Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm9/TestEm9.cc 26 /// \file electromagnetic/TestEm9/TestEm9.cc 27 /// \brief Main program of the electromagnetic 27 /// \brief Main program of the electromagnetic/TestEm9 example 28 // 28 // 29 // 29 // 30 // 30 // 31 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 //....oooOO0OOooo........oooOO0OOooo........oo 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 33 33 >> 34 #include "G4RunManager.hh" >> 35 #include "G4UImanager.hh" >> 36 #include "Randomize.hh" >> 37 34 #include "DetectorConstruction.hh" 38 #include "DetectorConstruction.hh" 35 #include "EventAction.hh" << 36 #include "PhysicsList.hh" 39 #include "PhysicsList.hh" 37 #include "PrimaryGeneratorAction.hh" 40 #include "PrimaryGeneratorAction.hh" >> 41 38 #include "RunAction.hh" 42 #include "RunAction.hh" >> 43 #include "EventAction.hh" 39 #include "SteppingAction.hh" 44 #include "SteppingAction.hh" 40 #include "TrackingAction.hh" 45 #include "TrackingAction.hh" 41 46 42 #include "G4RunManagerFactory.hh" << 43 #include "G4UIExecutive.hh" 47 #include "G4UIExecutive.hh" 44 #include "G4UImanager.hh" << 45 #include "G4VisExecutive.hh" 48 #include "G4VisExecutive.hh" 46 #include "Randomize.hh" << 47 49 48 //....oooOO0OOooo........oooOO0OOooo........oo 50 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 49 51 50 int main(int argc, char** argv) << 52 int main(int argc,char** argv) { 51 { << 53 52 // detect interactive mode (if no arguments) << 54 //detect interactive mode (if no arguments) and define UI session 53 G4UIExecutive* ui = nullptr; 55 G4UIExecutive* ui = nullptr; 54 if (argc == 1) { << 56 if (argc == 1) { ui = new G4UIExecutive(argc,argv); } 55 ui = new G4UIExecutive(argc, argv); << 56 } << 57 57 58 // construct a serial run manager << 58 //construct the default run manager 59 auto* runManager = G4RunManagerFactory::Crea << 59 G4RunManager * runManager = new G4RunManager; 60 60 61 // set mandatory initialization classes << 61 //set mandatory initialization classes 62 DetectorConstruction* det = new DetectorCons 62 DetectorConstruction* det = new DetectorConstruction(); 63 PhysicsList* phys; 63 PhysicsList* phys; 64 PrimaryGeneratorAction* kin; 64 PrimaryGeneratorAction* kin; 65 runManager->SetUserInitialization(det); 65 runManager->SetUserInitialization(det); 66 runManager->SetUserInitialization(phys = new 66 runManager->SetUserInitialization(phys = new PhysicsList); 67 runManager->SetUserAction(kin = new PrimaryG 67 runManager->SetUserAction(kin = new PrimaryGeneratorAction(det)); 68 68 69 // set user action classes << 69 //set user action classes 70 runManager->SetUserAction(new RunAction()); 70 runManager->SetUserAction(new RunAction()); 71 runManager->SetUserAction(new EventAction()) 71 runManager->SetUserAction(new EventAction()); 72 runManager->SetUserAction(new TrackingAction 72 runManager->SetUserAction(new TrackingAction()); 73 runManager->SetUserAction(new SteppingAction 73 runManager->SetUserAction(new SteppingAction()); 74 74 75 // initialize visualization << 75 //initialize visualization 76 G4VisManager* visManager = nullptr; 76 G4VisManager* visManager = nullptr; 77 77 78 // get the pointer to the User Interface man << 78 //get the pointer to the User Interface manager 79 G4UImanager* UImanager = G4UImanager::GetUIp 79 G4UImanager* UImanager = G4UImanager::GetUIpointer(); 80 80 81 if (ui) { << 81 if (ui) { 82 // interactive mode << 82 //interactive mode 83 visManager = new G4VisExecutive; 83 visManager = new G4VisExecutive; 84 visManager->Initialize(); 84 visManager->Initialize(); 85 ui->SessionStart(); 85 ui->SessionStart(); 86 delete ui; 86 delete ui; 87 } << 87 } else { 88 else { << 88 //batch mode 89 // batch mode << 90 G4String command = "/control/execute "; 89 G4String command = "/control/execute "; 91 G4String fileName = argv[1]; 90 G4String fileName = argv[1]; 92 UImanager->ApplyCommand(command + fileName << 91 UImanager->ApplyCommand(command+fileName); 93 } 92 } 94 93 95 // job termination << 94 //job termination 96 delete visManager; 95 delete visManager; 97 delete runManager; 96 delete runManager; 98 } 97 } 99 98 100 //....oooOO0OOooo........oooOO0OOooo........oo 99 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 101 100