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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm8/TestEm8.cc << 27 /// \brief Main program of the electromagnetic << 28 // 26 // >> 27 // $Id: TestEm8.cc,v 1.8 2007/07/27 15:29:38 vnivanch Exp $ >> 28 // GEANT4 tag $Name: geant4-09-02-patch-03 $ 29 // 29 // 30 //....oooOO0OOooo........oooOO0OOooo........oo << 30 // 31 //....oooOO0OOooo........oooOO0OOooo........oo << 31 // -------------------------------------------------------------- 32 << 32 // GEANT 4 - TestEm8 33 #include "ActionInitialization.hh" << 33 // 34 #include "DetectorConstruction.hh" << 34 // -------------------------------------------------------------- 35 #include "PhysicsList.hh" << 35 // Comments >> 36 // >> 37 // >> 38 // -------------------------------------------------------------- 36 39 37 #include "G4RunManagerFactory.hh" << 40 #include "G4RunManager.hh" 38 #include "G4UIExecutive.hh" << 39 #include "G4UIcommand.hh" << 40 #include "G4UImanager.hh" 41 #include "G4UImanager.hh" >> 42 #include "G4UIterminal.hh" >> 43 #include "Randomize.hh" >> 44 >> 45 #ifdef G4VIS_USE 41 #include "G4VisExecutive.hh" 46 #include "G4VisExecutive.hh" >> 47 #endif 42 48 43 //....oooOO0OOooo........oooOO0OOooo........oo << 49 #include "Em8DetectorConstruction.hh" >> 50 #include "PhysicsList.hh" >> 51 #include "Em8PrimaryGeneratorAction.hh" >> 52 #include "Em8RunAction.hh" >> 53 #include "Em8EventAction.hh" >> 54 #include "Em8SteppingAction.hh" >> 55 #include "Em8SteppingVerbose.hh" 44 56 45 int main(int argc, char** argv) << 57 int main(int argc,char** argv) 46 { 58 { 47 // detect interactive mode (if no arguments) << 59 48 G4UIExecutive* ui = nullptr; << 60 //choose the Random engine 49 if (argc == 1) { << 61 50 ui = new G4UIExecutive(argc, argv); << 62 CLHEP::HepRandom::setTheEngine(new CLHEP::RanecuEngine); 51 } << 63 52 << 64 //my Verbose output class 53 auto* runManager = G4RunManagerFactory::Crea << 65 54 // Number of threads can be defined via 3rd << 66 G4VSteppingVerbose::SetInstance(new Em8SteppingVerbose); 55 G4int nThreads = 2; << 67 56 if (argc == 3) { << 68 // Construct the default run manager 57 if (G4String(argv[2]) == "NMAX") { << 69 58 nThreads = G4Threading::G4GetNumberOfCor << 70 G4RunManager * runManager = new G4RunManager; 59 } << 60 else { << 61 nThreads = G4UIcommand::ConvertToInt(arg << 62 } << 63 } << 64 else if (argc == 1) { << 65 nThreads = 1; << 66 } << 67 if (nThreads > 0) { << 68 runManager->SetNumberOfThreads(nThreads); << 69 } << 70 71 71 // set mandatory initialization classes 72 // set mandatory initialization classes 72 DetectorConstruction* det = new DetectorCons << 73 runManager->SetUserInitialization(det); << 74 runManager->SetUserInitialization(new Physic << 75 73 >> 74 Em8DetectorConstruction* detector; >> 75 detector = new Em8DetectorConstruction; >> 76 runManager->SetUserInitialization(detector); >> 77 runManager->SetUserInitialization(new PhysicsList); >> 78 >> 79 #ifdef G4VIS_USE >> 80 G4VisManager* visManager = 0; >> 81 #endif >> 82 76 // set user action classes 83 // set user action classes 77 runManager->SetUserInitialization(new Action << 78 84 79 // initialize visualization << 85 runManager->SetUserAction(new Em8PrimaryGeneratorAction(detector)); 80 G4VisManager* visManager = nullptr; << 86 >> 87 Em8RunAction* runAction = new Em8RunAction; 81 88 82 // get the pointer to the User Interface man << 89 runManager->SetUserAction(runAction); 83 G4UImanager* UImanager = G4UImanager::GetUIp << 84 90 85 if (ui) { << 91 Em8EventAction* eventAction = new Em8EventAction(runAction); 86 // interactive mode << 87 visManager = new G4VisExecutive(); << 88 visManager->Initialize(); << 89 ui->SessionStart(); << 90 delete ui; << 91 } << 92 else { << 93 // batch mode << 94 G4String command = "/control/execute "; << 95 G4String fileName = argv[1]; << 96 UImanager->ApplyCommand(command + fileName << 97 } << 98 92 >> 93 runManager->SetUserAction(eventAction); >> 94 >> 95 Em8SteppingAction* steppingAction = new Em8SteppingAction(detector, >> 96 eventAction, >> 97 runAction); >> 98 runManager->SetUserAction(steppingAction); >> 99 >> 100 G4UImanager* UI = G4UImanager::GetUIpointer(); >> 101 >> 102 if (argc==1) // Define UI terminal for interactive mode >> 103 { >> 104 #ifdef G4VIS_USE >> 105 visManager = new G4VisExecutive; >> 106 visManager->Initialize(); >> 107 #endif >> 108 G4UIsession * session = new G4UIterminal; >> 109 UI->ApplyCommand("/control/execute init.mac"); >> 110 session->SessionStart(); >> 111 delete session; >> 112 } >> 113 else // Batch mode >> 114 { >> 115 G4String command = "/control/execute "; >> 116 G4String fileName = argv[1]; >> 117 UI->ApplyCommand(command+fileName); >> 118 } >> 119 99 // job termination 120 // job termination >> 121 >> 122 #ifdef G4VIS_USE 100 delete visManager; 123 delete visManager; >> 124 #endif 101 delete runManager; 125 delete runManager; >> 126 >> 127 return 0; 102 } 128 } 103 129 104 //....oooOO0OOooo........oooOO0OOooo........oo << 105 130