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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm8/TestEm8.cc 26 /// \file electromagnetic/TestEm8/TestEm8.cc 27 /// \brief Main program of the electromagnetic 27 /// \brief Main program of the electromagnetic/TestEm8 example 28 // 28 // >> 29 // $Id: TestEm8.cc 92915 2015-09-21 15:01:23Z gcosmo $ 29 // 30 // 30 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oo 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 33 33 #include "ActionInitialization.hh" << 34 #include "G4RunManager.hh" >> 35 #include "G4MTRunManager.hh" >> 36 #include "G4UImanager.hh" >> 37 #include "G4UIcommand.hh" >> 38 #include "Randomize.hh" >> 39 34 #include "DetectorConstruction.hh" 40 #include "DetectorConstruction.hh" 35 #include "PhysicsList.hh" 41 #include "PhysicsList.hh" >> 42 #include "ActionInitialization.hh" 36 43 37 #include "G4RunManagerFactory.hh" << 44 #ifdef G4VIS_USE 38 #include "G4UIExecutive.hh" << 39 #include "G4UIcommand.hh" << 40 #include "G4UImanager.hh" << 41 #include "G4VisExecutive.hh" 45 #include "G4VisExecutive.hh" >> 46 #endif >> 47 >> 48 #ifdef G4UI_USE >> 49 #include "G4UIExecutive.hh" >> 50 #endif 42 51 43 //....oooOO0OOooo........oooOO0OOooo........oo 52 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 44 53 45 int main(int argc, char** argv) << 54 int main(int argc,char** argv) 46 { 55 { 47 // detect interactive mode (if no arguments) << 56 //choose the Random engine 48 G4UIExecutive* ui = nullptr; << 57 CLHEP::HepRandom::setTheEngine(new CLHEP::RanecuEngine); 49 if (argc == 1) { << 58 50 ui = new G4UIExecutive(argc, argv); << 59 #ifdef G4MULTITHREADED 51 } << 60 G4MTRunManager* runManager = new G4MTRunManager; 52 << 53 auto* runManager = G4RunManagerFactory::Crea << 54 // Number of threads can be defined via 3rd 61 // Number of threads can be defined via 3rd argument 55 G4int nThreads = 2; 62 G4int nThreads = 2; 56 if (argc == 3) { << 63 if (argc==3) { 57 if (G4String(argv[2]) == "NMAX") { << 64 if(G4String(argv[2]) == "NMAX") { 58 nThreads = G4Threading::G4GetNumberOfCor 65 nThreads = G4Threading::G4GetNumberOfCores(); 59 } << 66 } else { 60 else { << 61 nThreads = G4UIcommand::ConvertToInt(arg 67 nThreads = G4UIcommand::ConvertToInt(argv[2]); 62 } << 68 } 63 } << 69 } else if(argc==1) { 64 else if (argc == 1) { << 65 nThreads = 1; 70 nThreads = 1; 66 } 71 } 67 if (nThreads > 0) { << 72 if (nThreads > 0) { runManager->SetNumberOfThreads(nThreads); } 68 runManager->SetNumberOfThreads(nThreads); << 73 G4cout << "===== TestEm8 is started with " 69 } << 74 << runManager->GetNumberOfThreads() << " threads =====" << G4endl; >> 75 #else >> 76 G4RunManager* runManager = new G4RunManager; >> 77 #endif 70 78 71 // set mandatory initialization classes 79 // set mandatory initialization classes 72 DetectorConstruction* det = new DetectorCons << 80 runManager->SetUserInitialization(new PhysicsList); 73 runManager->SetUserInitialization(det); << 81 runManager->SetUserInitialization(new DetectorConstruction()); 74 runManager->SetUserInitialization(new Physic << 82 75 << 76 // set user action classes 83 // set user action classes 77 runManager->SetUserInitialization(new Action 84 runManager->SetUserInitialization(new ActionInitialization()); >> 85 >> 86 G4UImanager* UI = G4UImanager::GetUIpointer(); 78 87 79 // initialize visualization << 88 if (argc!=1) // batch mode 80 G4VisManager* visManager = nullptr; << 89 { 81 << 90 G4String command = "/control/execute "; 82 // get the pointer to the User Interface man << 91 G4String fileName = argv[1]; 83 G4UImanager* UImanager = G4UImanager::GetUIp << 92 UI->ApplyCommand(command+fileName); 84 << 93 } 85 if (ui) { << 94 86 // interactive mode << 95 else //define visualization and UI terminal for interactive mode 87 visManager = new G4VisExecutive(); << 96 { 88 visManager->Initialize(); << 97 #ifdef G4VIS_USE 89 ui->SessionStart(); << 98 G4VisManager* visManager = new G4VisExecutive; 90 delete ui; << 99 visManager->Initialize(); 91 } << 100 #endif 92 else { << 101 93 // batch mode << 102 #ifdef G4UI_USE 94 G4String command = "/control/execute "; << 103 G4UIExecutive * ui = new G4UIExecutive(argc,argv); 95 G4String fileName = argv[1]; << 104 ui->SessionStart(); 96 UImanager->ApplyCommand(command + fileName << 105 delete ui; 97 } << 106 #endif 98 << 107 >> 108 #ifdef G4VIS_USE >> 109 delete visManager; >> 110 #endif >> 111 } >> 112 99 // job termination 113 // job termination 100 delete visManager; << 114 // 101 delete runManager; 115 delete runManager; >> 116 >> 117 return 0; 102 } 118 } 103 119 104 //....oooOO0OOooo........oooOO0OOooo........oo 120 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 121 105 122