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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm8/TestEm8.cc 26 /// \file electromagnetic/TestEm8/TestEm8.cc 27 /// \brief Main program of the electromagnetic 27 /// \brief Main program of the electromagnetic/TestEm8 example 28 // 28 // >> 29 // $Id$ 29 // 30 // 30 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oo 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 33 33 #include "ActionInitialization.hh" << 34 #include "G4RunManager.hh" >> 35 #include "G4UImanager.hh" >> 36 #include "Randomize.hh" >> 37 34 #include "DetectorConstruction.hh" 38 #include "DetectorConstruction.hh" 35 #include "PhysicsList.hh" 39 #include "PhysicsList.hh" >> 40 #include "PrimaryGeneratorAction.hh" >> 41 #include "RunAction.hh" >> 42 #include "EventAction.hh" 36 43 37 #include "G4RunManagerFactory.hh" << 44 #ifdef G4VIS_USE 38 #include "G4UIExecutive.hh" << 39 #include "G4UIcommand.hh" << 40 #include "G4UImanager.hh" << 41 #include "G4VisExecutive.hh" 45 #include "G4VisExecutive.hh" >> 46 #endif >> 47 >> 48 #ifdef G4UI_USE >> 49 #include "G4UIExecutive.hh" >> 50 #endif 42 51 43 //....oooOO0OOooo........oooOO0OOooo........oo 52 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 44 53 45 int main(int argc, char** argv) << 54 int main(int argc,char** argv) 46 { 55 { 47 // detect interactive mode (if no arguments) << 56 //choose the Random engine 48 G4UIExecutive* ui = nullptr; << 57 CLHEP::HepRandom::setTheEngine(new CLHEP::RanecuEngine); 49 if (argc == 1) { << 58 50 ui = new G4UIExecutive(argc, argv); << 59 // Construct the default run manager 51 } << 60 G4RunManager * runManager = new G4RunManager; 52 << 53 auto* runManager = G4RunManagerFactory::Crea << 54 // Number of threads can be defined via 3rd << 55 G4int nThreads = 2; << 56 if (argc == 3) { << 57 if (G4String(argv[2]) == "NMAX") { << 58 nThreads = G4Threading::G4GetNumberOfCor << 59 } << 60 else { << 61 nThreads = G4UIcommand::ConvertToInt(arg << 62 } << 63 } << 64 else if (argc == 1) { << 65 nThreads = 1; << 66 } << 67 if (nThreads > 0) { << 68 runManager->SetNumberOfThreads(nThreads); << 69 } << 70 61 71 // set mandatory initialization classes 62 // set mandatory initialization classes 72 DetectorConstruction* det = new DetectorCons << 63 runManager->SetUserInitialization(new PhysicsList); 73 runManager->SetUserInitialization(det); << 64 PrimaryGeneratorAction* gun = new PrimaryGeneratorAction(); 74 runManager->SetUserInitialization(new Physic << 65 runManager->SetUserInitialization(new DetectorConstruction(gun)); 75 << 66 76 // set user action classes 67 // set user action classes 77 runManager->SetUserInitialization(new Action << 68 runManager->SetUserAction(gun); 78 << 69 runManager->SetUserAction(new RunAction()); 79 // initialize visualization << 70 runManager->SetUserAction(new EventAction()); 80 G4VisManager* visManager = nullptr; << 71 81 << 72 G4UImanager* UI = G4UImanager::GetUIpointer(); 82 // get the pointer to the User Interface man << 73 83 G4UImanager* UImanager = G4UImanager::GetUIp << 74 if (argc!=1) // batch mode 84 << 75 { 85 if (ui) { << 76 G4String command = "/control/execute "; 86 // interactive mode << 77 G4String fileName = argv[1]; 87 visManager = new G4VisExecutive(); << 78 UI->ApplyCommand(command+fileName); 88 visManager->Initialize(); << 79 } 89 ui->SessionStart(); << 80 90 delete ui; << 81 else //define visualization and UI terminal for interactive mode 91 } << 82 { 92 else { << 83 #ifdef G4VIS_USE 93 // batch mode << 84 G4VisManager* visManager = new G4VisExecutive; 94 G4String command = "/control/execute "; << 85 visManager->Initialize(); 95 G4String fileName = argv[1]; << 86 #endif 96 UImanager->ApplyCommand(command + fileName << 87 97 } << 88 #ifdef G4UI_USE 98 << 89 G4UIExecutive * ui = new G4UIExecutive(argc,argv); >> 90 ui->SessionStart(); >> 91 delete ui; >> 92 #endif >> 93 >> 94 #ifdef G4VIS_USE >> 95 delete visManager; >> 96 #endif >> 97 } >> 98 99 // job termination 99 // job termination 100 delete visManager; << 100 // 101 delete runManager; 101 delete runManager; >> 102 >> 103 return 0; 102 } 104 } 103 105 104 //....oooOO0OOooo........oooOO0OOooo........oo 106 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 107 105 108