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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm8/TestEm8.cc 26 /// \file electromagnetic/TestEm8/TestEm8.cc 27 /// \brief Main program of the electromagnetic 27 /// \brief Main program of the electromagnetic/TestEm8 example 28 // 28 // 29 // 29 // 30 //....oooOO0OOooo........oooOO0OOooo........oo 30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 32 33 #include "ActionInitialization.hh" << 33 #include "G4RunManager.hh" >> 34 #include "G4MTRunManager.hh" >> 35 #include "G4UImanager.hh" >> 36 #include "G4UIcommand.hh" >> 37 #include "Randomize.hh" >> 38 34 #include "DetectorConstruction.hh" 39 #include "DetectorConstruction.hh" 35 #include "PhysicsList.hh" 40 #include "PhysicsList.hh" >> 41 #include "ActionInitialization.hh" 36 42 37 #include "G4RunManagerFactory.hh" << 38 #include "G4UIExecutive.hh" 43 #include "G4UIExecutive.hh" 39 #include "G4UIcommand.hh" << 40 #include "G4UImanager.hh" << 41 #include "G4VisExecutive.hh" 44 #include "G4VisExecutive.hh" 42 45 43 //....oooOO0OOooo........oooOO0OOooo........oo 46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 44 47 45 int main(int argc, char** argv) << 48 int main(int argc,char** argv) { 46 { << 47 // detect interactive mode (if no arguments) << 48 G4UIExecutive* ui = nullptr; << 49 if (argc == 1) { << 50 ui = new G4UIExecutive(argc, argv); << 51 } << 52 49 53 auto* runManager = G4RunManagerFactory::Crea << 50 //detect interactive mode (if no arguments) and define UI session >> 51 G4UIExecutive* ui = nullptr; >> 52 if (argc == 1) { ui = new G4UIExecutive(argc,argv); } >> 53 >> 54 //choose the Random engine >> 55 CLHEP::HepRandom::setTheEngine(new CLHEP::MixMaxRng); >> 56 >> 57 #ifdef G4MULTITHREADED >> 58 G4MTRunManager* runManager = new G4MTRunManager; 54 // Number of threads can be defined via 3rd 59 // Number of threads can be defined via 3rd argument 55 G4int nThreads = 2; 60 G4int nThreads = 2; 56 if (argc == 3) { << 61 if (argc==3) { 57 if (G4String(argv[2]) == "NMAX") { << 62 if(G4String(argv[2]) == "NMAX") { 58 nThreads = G4Threading::G4GetNumberOfCor 63 nThreads = G4Threading::G4GetNumberOfCores(); 59 } << 64 } else { 60 else { << 61 nThreads = G4UIcommand::ConvertToInt(arg 65 nThreads = G4UIcommand::ConvertToInt(argv[2]); 62 } << 66 } 63 } << 67 } else if(argc==1) { 64 else if (argc == 1) { << 65 nThreads = 1; 68 nThreads = 1; 66 } 69 } 67 if (nThreads > 0) { << 70 if (nThreads > 0) { runManager->SetNumberOfThreads(nThreads); } 68 runManager->SetNumberOfThreads(nThreads); << 71 G4cout << "===== TestEm8 is started with " 69 } << 72 << runManager->GetNumberOfThreads() << " threads =====" << G4endl; >> 73 #else >> 74 G4RunManager* runManager = new G4RunManager; >> 75 #endif 70 76 71 // set mandatory initialization classes << 77 //set mandatory initialization classes 72 DetectorConstruction* det = new DetectorCons 78 DetectorConstruction* det = new DetectorConstruction(); 73 runManager->SetUserInitialization(det); 79 runManager->SetUserInitialization(det); 74 runManager->SetUserInitialization(new Physic 80 runManager->SetUserInitialization(new PhysicsList(det)); 75 81 76 // set user action classes << 82 //set user action classes 77 runManager->SetUserInitialization(new Action 83 runManager->SetUserInitialization(new ActionInitialization()); 78 84 79 // initialize visualization << 85 //initialize visualization 80 G4VisManager* visManager = nullptr; 86 G4VisManager* visManager = nullptr; 81 87 82 // get the pointer to the User Interface man << 88 //get the pointer to the User Interface manager 83 G4UImanager* UImanager = G4UImanager::GetUIp << 89 G4UImanager* UImanager = G4UImanager::GetUIpointer(); 84 90 85 if (ui) { << 91 if (ui) { 86 // interactive mode << 92 //interactive mode 87 visManager = new G4VisExecutive(); 93 visManager = new G4VisExecutive(); 88 visManager->Initialize(); 94 visManager->Initialize(); 89 ui->SessionStart(); 95 ui->SessionStart(); 90 delete ui; 96 delete ui; 91 } << 97 } else { 92 else { << 98 //batch mode 93 // batch mode << 94 G4String command = "/control/execute "; 99 G4String command = "/control/execute "; 95 G4String fileName = argv[1]; 100 G4String fileName = argv[1]; 96 UImanager->ApplyCommand(command + fileName << 101 UImanager->ApplyCommand(command+fileName); 97 } 102 } 98 103 99 // job termination << 104 //job termination 100 delete visManager; 105 delete visManager; 101 delete runManager; 106 delete runManager; 102 } 107 } 103 108 104 //....oooOO0OOooo........oooOO0OOooo........oo 109 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 110 105 111