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Geant4/examples/extended/electromagnetic/TestEm8/TestEm8.cc

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Diff markup

Differences between /examples/extended/electromagnetic/TestEm8/TestEm8.cc (Version 11.3.0) and /examples/extended/electromagnetic/TestEm8/TestEm8.cc (Version 10.6.p3)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 25 //                                                 25 //
 26 /// \file electromagnetic/TestEm8/TestEm8.cc       26 /// \file electromagnetic/TestEm8/TestEm8.cc
 27 /// \brief Main program of the electromagnetic     27 /// \brief Main program of the electromagnetic/TestEm8 example
 28 //                                                 28 //
 29 //                                                 29 //
 30 //....oooOO0OOooo........oooOO0OOooo........oo     30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 31 //....oooOO0OOooo........oooOO0OOooo........oo     31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32                                                    32 
 33 #include "ActionInitialization.hh"             <<  33 #include "G4RunManager.hh"
                                                   >>  34 #include "G4MTRunManager.hh"
                                                   >>  35 #include "G4UImanager.hh"
                                                   >>  36 #include "G4UIcommand.hh"
                                                   >>  37 #include "Randomize.hh"
                                                   >>  38 
 34 #include "DetectorConstruction.hh"                 39 #include "DetectorConstruction.hh"
 35 #include "PhysicsList.hh"                          40 #include "PhysicsList.hh"
                                                   >>  41 #include "ActionInitialization.hh"
 36                                                    42 
 37 #include "G4RunManagerFactory.hh"              << 
 38 #include "G4UIExecutive.hh"                        43 #include "G4UIExecutive.hh"
 39 #include "G4UIcommand.hh"                      << 
 40 #include "G4UImanager.hh"                      << 
 41 #include "G4VisExecutive.hh"                       44 #include "G4VisExecutive.hh"
 42                                                    45 
 43 //....oooOO0OOooo........oooOO0OOooo........oo     46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 44                                                    47 
 45 int main(int argc, char** argv)                <<  48 int main(int argc,char** argv) {
 46 {                                              << 
 47   // detect interactive mode (if no arguments) << 
 48   G4UIExecutive* ui = nullptr;                 << 
 49   if (argc == 1) {                             << 
 50     ui = new G4UIExecutive(argc, argv);        << 
 51   }                                            << 
 52                                                    49 
 53   auto* runManager = G4RunManagerFactory::Crea <<  50   //detect interactive mode (if no arguments) and define UI session
                                                   >>  51   G4UIExecutive* ui = nullptr;
                                                   >>  52   if (argc == 1) { ui = new G4UIExecutive(argc,argv); }
                                                   >>  53   
                                                   >>  54   //choose the Random engine
                                                   >>  55   CLHEP::HepRandom::setTheEngine(new CLHEP::MixMaxRng);
                                                   >>  56   
                                                   >>  57 #ifdef G4MULTITHREADED
                                                   >>  58   G4MTRunManager* runManager = new G4MTRunManager;
 54   // Number of threads can be defined via 3rd      59   // Number of threads can be defined via 3rd argument
 55   G4int nThreads = 2;                              60   G4int nThreads = 2;
 56   if (argc == 3) {                             <<  61   if (argc==3) {
 57     if (G4String(argv[2]) == "NMAX") {         <<  62     if(G4String(argv[2]) == "NMAX") { 
 58       nThreads = G4Threading::G4GetNumberOfCor     63       nThreads = G4Threading::G4GetNumberOfCores();
 59     }                                          <<  64     } else {
 60     else {                                     << 
 61       nThreads = G4UIcommand::ConvertToInt(arg     65       nThreads = G4UIcommand::ConvertToInt(argv[2]);
 62     }                                          <<  66     } 
 63   }                                            <<  67   } else if(argc==1) { 
 64   else if (argc == 1) {                        << 
 65     nThreads = 1;                                  68     nThreads = 1;
 66   }                                                69   }
 67   if (nThreads > 0) {                          <<  70   if (nThreads > 0) { runManager->SetNumberOfThreads(nThreads); }
 68     runManager->SetNumberOfThreads(nThreads);  <<  71   G4cout << "===== TestEm8 is started with " 
 69   }                                            <<  72          <<  runManager->GetNumberOfThreads() << " threads =====" << G4endl;
                                                   >>  73 #else
                                                   >>  74   G4RunManager* runManager = new G4RunManager;
                                                   >>  75 #endif
 70                                                    76 
 71   // set mandatory initialization classes      <<  77   //set mandatory initialization classes
 72   DetectorConstruction* det = new DetectorCons     78   DetectorConstruction* det = new DetectorConstruction();
 73   runManager->SetUserInitialization(det);          79   runManager->SetUserInitialization(det);
 74   runManager->SetUserInitialization(new Physic     80   runManager->SetUserInitialization(new PhysicsList(det));
 75                                                    81 
 76   // set user action classes                   <<  82   //set user action classes
 77   runManager->SetUserInitialization(new Action     83   runManager->SetUserInitialization(new ActionInitialization());
 78                                                    84 
 79   // initialize visualization                  <<  85   //initialize visualization
 80   G4VisManager* visManager = nullptr;              86   G4VisManager* visManager = nullptr;
 81                                                    87 
 82   // get the pointer to the User Interface man <<  88   //get the pointer to the User Interface manager 
 83   G4UImanager* UImanager = G4UImanager::GetUIp <<  89   G4UImanager* UImanager = G4UImanager::GetUIpointer();  
 84                                                    90 
 85   if (ui) {                                    <<  91   if (ui)  {
 86     // interactive mode                        <<  92     //interactive mode
 87     visManager = new G4VisExecutive();             93     visManager = new G4VisExecutive();
 88     visManager->Initialize();                      94     visManager->Initialize();
 89     ui->SessionStart();                            95     ui->SessionStart();
 90     delete ui;                                     96     delete ui;
 91   }                                            <<  97   } else {
 92   else {                                       <<  98     //batch mode  
 93     // batch mode                              << 
 94     G4String command = "/control/execute ";        99     G4String command = "/control/execute ";
 95     G4String fileName = argv[1];                  100     G4String fileName = argv[1];
 96     UImanager->ApplyCommand(command + fileName << 101     UImanager->ApplyCommand(command+fileName);
 97   }                                               102   }
 98                                                   103 
 99   // job termination                           << 104   //job termination 
100   delete visManager;                              105   delete visManager;
101   delete runManager;                              106   delete runManager;
102 }                                                 107 }
103                                                   108 
104 //....oooOO0OOooo........oooOO0OOooo........oo    109 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >> 110 
105                                                   111