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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm8/TestEm8.cc << 26 // $Id: TestEm8.cc,v 1.10 2010/09/08 09:12:10 vnivanch Exp $ 27 /// \brief Main program of the electromagnetic << 27 // GEANT4 tag $Name: geant4-09-04 $ 28 // << 29 // 28 // 30 //....oooOO0OOooo........oooOO0OOooo........oo 29 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oo 30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 31 33 #include "ActionInitialization.hh" << 32 #include "G4RunManager.hh" >> 33 #include "G4UImanager.hh" >> 34 #include "Randomize.hh" >> 35 34 #include "DetectorConstruction.hh" 36 #include "DetectorConstruction.hh" 35 #include "PhysicsList.hh" 37 #include "PhysicsList.hh" >> 38 #include "PrimaryGeneratorAction.hh" >> 39 #include "RunAction.hh" >> 40 #include "EventAction.hh" 36 41 37 #include "G4RunManagerFactory.hh" << 42 #ifdef G4VIS_USE 38 #include "G4UIExecutive.hh" << 39 #include "G4UIcommand.hh" << 40 #include "G4UImanager.hh" << 41 #include "G4VisExecutive.hh" 43 #include "G4VisExecutive.hh" >> 44 #endif >> 45 >> 46 #ifdef G4UI_USE >> 47 #include "G4UIExecutive.hh" >> 48 #endif 42 49 43 //....oooOO0OOooo........oooOO0OOooo........oo 50 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 44 51 45 int main(int argc, char** argv) << 52 int main(int argc,char** argv) 46 { 53 { 47 // detect interactive mode (if no arguments) << 54 //choose the Random engine 48 G4UIExecutive* ui = nullptr; << 55 CLHEP::HepRandom::setTheEngine(new CLHEP::RanecuEngine); 49 if (argc == 1) { << 56 50 ui = new G4UIExecutive(argc, argv); << 57 // Construct the default run manager 51 } << 58 G4RunManager * runManager = new G4RunManager; 52 << 53 auto* runManager = G4RunManagerFactory::Crea << 54 // Number of threads can be defined via 3rd << 55 G4int nThreads = 2; << 56 if (argc == 3) { << 57 if (G4String(argv[2]) == "NMAX") { << 58 nThreads = G4Threading::G4GetNumberOfCor << 59 } << 60 else { << 61 nThreads = G4UIcommand::ConvertToInt(arg << 62 } << 63 } << 64 else if (argc == 1) { << 65 nThreads = 1; << 66 } << 67 if (nThreads > 0) { << 68 runManager->SetNumberOfThreads(nThreads); << 69 } << 70 59 71 // set mandatory initialization classes 60 // set mandatory initialization classes 72 DetectorConstruction* det = new DetectorCons << 61 runManager->SetUserInitialization(new PhysicsList); 73 runManager->SetUserInitialization(det); << 62 PrimaryGeneratorAction* gun = new PrimaryGeneratorAction(); 74 runManager->SetUserInitialization(new Physic << 63 runManager->SetUserInitialization(new DetectorConstruction(gun)); 75 << 64 76 // set user action classes 65 // set user action classes 77 runManager->SetUserInitialization(new Action << 66 runManager->SetUserAction(gun); 78 << 67 runManager->SetUserAction(new RunAction()); 79 // initialize visualization << 68 runManager->SetUserAction(new EventAction()); 80 G4VisManager* visManager = nullptr; << 69 81 << 70 G4UImanager* UI = G4UImanager::GetUIpointer(); 82 // get the pointer to the User Interface man << 71 83 G4UImanager* UImanager = G4UImanager::GetUIp << 72 if (argc!=1) // batch mode 84 << 73 { 85 if (ui) { << 74 G4String command = "/control/execute "; 86 // interactive mode << 75 G4String fileName = argv[1]; 87 visManager = new G4VisExecutive(); << 76 UI->ApplyCommand(command+fileName); 88 visManager->Initialize(); << 77 } 89 ui->SessionStart(); << 78 90 delete ui; << 79 else //define visualization and UI terminal for interactive mode 91 } << 80 { 92 else { << 81 #ifdef G4VIS_USE 93 // batch mode << 82 G4VisManager* visManager = new G4VisExecutive; 94 G4String command = "/control/execute "; << 83 visManager->Initialize(); 95 G4String fileName = argv[1]; << 84 #endif 96 UImanager->ApplyCommand(command + fileName << 85 97 } << 86 #ifdef G4UI_USE 98 << 87 G4UIExecutive * ui = new G4UIExecutive(argc,argv); >> 88 ui->SessionStart(); >> 89 delete ui; >> 90 #endif >> 91 >> 92 #ifdef G4VIS_USE >> 93 delete visManager; >> 94 #endif >> 95 } >> 96 99 // job termination 97 // job termination 100 delete visManager; << 98 // 101 delete runManager; 99 delete runManager; >> 100 >> 101 return 0; 102 } 102 } 103 103 104 //....oooOO0OOooo........oooOO0OOooo........oo 104 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 105 105 106