Geant4 Cross Reference

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Geant4/examples/extended/electromagnetic/TestEm6/src/PrimaryGeneratorAction.cc

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Diff markup

Differences between /examples/extended/electromagnetic/TestEm6/src/PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/electromagnetic/TestEm6/src/PrimaryGeneratorAction.cc (Version 10.2)


  1 //                                                  1 //
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 25 //                                                 25 //
 26 /// \file electromagnetic/TestEm6/src/PrimaryG     26 /// \file electromagnetic/TestEm6/src/PrimaryGeneratorAction.cc
 27 /// \brief Implementation of the PrimaryGenera     27 /// \brief Implementation of the PrimaryGeneratorAction class
 28 //                                                 28 //
                                                   >>  29 // $Id: PrimaryGeneratorAction.cc 67268 2013-02-13 11:38:40Z ihrivnac $
 29 //                                                 30 //
 30 //....oooOO0OOooo........oooOO0OOooo........oo     31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 31 //....oooOO0OOooo........oooOO0OOooo........oo     32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32                                                    33 
 33 #include "PrimaryGeneratorAction.hh"               34 #include "PrimaryGeneratorAction.hh"
 34                                                    35 
 35 #include "DetectorConstruction.hh"                 36 #include "DetectorConstruction.hh"
 36 #include "PrimaryGeneratorMessenger.hh"            37 #include "PrimaryGeneratorMessenger.hh"
 37                                                    38 
 38 #include "G4Event.hh"                              39 #include "G4Event.hh"
 39 #include "G4ParticleDefinition.hh"             << 
 40 #include "G4ParticleGun.hh"                        40 #include "G4ParticleGun.hh"
 41 #include "G4ParticleTable.hh"                      41 #include "G4ParticleTable.hh"
                                                   >>  42 #include "G4ParticleDefinition.hh"
 42 #include "G4SystemOfUnits.hh"                      43 #include "G4SystemOfUnits.hh"
 43 #include "Randomize.hh"                            44 #include "Randomize.hh"
 44                                                    45 
 45 //....oooOO0OOooo........oooOO0OOooo........oo     46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 46                                                    47 
 47 PrimaryGeneratorAction::PrimaryGeneratorAction <<  48 PrimaryGeneratorAction::PrimaryGeneratorAction(
 48   : G4VUserPrimaryGeneratorAction(), fParticle <<  49                                                DetectorConstruction* DC)
                                                   >>  50 :G4VUserPrimaryGeneratorAction(),                                              
                                                   >>  51  fParticleGun(0),
                                                   >>  52  fDetector(DC),
                                                   >>  53  fRndmBeam(0),       
                                                   >>  54  fGunMessenger(0)
 49 {                                                  55 {
 50   fParticleGun = new G4ParticleGun(1);         <<  56   fParticleGun  = new G4ParticleGun(1);
 51   G4ParticleDefinition* particle = G4ParticleT <<  57   G4ParticleDefinition* particle
                                                   >>  58            = G4ParticleTable::GetParticleTable()->FindParticle("gamma");
 52   fParticleGun->SetParticleDefinition(particle     59   fParticleGun->SetParticleDefinition(particle);
 53   fParticleGun->SetParticleEnergy(100 * TeV);  <<  60   fParticleGun->SetParticleEnergy(100*TeV);  
 54   fParticleGun->SetParticleMomentumDirection(G <<  61   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.));
 55                                                <<  62     
 56   // create a messenger for this class         <<  63   //create a messenger for this class
 57   fGunMessenger = new PrimaryGeneratorMessenge <<  64   fGunMessenger = new PrimaryGeneratorMessenger(this);  
 58 }                                                  65 }
 59                                                    66 
 60 //....oooOO0OOooo........oooOO0OOooo........oo     67 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 61                                                    68 
 62 PrimaryGeneratorAction::~PrimaryGeneratorActio     69 PrimaryGeneratorAction::~PrimaryGeneratorAction()
 63 {                                                  70 {
 64   delete fParticleGun;                             71   delete fParticleGun;
 65   delete fGunMessenger;                        <<  72   delete fGunMessenger;  
 66 }                                                  73 }
 67                                                    74 
 68 //....oooOO0OOooo........oooOO0OOooo........oo     75 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 69                                                    76 
 70 void PrimaryGeneratorAction::GeneratePrimaries     77 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 71 {                                                  78 {
 72   // this function is called at the begining o <<  79   //this function is called at the begining of event
 73   //                                               80   //
 74   G4double x0 = -0.5 * (fDetector->GetSize()); <<  81   G4double x0 = -0.5*(fDetector->GetSize());
 75   G4double y0 = 0. * cm, z0 = 0. * cm;         <<  82   G4double y0 = 0.*cm, z0 = 0.*cm;
 76                                                <<  83     
 77   // randomize the beam, if requested.         <<  84   //randomize the beam, if requested.
 78   //                                               85   //
 79   if (fRndmBeam > 0.) {                        <<  86   if (fRndmBeam > 0.) 
 80     G4double rbeam = 0.5 * (fDetector->GetSize <<  87     {
 81     y0 = (2 * G4UniformRand() - 1.) * rbeam;   <<  88       G4double rbeam = 0.5*(fDetector->GetSize())*fRndmBeam;
 82     z0 = (2 * G4UniformRand() - 1.) * rbeam;   <<  89       y0 = (2*G4UniformRand()-1.)*rbeam;
 83   }                                            <<  90       z0 = (2*G4UniformRand()-1.)*rbeam;
 84   fParticleGun->SetParticlePosition(G4ThreeVec <<  91     }
 85   fParticleGun->GeneratePrimaryVertex(anEvent) <<  92   fParticleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0));  
                                                   >>  93   fParticleGun->GeneratePrimaryVertex(anEvent); 
 86 }                                                  94 }
 87                                                    95 
 88 //....oooOO0OOooo........oooOO0OOooo........oo     96 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >>  97 
 89                                                    98