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Please see the license in the file << 14 // * use. * 16 // * for the full disclaimer and the limitatio << 17 // * 15 // * * 18 // * This code implementation is the result << 16 // * This code implementation is the intellectual property of the * 19 // * technical work of the GEANT4 collaboratio << 17 // * GEANT4 collaboration. * 20 // * By using, copying, modifying or distri << 18 // * By copying, distributing or modifying the Program (or any work * 21 // * any work based on the software) you ag << 19 // * based on the Program) you indicate your acceptance of this * 22 // * use in resulting scientific publicati << 20 // * statement, and all its terms. * 23 // * acceptance of all terms of the Geant4 Sof << 24 // ******************************************* 21 // ******************************************************************** 25 // 22 // 26 /// \file electromagnetic/TestEm6/src/PrimaryG << 23 // $Id: PrimaryGeneratorAction.cc,v 1.2 2004/09/27 09:35:38 maire Exp $ 27 /// \brief Implementation of the PrimaryGenera << 24 // GEANT4 tag $Name: geant4-07-00-patch-01 $ 28 // << 29 // 25 // 30 //....oooOO0OOooo........oooOO0OOooo........oo 26 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oo 27 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 28 33 #include "PrimaryGeneratorAction.hh" 29 #include "PrimaryGeneratorAction.hh" 34 30 35 #include "DetectorConstruction.hh" 31 #include "DetectorConstruction.hh" 36 #include "PrimaryGeneratorMessenger.hh" 32 #include "PrimaryGeneratorMessenger.hh" 37 33 38 #include "G4Event.hh" 34 #include "G4Event.hh" 39 #include "G4ParticleDefinition.hh" << 40 #include "G4ParticleGun.hh" 35 #include "G4ParticleGun.hh" 41 #include "G4ParticleTable.hh" 36 #include "G4ParticleTable.hh" 42 #include "G4SystemOfUnits.hh" << 37 #include "G4ParticleDefinition.hh" 43 #include "Randomize.hh" 38 #include "Randomize.hh" 44 39 45 //....oooOO0OOooo........oooOO0OOooo........oo 40 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 46 41 47 PrimaryGeneratorAction::PrimaryGeneratorAction << 42 PrimaryGeneratorAction::PrimaryGeneratorAction( 48 : G4VUserPrimaryGeneratorAction(), fParticle << 43 DetectorConstruction* DC) >> 44 :Detector(DC) 49 { 45 { 50 fParticleGun = new G4ParticleGun(1); << 46 particleGun = new G4ParticleGun(1); 51 G4ParticleDefinition* particle = G4ParticleT << 47 G4ParticleDefinition* particle 52 fParticleGun->SetParticleDefinition(particle << 48 = G4ParticleTable::GetParticleTable()->FindParticle("gamma"); 53 fParticleGun->SetParticleEnergy(100 * TeV); << 49 particleGun->SetParticleDefinition(particle); 54 fParticleGun->SetParticleMomentumDirection(G << 50 particleGun->SetParticleEnergy(100*TeV); 55 << 51 particleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.)); 56 // create a messenger for this class << 52 57 fGunMessenger = new PrimaryGeneratorMessenge << 53 rndmBeam = 0.; >> 54 >> 55 //create a messenger for this class >> 56 gunMessenger = new PrimaryGeneratorMessenger(this); 58 } 57 } 59 58 60 //....oooOO0OOooo........oooOO0OOooo........oo 59 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 61 60 62 PrimaryGeneratorAction::~PrimaryGeneratorActio 61 PrimaryGeneratorAction::~PrimaryGeneratorAction() 63 { 62 { 64 delete fParticleGun; << 63 delete particleGun; 65 delete fGunMessenger; << 64 delete gunMessenger; 66 } 65 } 67 66 68 //....oooOO0OOooo........oooOO0OOooo........oo 67 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 69 68 70 void PrimaryGeneratorAction::GeneratePrimaries 69 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 71 { 70 { 72 // this function is called at the begining o << 71 //this function is called at the begining of event 73 // 72 // 74 G4double x0 = -0.5 * (fDetector->GetSize()); << 73 G4double x0 = -0.5*(Detector->GetSize()); 75 G4double y0 = 0. * cm, z0 = 0. * cm; << 74 G4double y0 = 0.*cm, z0 = 0.*cm; 76 << 75 77 // randomize the beam, if requested. << 76 //randomize the beam, if requested. 78 // 77 // 79 if (fRndmBeam > 0.) { << 78 if (rndmBeam > 0.) 80 G4double rbeam = 0.5 * (fDetector->GetSize << 79 { 81 y0 = (2 * G4UniformRand() - 1.) * rbeam; << 80 G4double rbeam = 0.5*(Detector->GetSize())*rndmBeam; 82 z0 = (2 * G4UniformRand() - 1.) * rbeam; << 81 y0 = (2*G4UniformRand()-1.)*rbeam; 83 } << 82 z0 = (2*G4UniformRand()-1.)*rbeam; 84 fParticleGun->SetParticlePosition(G4ThreeVec << 83 } 85 fParticleGun->GeneratePrimaryVertex(anEvent) << 84 particleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0)); >> 85 particleGun->GeneratePrimaryVertex(anEvent); 86 } 86 } 87 87 88 //....oooOO0OOooo........oooOO0OOooo........oo 88 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 89 89 90