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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm6/src/PrimaryG << 26 // $Id: PrimaryGeneratorAction.cc,v 1.3 2006-06-29 16:57:14 gunter Exp $ 27 /// \brief Implementation of the PrimaryGenera << 27 // GEANT4 tag $Name: not supported by cvs2svn $ 28 // << 29 // 28 // 30 //....oooOO0OOooo........oooOO0OOooo........oo 29 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oo 30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 31 33 #include "PrimaryGeneratorAction.hh" 32 #include "PrimaryGeneratorAction.hh" 34 33 35 #include "DetectorConstruction.hh" 34 #include "DetectorConstruction.hh" 36 #include "PrimaryGeneratorMessenger.hh" 35 #include "PrimaryGeneratorMessenger.hh" 37 36 38 #include "G4Event.hh" 37 #include "G4Event.hh" 39 #include "G4ParticleDefinition.hh" << 40 #include "G4ParticleGun.hh" 38 #include "G4ParticleGun.hh" 41 #include "G4ParticleTable.hh" 39 #include "G4ParticleTable.hh" 42 #include "G4SystemOfUnits.hh" << 40 #include "G4ParticleDefinition.hh" 43 #include "Randomize.hh" 41 #include "Randomize.hh" 44 42 45 //....oooOO0OOooo........oooOO0OOooo........oo 43 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 46 44 47 PrimaryGeneratorAction::PrimaryGeneratorAction << 45 PrimaryGeneratorAction::PrimaryGeneratorAction( 48 : G4VUserPrimaryGeneratorAction(), fParticle << 46 DetectorConstruction* DC) >> 47 :Detector(DC) 49 { 48 { 50 fParticleGun = new G4ParticleGun(1); << 49 particleGun = new G4ParticleGun(1); 51 G4ParticleDefinition* particle = G4ParticleT << 50 G4ParticleDefinition* particle 52 fParticleGun->SetParticleDefinition(particle << 51 = G4ParticleTable::GetParticleTable()->FindParticle("gamma"); 53 fParticleGun->SetParticleEnergy(100 * TeV); << 52 particleGun->SetParticleDefinition(particle); 54 fParticleGun->SetParticleMomentumDirection(G << 53 particleGun->SetParticleEnergy(100*TeV); 55 << 54 particleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.)); 56 // create a messenger for this class << 55 57 fGunMessenger = new PrimaryGeneratorMessenge << 56 rndmBeam = 0.; >> 57 >> 58 //create a messenger for this class >> 59 gunMessenger = new PrimaryGeneratorMessenger(this); 58 } 60 } 59 61 60 //....oooOO0OOooo........oooOO0OOooo........oo 62 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 61 63 62 PrimaryGeneratorAction::~PrimaryGeneratorActio 64 PrimaryGeneratorAction::~PrimaryGeneratorAction() 63 { 65 { 64 delete fParticleGun; << 66 delete particleGun; 65 delete fGunMessenger; << 67 delete gunMessenger; 66 } 68 } 67 69 68 //....oooOO0OOooo........oooOO0OOooo........oo 70 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 69 71 70 void PrimaryGeneratorAction::GeneratePrimaries 72 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 71 { 73 { 72 // this function is called at the begining o << 74 //this function is called at the begining of event 73 // 75 // 74 G4double x0 = -0.5 * (fDetector->GetSize()); << 76 G4double x0 = -0.5*(Detector->GetSize()); 75 G4double y0 = 0. * cm, z0 = 0. * cm; << 77 G4double y0 = 0.*cm, z0 = 0.*cm; 76 << 78 77 // randomize the beam, if requested. << 79 //randomize the beam, if requested. 78 // 80 // 79 if (fRndmBeam > 0.) { << 81 if (rndmBeam > 0.) 80 G4double rbeam = 0.5 * (fDetector->GetSize << 82 { 81 y0 = (2 * G4UniformRand() - 1.) * rbeam; << 83 G4double rbeam = 0.5*(Detector->GetSize())*rndmBeam; 82 z0 = (2 * G4UniformRand() - 1.) * rbeam; << 84 y0 = (2*G4UniformRand()-1.)*rbeam; 83 } << 85 z0 = (2*G4UniformRand()-1.)*rbeam; 84 fParticleGun->SetParticlePosition(G4ThreeVec << 86 } 85 fParticleGun->GeneratePrimaryVertex(anEvent) << 87 particleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0)); >> 88 particleGun->GeneratePrimaryVertex(anEvent); 86 } 89 } 87 90 88 //....oooOO0OOooo........oooOO0OOooo........oo 91 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 92 89 93