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Geant4/examples/extended/electromagnetic/TestEm8/TestEm8.cc

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Differences between /examples/extended/electromagnetic/TestEm8/TestEm8.cc (Version 11.3.0) and /examples/extended/electromagnetic/TestEm8/TestEm8.cc (Version 9.4)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
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 25 //                                                 25 //
 26 /// \file electromagnetic/TestEm8/TestEm8.cc   <<  26 // $Id: TestEm8.cc,v 1.10 2010/09/08 09:12:10 vnivanch Exp $
 27 /// \brief Main program of the electromagnetic <<  27 // GEANT4 tag $Name: geant4-09-04 $
 28 //                                             << 
 29 //                                                 28 //
 30 //....oooOO0OOooo........oooOO0OOooo........oo     29 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 31 //....oooOO0OOooo........oooOO0OOooo........oo     30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32                                                    31 
 33 #include "ActionInitialization.hh"             <<  32 #include "G4RunManager.hh"
                                                   >>  33 #include "G4UImanager.hh"
                                                   >>  34 #include "Randomize.hh"
                                                   >>  35 
 34 #include "DetectorConstruction.hh"                 36 #include "DetectorConstruction.hh"
 35 #include "PhysicsList.hh"                          37 #include "PhysicsList.hh"
                                                   >>  38 #include "PrimaryGeneratorAction.hh"
                                                   >>  39 #include "RunAction.hh"
                                                   >>  40 #include "EventAction.hh"
 36                                                    41 
 37 #include "G4RunManagerFactory.hh"              <<  42 #ifdef G4VIS_USE
 38 #include "G4UIExecutive.hh"                    << 
 39 #include "G4UIcommand.hh"                      << 
 40 #include "G4UImanager.hh"                      << 
 41 #include "G4VisExecutive.hh"                       43 #include "G4VisExecutive.hh"
                                                   >>  44 #endif
                                                   >>  45 
                                                   >>  46 #ifdef G4UI_USE
                                                   >>  47 #include "G4UIExecutive.hh"
                                                   >>  48 #endif
 42                                                    49 
 43 //....oooOO0OOooo........oooOO0OOooo........oo     50 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 44                                                    51 
 45 int main(int argc, char** argv)                <<  52 int main(int argc,char** argv) 
 46 {                                                  53 {
 47   // detect interactive mode (if no arguments) <<  54   //choose the Random engine
 48   G4UIExecutive* ui = nullptr;                 <<  55   CLHEP::HepRandom::setTheEngine(new CLHEP::RanecuEngine);
 49   if (argc == 1) {                             <<  56   
 50     ui = new G4UIExecutive(argc, argv);        <<  57   // Construct the default run manager
 51   }                                            <<  58   G4RunManager * runManager = new G4RunManager;
 52                                                << 
 53   auto* runManager = G4RunManagerFactory::Crea << 
 54   // Number of threads can be defined via 3rd  << 
 55   G4int nThreads = 2;                          << 
 56   if (argc == 3) {                             << 
 57     if (G4String(argv[2]) == "NMAX") {         << 
 58       nThreads = G4Threading::G4GetNumberOfCor << 
 59     }                                          << 
 60     else {                                     << 
 61       nThreads = G4UIcommand::ConvertToInt(arg << 
 62     }                                          << 
 63   }                                            << 
 64   else if (argc == 1) {                        << 
 65     nThreads = 1;                              << 
 66   }                                            << 
 67   if (nThreads > 0) {                          << 
 68     runManager->SetNumberOfThreads(nThreads);  << 
 69   }                                            << 
 70                                                    59 
 71   // set mandatory initialization classes          60   // set mandatory initialization classes
 72   DetectorConstruction* det = new DetectorCons <<  61   runManager->SetUserInitialization(new PhysicsList);
 73   runManager->SetUserInitialization(det);      <<  62   PrimaryGeneratorAction* gun = new PrimaryGeneratorAction();
 74   runManager->SetUserInitialization(new Physic <<  63   runManager->SetUserInitialization(new DetectorConstruction(gun));
 75                                                <<  64  
 76   // set user action classes                       65   // set user action classes
 77   runManager->SetUserInitialization(new Action <<  66   runManager->SetUserAction(gun);
 78                                                <<  67   runManager->SetUserAction(new RunAction());
 79   // initialize visualization                  <<  68   runManager->SetUserAction(new EventAction());
 80   G4VisManager* visManager = nullptr;          <<  69   
 81                                                <<  70   G4UImanager* UI = G4UImanager::GetUIpointer();  
 82   // get the pointer to the User Interface man <<  71 
 83   G4UImanager* UImanager = G4UImanager::GetUIp <<  72   if (argc!=1)   // batch mode  
 84                                                <<  73     {
 85   if (ui) {                                    <<  74       G4String command = "/control/execute ";
 86     // interactive mode                        <<  75       G4String fileName = argv[1];
 87     visManager = new G4VisExecutive();         <<  76       UI->ApplyCommand(command+fileName);
 88     visManager->Initialize();                  <<  77     }
 89     ui->SessionStart();                        <<  78     
 90     delete ui;                                 <<  79   else           //define visualization and UI terminal for interactive mode
 91   }                                            <<  80     { 
 92   else {                                       <<  81 #ifdef G4VIS_USE
 93     // batch mode                              <<  82       G4VisManager* visManager = new G4VisExecutive;
 94     G4String command = "/control/execute ";    <<  83       visManager->Initialize();
 95     G4String fileName = argv[1];               <<  84 #endif    
 96     UImanager->ApplyCommand(command + fileName <<  85      
 97   }                                            <<  86 #ifdef G4UI_USE
 98                                                <<  87       G4UIExecutive * ui = new G4UIExecutive(argc,argv);      
                                                   >>  88       ui->SessionStart();
                                                   >>  89       delete ui;
                                                   >>  90 #endif
                                                   >>  91      
                                                   >>  92 #ifdef G4VIS_USE
                                                   >>  93       delete visManager;
                                                   >>  94 #endif     
                                                   >>  95     } 
                                                   >>  96    
 99   // job termination                               97   // job termination
100   delete visManager;                           <<  98   //
101   delete runManager;                               99   delete runManager;
                                                   >> 100 
                                                   >> 101   return 0;
102 }                                                 102 }
103                                                   103 
104 //....oooOO0OOooo........oooOO0OOooo........oo    104 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >> 105 
105                                                   106