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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm6/src/PrimaryG 26 /// \file electromagnetic/TestEm6/src/PrimaryGeneratorAction.cc 27 /// \brief Implementation of the PrimaryGenera 27 /// \brief Implementation of the PrimaryGeneratorAction class 28 // 28 // >> 29 // $Id: PrimaryGeneratorAction.cc 67268 2013-02-13 11:38:40Z ihrivnac $ 29 // 30 // 30 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oo 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 33 33 #include "PrimaryGeneratorAction.hh" 34 #include "PrimaryGeneratorAction.hh" 34 35 35 #include "DetectorConstruction.hh" 36 #include "DetectorConstruction.hh" 36 #include "PrimaryGeneratorMessenger.hh" 37 #include "PrimaryGeneratorMessenger.hh" 37 38 38 #include "G4Event.hh" 39 #include "G4Event.hh" 39 #include "G4ParticleDefinition.hh" << 40 #include "G4ParticleGun.hh" 40 #include "G4ParticleGun.hh" 41 #include "G4ParticleTable.hh" 41 #include "G4ParticleTable.hh" >> 42 #include "G4ParticleDefinition.hh" 42 #include "G4SystemOfUnits.hh" 43 #include "G4SystemOfUnits.hh" 43 #include "Randomize.hh" 44 #include "Randomize.hh" 44 45 45 //....oooOO0OOooo........oooOO0OOooo........oo 46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 46 47 47 PrimaryGeneratorAction::PrimaryGeneratorAction << 48 PrimaryGeneratorAction::PrimaryGeneratorAction( 48 : G4VUserPrimaryGeneratorAction(), fParticle << 49 DetectorConstruction* DC) >> 50 :G4VUserPrimaryGeneratorAction(), >> 51 fParticleGun(0), >> 52 fDetector(DC), >> 53 fRndmBeam(0), >> 54 fGunMessenger(0) 49 { 55 { 50 fParticleGun = new G4ParticleGun(1); << 56 fParticleGun = new G4ParticleGun(1); 51 G4ParticleDefinition* particle = G4ParticleT << 57 G4ParticleDefinition* particle >> 58 = G4ParticleTable::GetParticleTable()->FindParticle("gamma"); 52 fParticleGun->SetParticleDefinition(particle 59 fParticleGun->SetParticleDefinition(particle); 53 fParticleGun->SetParticleEnergy(100 * TeV); << 60 fParticleGun->SetParticleEnergy(100*TeV); 54 fParticleGun->SetParticleMomentumDirection(G << 61 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.)); 55 << 62 56 // create a messenger for this class << 63 //create a messenger for this class 57 fGunMessenger = new PrimaryGeneratorMessenge << 64 fGunMessenger = new PrimaryGeneratorMessenger(this); 58 } 65 } 59 66 60 //....oooOO0OOooo........oooOO0OOooo........oo 67 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 61 68 62 PrimaryGeneratorAction::~PrimaryGeneratorActio 69 PrimaryGeneratorAction::~PrimaryGeneratorAction() 63 { 70 { 64 delete fParticleGun; 71 delete fParticleGun; 65 delete fGunMessenger; << 72 delete fGunMessenger; 66 } 73 } 67 74 68 //....oooOO0OOooo........oooOO0OOooo........oo 75 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 69 76 70 void PrimaryGeneratorAction::GeneratePrimaries 77 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 71 { 78 { 72 // this function is called at the begining o << 79 //this function is called at the begining of event 73 // 80 // 74 G4double x0 = -0.5 * (fDetector->GetSize()); << 81 G4double x0 = -0.5*(fDetector->GetSize()); 75 G4double y0 = 0. * cm, z0 = 0. * cm; << 82 G4double y0 = 0.*cm, z0 = 0.*cm; 76 << 83 77 // randomize the beam, if requested. << 84 //randomize the beam, if requested. 78 // 85 // 79 if (fRndmBeam > 0.) { << 86 if (fRndmBeam > 0.) 80 G4double rbeam = 0.5 * (fDetector->GetSize << 87 { 81 y0 = (2 * G4UniformRand() - 1.) * rbeam; << 88 G4double rbeam = 0.5*(fDetector->GetSize())*fRndmBeam; 82 z0 = (2 * G4UniformRand() - 1.) * rbeam; << 89 y0 = (2*G4UniformRand()-1.)*rbeam; 83 } << 90 z0 = (2*G4UniformRand()-1.)*rbeam; 84 fParticleGun->SetParticlePosition(G4ThreeVec << 91 } 85 fParticleGun->GeneratePrimaryVertex(anEvent) << 92 fParticleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0)); >> 93 fParticleGun->GeneratePrimaryVertex(anEvent); 86 } 94 } 87 95 88 //....oooOO0OOooo........oooOO0OOooo........oo 96 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 97 89 98