Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 /// \file electromagnetic/TestEm7/src/PrimaryG 27 /// \brief Implementation of the PrimaryGenera 28 // 29 // 30 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oo 32 33 #include "PrimaryGeneratorAction.hh" 34 35 #include "DetectorConstruction.hh" 36 #include "PrimaryGeneratorMessenger.hh" 37 38 #include "G4Event.hh" 39 #include "G4ParticleDefinition.hh" 40 #include "G4ParticleGun.hh" 41 #include "G4ParticleTable.hh" 42 #include "G4SystemOfUnits.hh" 43 #include "Randomize.hh" 44 45 //....oooOO0OOooo........oooOO0OOooo........oo 46 47 PrimaryGeneratorAction::PrimaryGeneratorAction 48 : G4VUserPrimaryGeneratorAction(), 49 fParticleGun(0), 50 fDetector(det), 51 fRndmBeam(0), 52 fEbeamCumul(0), 53 fGunMessenger(0) 54 { 55 fParticleGun = new G4ParticleGun(1); 56 G4ParticleDefinition* particle = G4ParticleT 57 fParticleGun->SetParticleDefinition(particle 58 fParticleGun->SetParticleEnergy(160 * MeV); 59 fParticleGun->SetParticleMomentumDirection(G 60 61 // create a messenger for this class 62 fGunMessenger = new PrimaryGeneratorMessenge 63 } 64 65 //....oooOO0OOooo........oooOO0OOooo........oo 66 67 PrimaryGeneratorAction::~PrimaryGeneratorActio 68 { 69 delete fParticleGun; 70 delete fGunMessenger; 71 } 72 73 //....oooOO0OOooo........oooOO0OOooo........oo 74 75 void PrimaryGeneratorAction::GeneratePrimaries 76 { 77 // this function is called at the begining o 78 // 79 G4double x0 = -0.5 * (fDetector->GetWorldSiz 80 G4double y0 = 0. * cm, z0 = 0. * cm; 81 82 // randomize the beam, if requested. 83 // 84 if (fRndmBeam > 0.) { 85 if (fRndmBeam > fDetector->GetAbsorSizeYZ( 86 G4double rbeam = 0.5 * fRndmBeam; 87 y0 = (2 * G4UniformRand() - 1.) * rbeam; 88 z0 = (2 * G4UniformRand() - 1.) * rbeam; 89 } 90 fParticleGun->SetParticlePosition(G4ThreeVec 91 fParticleGun->GeneratePrimaryVertex(anEvent) 92 93 fEbeamCumul += fParticleGun->GetParticleEner 94 } 95 96 //....oooOO0OOooo........oooOO0OOooo........oo 97