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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm7/src/PrimaryG << 26 // $Id: PrimaryGeneratorAction.cc,v 1.2 2006/06/29 16:58:39 gunter Exp $ 27 /// \brief Implementation of the PrimaryGenera << 27 // GEANT4 tag $Name: geant4-08-01-patch-01 $ 28 // << 29 // 28 // 30 //....oooOO0OOooo........oooOO0OOooo........oo 29 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oo 30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 31 33 #include "PrimaryGeneratorAction.hh" 32 #include "PrimaryGeneratorAction.hh" 34 33 35 #include "DetectorConstruction.hh" 34 #include "DetectorConstruction.hh" 36 #include "PrimaryGeneratorMessenger.hh" 35 #include "PrimaryGeneratorMessenger.hh" 37 36 38 #include "G4Event.hh" 37 #include "G4Event.hh" 39 #include "G4ParticleDefinition.hh" << 40 #include "G4ParticleGun.hh" 38 #include "G4ParticleGun.hh" 41 #include "G4ParticleTable.hh" 39 #include "G4ParticleTable.hh" 42 #include "G4SystemOfUnits.hh" << 40 #include "G4ParticleDefinition.hh" 43 #include "Randomize.hh" 41 #include "Randomize.hh" 44 42 45 //....oooOO0OOooo........oooOO0OOooo........oo 43 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 46 44 47 PrimaryGeneratorAction::PrimaryGeneratorAction 45 PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* det) 48 : G4VUserPrimaryGeneratorAction(), << 46 :detector(det) 49 fParticleGun(0), << 50 fDetector(det), << 51 fRndmBeam(0), << 52 fEbeamCumul(0), << 53 fGunMessenger(0) << 54 { 47 { 55 fParticleGun = new G4ParticleGun(1); << 48 particleGun = new G4ParticleGun(1); 56 G4ParticleDefinition* particle = G4ParticleT << 49 G4ParticleDefinition* particle 57 fParticleGun->SetParticleDefinition(particle << 50 = G4ParticleTable::GetParticleTable()->FindParticle("proton"); 58 fParticleGun->SetParticleEnergy(160 * MeV); << 51 particleGun->SetParticleDefinition(particle); 59 fParticleGun->SetParticleMomentumDirection(G << 52 particleGun->SetParticleEnergy(160*MeV); 60 << 53 particleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.)); 61 // create a messenger for this class << 54 62 fGunMessenger = new PrimaryGeneratorMessenge << 55 rndmBeam = 0.; >> 56 EbeamCumul = 0.; >> 57 >> 58 //create a messenger for this class >> 59 gunMessenger = new PrimaryGeneratorMessenger(this); 63 } 60 } 64 61 65 //....oooOO0OOooo........oooOO0OOooo........oo 62 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 66 63 67 PrimaryGeneratorAction::~PrimaryGeneratorActio 64 PrimaryGeneratorAction::~PrimaryGeneratorAction() 68 { 65 { 69 delete fParticleGun; << 66 delete particleGun; 70 delete fGunMessenger; << 67 delete gunMessenger; 71 } 68 } 72 69 73 //....oooOO0OOooo........oooOO0OOooo........oo 70 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 74 71 75 void PrimaryGeneratorAction::GeneratePrimaries 72 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 76 { 73 { 77 // this function is called at the begining o << 74 //this function is called at the begining of event 78 // 75 // 79 G4double x0 = -0.5 * (fDetector->GetWorldSiz << 76 G4double x0 = -0.5*(detector->GetWorldSizeX()); 80 G4double y0 = 0. * cm, z0 = 0. * cm; << 77 G4double y0 = 0.*cm, z0 = 0.*cm; 81 << 78 82 // randomize the beam, if requested. << 79 //randomize the beam, if requested. 83 // 80 // 84 if (fRndmBeam > 0.) { << 81 if (rndmBeam > 0.) 85 if (fRndmBeam > fDetector->GetAbsorSizeYZ( << 82 { 86 G4double rbeam = 0.5 * fRndmBeam; << 83 if (rndmBeam > detector->GetAbsorSizeYZ()) 87 y0 = (2 * G4UniformRand() - 1.) * rbeam; << 84 rndmBeam = detector->GetAbsorSizeYZ(); 88 z0 = (2 * G4UniformRand() - 1.) * rbeam; << 85 G4double rbeam = 0.5*rndmBeam; 89 } << 86 y0 = (2*G4UniformRand()-1.)*rbeam; 90 fParticleGun->SetParticlePosition(G4ThreeVec << 87 z0 = (2*G4UniformRand()-1.)*rbeam; 91 fParticleGun->GeneratePrimaryVertex(anEvent) << 88 } 92 << 89 particleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0)); 93 fEbeamCumul += fParticleGun->GetParticleEner << 90 particleGun->GeneratePrimaryVertex(anEvent); >> 91 >> 92 EbeamCumul += particleGun->GetParticleEnergy(); 94 } 93 } 95 94 96 //....oooOO0OOooo........oooOO0OOooo........oo 95 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 96 97 97