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Geant4/examples/extended/electromagnetic/TestEm6/src/PrimaryGeneratorAction.cc

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Diff markup

Differences between /examples/extended/electromagnetic/TestEm6/src/PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/electromagnetic/TestEm6/src/PrimaryGeneratorAction.cc (Version 8.2)


  1 //                                                  1 //
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 25 //                                                 25 //
 26 /// \file electromagnetic/TestEm6/src/PrimaryG <<  26 // $Id: PrimaryGeneratorAction.cc,v 1.3 2006/06/29 16:57:14 gunter Exp $
 27 /// \brief Implementation of the PrimaryGenera <<  27 // GEANT4 tag $Name: geant4-08-02 $
 28 //                                             << 
 29 //                                                 28 //
 30 //....oooOO0OOooo........oooOO0OOooo........oo     29 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 31 //....oooOO0OOooo........oooOO0OOooo........oo     30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32                                                    31 
 33 #include "PrimaryGeneratorAction.hh"               32 #include "PrimaryGeneratorAction.hh"
 34                                                    33 
 35 #include "DetectorConstruction.hh"                 34 #include "DetectorConstruction.hh"
 36 #include "PrimaryGeneratorMessenger.hh"            35 #include "PrimaryGeneratorMessenger.hh"
 37                                                    36 
 38 #include "G4Event.hh"                              37 #include "G4Event.hh"
 39 #include "G4ParticleDefinition.hh"             << 
 40 #include "G4ParticleGun.hh"                        38 #include "G4ParticleGun.hh"
 41 #include "G4ParticleTable.hh"                      39 #include "G4ParticleTable.hh"
 42 #include "G4SystemOfUnits.hh"                  <<  40 #include "G4ParticleDefinition.hh"
 43 #include "Randomize.hh"                            41 #include "Randomize.hh"
 44                                                    42 
 45 //....oooOO0OOooo........oooOO0OOooo........oo     43 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 46                                                    44 
 47 PrimaryGeneratorAction::PrimaryGeneratorAction <<  45 PrimaryGeneratorAction::PrimaryGeneratorAction(
 48   : G4VUserPrimaryGeneratorAction(), fParticle <<  46                                                DetectorConstruction* DC)
                                                   >>  47 :Detector(DC)                
 49 {                                                  48 {
 50   fParticleGun = new G4ParticleGun(1);         <<  49   particleGun  = new G4ParticleGun(1);
 51   G4ParticleDefinition* particle = G4ParticleT <<  50   G4ParticleDefinition* particle
 52   fParticleGun->SetParticleDefinition(particle <<  51            = G4ParticleTable::GetParticleTable()->FindParticle("gamma");
 53   fParticleGun->SetParticleEnergy(100 * TeV);  <<  52   particleGun->SetParticleDefinition(particle);
 54   fParticleGun->SetParticleMomentumDirection(G <<  53   particleGun->SetParticleEnergy(100*TeV);  
 55                                                <<  54   particleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.));
 56   // create a messenger for this class         <<  55     
 57   fGunMessenger = new PrimaryGeneratorMessenge <<  56   rndmBeam = 0.;
                                                   >>  57     
                                                   >>  58   //create a messenger for this class
                                                   >>  59   gunMessenger = new PrimaryGeneratorMessenger(this);  
 58 }                                                  60 }
 59                                                    61 
 60 //....oooOO0OOooo........oooOO0OOooo........oo     62 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 61                                                    63 
 62 PrimaryGeneratorAction::~PrimaryGeneratorActio     64 PrimaryGeneratorAction::~PrimaryGeneratorAction()
 63 {                                                  65 {
 64   delete fParticleGun;                         <<  66   delete particleGun;
 65   delete fGunMessenger;                        <<  67   delete gunMessenger;  
 66 }                                                  68 }
 67                                                    69 
 68 //....oooOO0OOooo........oooOO0OOooo........oo     70 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 69                                                    71 
 70 void PrimaryGeneratorAction::GeneratePrimaries     72 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 71 {                                                  73 {
 72   // this function is called at the begining o <<  74   //this function is called at the begining of event
 73   //                                               75   //
 74   G4double x0 = -0.5 * (fDetector->GetSize()); <<  76   G4double x0 = -0.5*(Detector->GetSize());
 75   G4double y0 = 0. * cm, z0 = 0. * cm;         <<  77   G4double y0 = 0.*cm, z0 = 0.*cm;
 76                                                <<  78     
 77   // randomize the beam, if requested.         <<  79   //randomize the beam, if requested.
 78   //                                               80   //
 79   if (fRndmBeam > 0.) {                        <<  81   if (rndmBeam > 0.) 
 80     G4double rbeam = 0.5 * (fDetector->GetSize <<  82     {
 81     y0 = (2 * G4UniformRand() - 1.) * rbeam;   <<  83       G4double rbeam = 0.5*(Detector->GetSize())*rndmBeam;
 82     z0 = (2 * G4UniformRand() - 1.) * rbeam;   <<  84       y0 = (2*G4UniformRand()-1.)*rbeam;
 83   }                                            <<  85       z0 = (2*G4UniformRand()-1.)*rbeam;
 84   fParticleGun->SetParticlePosition(G4ThreeVec <<  86     }
 85   fParticleGun->GeneratePrimaryVertex(anEvent) <<  87   particleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0));  
                                                   >>  88   particleGun->GeneratePrimaryVertex(anEvent); 
 86 }                                                  89 }
 87                                                    90 
 88 //....oooOO0OOooo........oooOO0OOooo........oo     91 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >>  92 
 89                                                    93