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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm8/TestEm8.cc << 27 /// \brief Main program of the electromagnetic << 28 // 26 // >> 27 // $Id: TestEm8.cc,v 1.7 2006/06/29 16:58:55 gunter Exp $ >> 28 // GEANT4 tag $Name: geant4-08-01-patch-01 $ 29 // 29 // 30 //....oooOO0OOooo........oooOO0OOooo........oo << 30 // 31 //....oooOO0OOooo........oooOO0OOooo........oo << 31 // -------------------------------------------------------------- 32 << 32 // GEANT 4 - TestEm8 33 #include "ActionInitialization.hh" << 33 // 34 #include "DetectorConstruction.hh" << 34 // -------------------------------------------------------------- 35 #include "PhysicsList.hh" << 35 // Comments >> 36 // >> 37 // >> 38 // -------------------------------------------------------------- 36 39 37 #include "G4RunManagerFactory.hh" << 40 #include "G4RunManager.hh" 38 #include "G4UIExecutive.hh" << 39 #include "G4UIcommand.hh" << 40 #include "G4UImanager.hh" 41 #include "G4UImanager.hh" >> 42 #include "G4UIterminal.hh" >> 43 #include "Randomize.hh" >> 44 >> 45 #ifdef G4VIS_USE 41 #include "G4VisExecutive.hh" 46 #include "G4VisExecutive.hh" >> 47 #endif 42 48 43 //....oooOO0OOooo........oooOO0OOooo........oo << 49 #include "Em8DetectorConstruction.hh" >> 50 #include "PhysicsList.hh" >> 51 #include "Em8PrimaryGeneratorAction.hh" >> 52 #include "Em8RunAction.hh" >> 53 #include "Em8EventAction.hh" >> 54 #include "Em8SteppingAction.hh" >> 55 #include "Em8SteppingVerbose.hh" 44 56 45 int main(int argc, char** argv) << 57 int main(int argc,char** argv) 46 { 58 { 47 // detect interactive mode (if no arguments) << 48 G4UIExecutive* ui = nullptr; << 49 if (argc == 1) { << 50 ui = new G4UIExecutive(argc, argv); << 51 } << 52 59 53 auto* runManager = G4RunManagerFactory::Crea << 60 //choose the Random engine 54 // Number of threads can be defined via 3rd << 61 55 G4int nThreads = 2; << 62 CLHEP::HepRandom::setTheEngine(new CLHEP::RanecuEngine); 56 if (argc == 3) { << 63 57 if (G4String(argv[2]) == "NMAX") { << 64 //my Verbose output class 58 nThreads = G4Threading::G4GetNumberOfCor << 65 59 } << 66 G4VSteppingVerbose::SetInstance(new Em8SteppingVerbose); 60 else { << 67 61 nThreads = G4UIcommand::ConvertToInt(arg << 68 // Construct the default run manager 62 } << 69 63 } << 70 G4RunManager * runManager = new G4RunManager; 64 else if (argc == 1) { << 65 nThreads = 1; << 66 } << 67 if (nThreads > 0) { << 68 runManager->SetNumberOfThreads(nThreads); << 69 } << 70 71 71 // set mandatory initialization classes 72 // set mandatory initialization classes 72 DetectorConstruction* det = new DetectorCons << 73 runManager->SetUserInitialization(det); << 74 runManager->SetUserInitialization(new Physic << 75 73 >> 74 Em8DetectorConstruction* detector; >> 75 detector = new Em8DetectorConstruction; >> 76 runManager->SetUserInitialization(detector); >> 77 runManager->SetUserInitialization(new PhysicsList); >> 78 >> 79 #ifdef G4VIS_USE >> 80 >> 81 // visualization manager >> 82 >> 83 G4VisManager* visManager = new G4VisExecutive; >> 84 visManager->Initialize(); >> 85 >> 86 #endif >> 87 76 // set user action classes 88 // set user action classes 77 runManager->SetUserInitialization(new Action << 78 89 79 // initialize visualization << 90 runManager->SetUserAction(new Em8PrimaryGeneratorAction(detector)); 80 G4VisManager* visManager = nullptr; << 81 91 82 // get the pointer to the User Interface man << 92 Em8RunAction* runAction = new Em8RunAction; 83 G4UImanager* UImanager = G4UImanager::GetUIp << 84 93 85 if (ui) { << 94 runManager->SetUserAction(runAction); 86 // interactive mode << 95 87 visManager = new G4VisExecutive(); << 96 Em8EventAction* eventAction = new Em8EventAction(runAction); 88 visManager->Initialize(); << 89 ui->SessionStart(); << 90 delete ui; << 91 } << 92 else { << 93 // batch mode << 94 G4String command = "/control/execute "; << 95 G4String fileName = argv[1]; << 96 UImanager->ApplyCommand(command + fileName << 97 } << 98 97 >> 98 runManager->SetUserAction(eventAction); >> 99 >> 100 Em8SteppingAction* steppingAction = new Em8SteppingAction(detector, >> 101 eventAction, >> 102 runAction); >> 103 runManager->SetUserAction(steppingAction); >> 104 >> 105 //Initialize G4 kernel, physics tables may be here ???... >> 106 >> 107 // runManager->Initialize(); >> 108 >> 109 // get the pointer to the User Interface manager >> 110 >> 111 G4UImanager* UI = G4UImanager::GetUIpointer(); >> 112 >> 113 if (argc==1) // Define UI terminal for interactive mode >> 114 { >> 115 G4UIsession * session = new G4UIterminal; >> 116 UI->ApplyCommand("/control/execute init.mac"); >> 117 session->SessionStart(); >> 118 delete session; >> 119 } >> 120 else // Batch mode >> 121 { >> 122 G4String command = "/control/execute "; >> 123 G4String fileName = argv[1]; >> 124 UI->ApplyCommand(command+fileName); >> 125 } >> 126 99 // job termination 127 // job termination >> 128 >> 129 #ifdef G4VIS_USE 100 delete visManager; 130 delete visManager; >> 131 #endif 101 delete runManager; 132 delete runManager; >> 133 >> 134 return 0; 102 } 135 } 103 136 104 //....oooOO0OOooo........oooOO0OOooo........oo << 105 137