << 94 #endif 94 << 95 G4UIsession* session = 0; 95 // job termination << 96 #ifdef G4UI_USE_TCSH 96 delete visManager; << 97 session = new G4UIterminal(new G4UItcsh); >> 98 #else >> 99 session = new G4UIterminal(); >> 100 #endif >> 101 session->SessionStart(); >> 102 delete session; >> 103 } >> 104 else // Batch mode >> 105 { >> 106 G4String command = "/control/execute "; >> 107 G4String fileName = argv[1]; >> 108 UI->ApplyCommand(command+fileName); >> 109 } >> 110 >> 111 //job termination >> 112 #ifdef G4VIS_USE >> 113 if(visManager) delete visManager; >> 114 #endif 97 delete runManager; 115 delete runManager; >> 116 >> 117 return 0; 98 } 118 } 99 119 100 //....oooOO0OOooo........oooOO0OOooo........oo 120 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 101 121