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Geant4/examples/extended/electromagnetic/TestEm7/src/PrimaryGeneratorAction.cc

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Diff markup

Differences between /examples/extended/electromagnetic/TestEm7/src/PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/electromagnetic/TestEm7/src/PrimaryGeneratorAction.cc (Version 8.1.p1)


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 26 /// \file electromagnetic/TestEm7/src/PrimaryG <<  26 // $Id: PrimaryGeneratorAction.cc,v 1.2 2006/06/29 16:58:39 gunter Exp $
 27 /// \brief Implementation of the PrimaryGenera <<  27 // GEANT4 tag $Name: geant4-08-01-patch-01 $
 28 //                                             << 
 29 //                                                 28 //
 30 //....oooOO0OOooo........oooOO0OOooo........oo     29 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 31 //....oooOO0OOooo........oooOO0OOooo........oo     30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32                                                    31 
 33 #include "PrimaryGeneratorAction.hh"               32 #include "PrimaryGeneratorAction.hh"
 34                                                    33 
 35 #include "DetectorConstruction.hh"                 34 #include "DetectorConstruction.hh"
 36 #include "PrimaryGeneratorMessenger.hh"            35 #include "PrimaryGeneratorMessenger.hh"
 37                                                    36 
 38 #include "G4Event.hh"                              37 #include "G4Event.hh"
 39 #include "G4ParticleDefinition.hh"             << 
 40 #include "G4ParticleGun.hh"                        38 #include "G4ParticleGun.hh"
 41 #include "G4ParticleTable.hh"                      39 #include "G4ParticleTable.hh"
 42 #include "G4SystemOfUnits.hh"                  <<  40 #include "G4ParticleDefinition.hh"
 43 #include "Randomize.hh"                            41 #include "Randomize.hh"
 44                                                    42 
 45 //....oooOO0OOooo........oooOO0OOooo........oo     43 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 46                                                    44 
 47 PrimaryGeneratorAction::PrimaryGeneratorAction     45 PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* det)
 48   : G4VUserPrimaryGeneratorAction(),           <<  46 :detector(det)                 
 49     fParticleGun(0),                           << 
 50     fDetector(det),                            << 
 51     fRndmBeam(0),                              << 
 52     fEbeamCumul(0),                            << 
 53     fGunMessenger(0)                           << 
 54 {                                                  47 {
 55   fParticleGun = new G4ParticleGun(1);         <<  48   particleGun  = new G4ParticleGun(1);
 56   G4ParticleDefinition* particle = G4ParticleT <<  49   G4ParticleDefinition* particle
 57   fParticleGun->SetParticleDefinition(particle <<  50            = G4ParticleTable::GetParticleTable()->FindParticle("proton");
 58   fParticleGun->SetParticleEnergy(160 * MeV);  <<  51   particleGun->SetParticleDefinition(particle);
 59   fParticleGun->SetParticleMomentumDirection(G <<  52   particleGun->SetParticleEnergy(160*MeV);  
 60                                                <<  53   particleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.));
 61   // create a messenger for this class         <<  54     
 62   fGunMessenger = new PrimaryGeneratorMessenge <<  55   rndmBeam   = 0.;
                                                   >>  56   EbeamCumul = 0.;
                                                   >>  57     
                                                   >>  58   //create a messenger for this class
                                                   >>  59   gunMessenger = new PrimaryGeneratorMessenger(this);  
 63 }                                                  60 }
 64                                                    61 
 65 //....oooOO0OOooo........oooOO0OOooo........oo     62 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 66                                                    63 
 67 PrimaryGeneratorAction::~PrimaryGeneratorActio     64 PrimaryGeneratorAction::~PrimaryGeneratorAction()
 68 {                                                  65 {
 69   delete fParticleGun;                         <<  66   delete particleGun;
 70   delete fGunMessenger;                        <<  67   delete gunMessenger;  
 71 }                                                  68 }
 72                                                    69 
 73 //....oooOO0OOooo........oooOO0OOooo........oo     70 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 74                                                    71 
 75 void PrimaryGeneratorAction::GeneratePrimaries     72 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 76 {                                                  73 {
 77   // this function is called at the begining o <<  74   //this function is called at the begining of event
 78   //                                               75   //
 79   G4double x0 = -0.5 * (fDetector->GetWorldSiz <<  76   G4double x0 = -0.5*(detector->GetWorldSizeX());
 80   G4double y0 = 0. * cm, z0 = 0. * cm;         <<  77   G4double y0 = 0.*cm, z0 = 0.*cm;
 81                                                <<  78     
 82   // randomize the beam, if requested.         <<  79   //randomize the beam, if requested.
 83   //                                               80   //
 84   if (fRndmBeam > 0.) {                        <<  81   if (rndmBeam > 0.) 
 85     if (fRndmBeam > fDetector->GetAbsorSizeYZ( <<  82     {
 86     G4double rbeam = 0.5 * fRndmBeam;          <<  83       if (rndmBeam > detector->GetAbsorSizeYZ())
 87     y0 = (2 * G4UniformRand() - 1.) * rbeam;   <<  84         rndmBeam = detector->GetAbsorSizeYZ(); 
 88     z0 = (2 * G4UniformRand() - 1.) * rbeam;   <<  85       G4double rbeam = 0.5*rndmBeam;
 89   }                                            <<  86       y0 = (2*G4UniformRand()-1.)*rbeam;
 90   fParticleGun->SetParticlePosition(G4ThreeVec <<  87       z0 = (2*G4UniformRand()-1.)*rbeam;
 91   fParticleGun->GeneratePrimaryVertex(anEvent) <<  88     }
 92                                                <<  89   particleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0));  
 93   fEbeamCumul += fParticleGun->GetParticleEner <<  90   particleGun->GeneratePrimaryVertex(anEvent);
                                                   >>  91   
                                                   >>  92   EbeamCumul += particleGun->GetParticleEnergy(); 
 94 }                                                  93 }
 95                                                    94 
 96 //....oooOO0OOooo........oooOO0OOooo........oo     95 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >>  96 
 97                                                    97