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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm7/src/PrimaryG 26 /// \file electromagnetic/TestEm7/src/PrimaryGeneratorAction.cc 27 /// \brief Implementation of the PrimaryGenera 27 /// \brief Implementation of the PrimaryGeneratorAction class 28 // 28 // >> 29 // $Id: PrimaryGeneratorAction.cc 67268 2013-02-13 11:38:40Z ihrivnac $ 29 // 30 // 30 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oo 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 33 33 #include "PrimaryGeneratorAction.hh" 34 #include "PrimaryGeneratorAction.hh" 34 35 35 #include "DetectorConstruction.hh" 36 #include "DetectorConstruction.hh" 36 #include "PrimaryGeneratorMessenger.hh" 37 #include "PrimaryGeneratorMessenger.hh" 37 38 38 #include "G4Event.hh" 39 #include "G4Event.hh" 39 #include "G4ParticleDefinition.hh" << 40 #include "G4ParticleGun.hh" 40 #include "G4ParticleGun.hh" 41 #include "G4ParticleTable.hh" 41 #include "G4ParticleTable.hh" >> 42 #include "G4ParticleDefinition.hh" 42 #include "G4SystemOfUnits.hh" 43 #include "G4SystemOfUnits.hh" 43 #include "Randomize.hh" 44 #include "Randomize.hh" 44 45 45 //....oooOO0OOooo........oooOO0OOooo........oo 46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 46 47 47 PrimaryGeneratorAction::PrimaryGeneratorAction 48 PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* det) 48 : G4VUserPrimaryGeneratorAction(), << 49 :G4VUserPrimaryGeneratorAction(), 49 fParticleGun(0), << 50 fParticleGun(0), 50 fDetector(det), << 51 fDetector(det), 51 fRndmBeam(0), << 52 fRndmBeam(0), 52 fEbeamCumul(0), << 53 fEbeamCumul(0), 53 fGunMessenger(0) << 54 fGunMessenger(0) 54 { 55 { 55 fParticleGun = new G4ParticleGun(1); << 56 fParticleGun = new G4ParticleGun(1); 56 G4ParticleDefinition* particle = G4ParticleT << 57 G4ParticleDefinition* particle >> 58 = G4ParticleTable::GetParticleTable()->FindParticle("proton"); 57 fParticleGun->SetParticleDefinition(particle 59 fParticleGun->SetParticleDefinition(particle); 58 fParticleGun->SetParticleEnergy(160 * MeV); << 60 fParticleGun->SetParticleEnergy(160*MeV); 59 fParticleGun->SetParticleMomentumDirection(G << 61 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.)); 60 << 62 61 // create a messenger for this class << 63 //create a messenger for this class 62 fGunMessenger = new PrimaryGeneratorMessenge << 64 fGunMessenger = new PrimaryGeneratorMessenger(this); 63 } 65 } 64 66 65 //....oooOO0OOooo........oooOO0OOooo........oo 67 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 66 68 67 PrimaryGeneratorAction::~PrimaryGeneratorActio 69 PrimaryGeneratorAction::~PrimaryGeneratorAction() 68 { 70 { 69 delete fParticleGun; 71 delete fParticleGun; 70 delete fGunMessenger; << 72 delete fGunMessenger; 71 } 73 } 72 74 73 //....oooOO0OOooo........oooOO0OOooo........oo 75 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 74 76 75 void PrimaryGeneratorAction::GeneratePrimaries 77 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 76 { 78 { 77 // this function is called at the begining o << 79 //this function is called at the begining of event 78 // 80 // 79 G4double x0 = -0.5 * (fDetector->GetWorldSiz << 81 G4double x0 = -0.5*(fDetector->GetWorldSizeX()); 80 G4double y0 = 0. * cm, z0 = 0. * cm; << 82 G4double y0 = 0.*cm, z0 = 0.*cm; 81 << 83 82 // randomize the beam, if requested. << 84 //randomize the beam, if requested. 83 // 85 // 84 if (fRndmBeam > 0.) { << 86 if (fRndmBeam > 0.) 85 if (fRndmBeam > fDetector->GetAbsorSizeYZ( << 87 { 86 G4double rbeam = 0.5 * fRndmBeam; << 88 if (fRndmBeam > fDetector->GetAbsorSizeYZ()) 87 y0 = (2 * G4UniformRand() - 1.) * rbeam; << 89 fRndmBeam = fDetector->GetAbsorSizeYZ(); 88 z0 = (2 * G4UniformRand() - 1.) * rbeam; << 90 G4double rbeam = 0.5*fRndmBeam; 89 } << 91 y0 = (2*G4UniformRand()-1.)*rbeam; 90 fParticleGun->SetParticlePosition(G4ThreeVec << 92 z0 = (2*G4UniformRand()-1.)*rbeam; >> 93 } >> 94 fParticleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0)); 91 fParticleGun->GeneratePrimaryVertex(anEvent) 95 fParticleGun->GeneratePrimaryVertex(anEvent); 92 << 96 93 fEbeamCumul += fParticleGun->GetParticleEner << 97 fEbeamCumul += fParticleGun->GetParticleEnergy(); 94 } 98 } 95 99 96 //....oooOO0OOooo........oooOO0OOooo........oo 100 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 101 97 102