Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 /// \file electromagnetic/TestEm6/src/PrimaryG 27 /// \brief Implementation of the PrimaryGenera 28 // 29 // 30 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oo 32 33 #include "PrimaryGeneratorAction.hh" 34 35 #include "DetectorConstruction.hh" 36 #include "PrimaryGeneratorMessenger.hh" 37 38 #include "G4Event.hh" 39 #include "G4ParticleDefinition.hh" 40 #include "G4ParticleGun.hh" 41 #include "G4ParticleTable.hh" 42 #include "G4SystemOfUnits.hh" 43 #include "Randomize.hh" 44 45 //....oooOO0OOooo........oooOO0OOooo........oo 46 47 PrimaryGeneratorAction::PrimaryGeneratorAction 48 : G4VUserPrimaryGeneratorAction(), fParticle 49 { 50 fParticleGun = new G4ParticleGun(1); 51 G4ParticleDefinition* particle = G4ParticleT 52 fParticleGun->SetParticleDefinition(particle 53 fParticleGun->SetParticleEnergy(100 * TeV); 54 fParticleGun->SetParticleMomentumDirection(G 55 56 // create a messenger for this class 57 fGunMessenger = new PrimaryGeneratorMessenge 58 } 59 60 //....oooOO0OOooo........oooOO0OOooo........oo 61 62 PrimaryGeneratorAction::~PrimaryGeneratorActio 63 { 64 delete fParticleGun; 65 delete fGunMessenger; 66 } 67 68 //....oooOO0OOooo........oooOO0OOooo........oo 69 70 void PrimaryGeneratorAction::GeneratePrimaries 71 { 72 // this function is called at the begining o 73 // 74 G4double x0 = -0.5 * (fDetector->GetSize()); 75 G4double y0 = 0. * cm, z0 = 0. * cm; 76 77 // randomize the beam, if requested. 78 // 79 if (fRndmBeam > 0.) { 80 G4double rbeam = 0.5 * (fDetector->GetSize 81 y0 = (2 * G4UniformRand() - 1.) * rbeam; 82 z0 = (2 * G4UniformRand() - 1.) * rbeam; 83 } 84 fParticleGun->SetParticlePosition(G4ThreeVec 85 fParticleGun->GeneratePrimaryVertex(anEvent) 86 } 87 88 //....oooOO0OOooo........oooOO0OOooo........oo 89