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Geant4/examples/extended/electromagnetic/TestEm8/TestEm8.cc

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Differences between /examples/extended/electromagnetic/TestEm8/TestEm8.cc (Version 11.3.0) and /examples/extended/electromagnetic/TestEm8/TestEm8.cc (Version 10.0.p2)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
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 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
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 25 //                                                 25 //
 26 /// \file electromagnetic/TestEm8/TestEm8.cc       26 /// \file electromagnetic/TestEm8/TestEm8.cc
 27 /// \brief Main program of the electromagnetic     27 /// \brief Main program of the electromagnetic/TestEm8 example
 28 //                                                 28 //
                                                   >>  29 // $Id: TestEm8.cc 67235 2013-02-08 16:34:49Z vnivanch $
 29 //                                                 30 //
 30 //....oooOO0OOooo........oooOO0OOooo........oo     31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 31 //....oooOO0OOooo........oooOO0OOooo........oo     32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32                                                    33 
 33 #include "ActionInitialization.hh"             <<  34 #include "G4RunManager.hh"
                                                   >>  35 #include "G4UImanager.hh"
                                                   >>  36 #include "Randomize.hh"
                                                   >>  37 
 34 #include "DetectorConstruction.hh"                 38 #include "DetectorConstruction.hh"
 35 #include "PhysicsList.hh"                          39 #include "PhysicsList.hh"
                                                   >>  40 #include "PrimaryGeneratorAction.hh"
                                                   >>  41 #include "RunAction.hh"
                                                   >>  42 #include "EventAction.hh"
                                                   >>  43 #include "StackingAction.hh"
 36                                                    44 
 37 #include "G4RunManagerFactory.hh"              <<  45 #ifdef G4VIS_USE
 38 #include "G4UIExecutive.hh"                    << 
 39 #include "G4UIcommand.hh"                      << 
 40 #include "G4UImanager.hh"                      << 
 41 #include "G4VisExecutive.hh"                       46 #include "G4VisExecutive.hh"
                                                   >>  47 #endif
                                                   >>  48 
                                                   >>  49 #ifdef G4UI_USE
                                                   >>  50 #include "G4UIExecutive.hh"
                                                   >>  51 #endif
 42                                                    52 
 43 //....oooOO0OOooo........oooOO0OOooo........oo     53 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 44                                                    54 
 45 int main(int argc, char** argv)                <<  55 int main(int argc,char** argv) 
 46 {                                                  56 {
 47   // detect interactive mode (if no arguments) <<  57   //choose the Random engine
 48   G4UIExecutive* ui = nullptr;                 <<  58   CLHEP::HepRandom::setTheEngine(new CLHEP::RanecuEngine);
 49   if (argc == 1) {                             <<  59   
 50     ui = new G4UIExecutive(argc, argv);        <<  60   // Construct the default run manager
 51   }                                            <<  61   G4RunManager * runManager = new G4RunManager;
 52                                                << 
 53   auto* runManager = G4RunManagerFactory::Crea << 
 54   // Number of threads can be defined via 3rd  << 
 55   G4int nThreads = 2;                          << 
 56   if (argc == 3) {                             << 
 57     if (G4String(argv[2]) == "NMAX") {         << 
 58       nThreads = G4Threading::G4GetNumberOfCor << 
 59     }                                          << 
 60     else {                                     << 
 61       nThreads = G4UIcommand::ConvertToInt(arg << 
 62     }                                          << 
 63   }                                            << 
 64   else if (argc == 1) {                        << 
 65     nThreads = 1;                              << 
 66   }                                            << 
 67   if (nThreads > 0) {                          << 
 68     runManager->SetNumberOfThreads(nThreads);  << 
 69   }                                            << 
 70                                                    62 
 71   // set mandatory initialization classes          63   // set mandatory initialization classes
 72   DetectorConstruction* det = new DetectorCons <<  64   runManager->SetUserInitialization(new PhysicsList);
 73   runManager->SetUserInitialization(det);      <<  65   PrimaryGeneratorAction* gun = new PrimaryGeneratorAction();
 74   runManager->SetUserInitialization(new Physic <<  66   runManager->SetUserInitialization(new DetectorConstruction(gun));
 75                                                <<  67  
 76   // set user action classes                       68   // set user action classes
 77   runManager->SetUserInitialization(new Action <<  69   runManager->SetUserAction(gun);
 78                                                <<  70   runManager->SetUserAction(new RunAction());
 79   // initialize visualization                  <<  71   runManager->SetUserAction(new EventAction());
 80   G4VisManager* visManager = nullptr;          <<  72   runManager->SetUserAction(new StackingAction());
 81                                                <<  73   
 82   // get the pointer to the User Interface man <<  74   G4UImanager* UI = G4UImanager::GetUIpointer();  
 83   G4UImanager* UImanager = G4UImanager::GetUIp <<  75 
 84                                                <<  76   if (argc!=1)   // batch mode  
 85   if (ui) {                                    <<  77     {
 86     // interactive mode                        <<  78       G4String command = "/control/execute ";
 87     visManager = new G4VisExecutive();         <<  79       G4String fileName = argv[1];
 88     visManager->Initialize();                  <<  80       UI->ApplyCommand(command+fileName);
 89     ui->SessionStart();                        <<  81     }
 90     delete ui;                                 <<  82     
 91   }                                            <<  83   else           //define visualization and UI terminal for interactive mode
 92   else {                                       <<  84     { 
 93     // batch mode                              <<  85 #ifdef G4VIS_USE
 94     G4String command = "/control/execute ";    <<  86       G4VisManager* visManager = new G4VisExecutive;
 95     G4String fileName = argv[1];               <<  87       visManager->Initialize();
 96     UImanager->ApplyCommand(command + fileName <<  88 #endif    
 97   }                                            <<  89      
 98                                                <<  90 #ifdef G4UI_USE
                                                   >>  91       G4UIExecutive * ui = new G4UIExecutive(argc,argv);      
                                                   >>  92       ui->SessionStart();
                                                   >>  93       delete ui;
                                                   >>  94 #endif
                                                   >>  95      
                                                   >>  96 #ifdef G4VIS_USE
                                                   >>  97       delete visManager;
                                                   >>  98 #endif     
                                                   >>  99     } 
                                                   >> 100    
 99   // job termination                              101   // job termination
100   delete visManager;                           << 102   //
101   delete runManager;                              103   delete runManager;
                                                   >> 104 
                                                   >> 105   return 0;
102 }                                                 106 }
103                                                   107 
104 //....oooOO0OOooo........oooOO0OOooo........oo    108 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >> 109 
105                                                   110