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<< 56 CLHEP::HepRandom::setTheEngine(new CLHEP::RanecuEngine); 52 if (argc == 1) ui = new G4UIExecutive(argc, << 57 53 << 58 //my Verbose output class 54 // Use SteppingVerbose with Unit << 59 G4VSteppingVerbose::SetInstance(new SteppingVerbose); 55 G4int precision = 4; << 60 56 G4SteppingVerbose::UseBestUnit(precision); << 61 //Construct the default run manager 57 << 62 G4RunManager * runManager = new G4RunManager; 58 // Construct a serial run manager << 63 59 auto* runManager = G4RunManagerFactory::Crea << 64 //set mandatory initialization classes 60 << 65 DetectorConstruction* det; 61 // set mandatory initialization classes << 66 runManager->SetUserInitialization(det = new DetectorConstruction); 62 DetectorConstruction* det = new DetectorCons << 67 runManager->SetUserInitialization(new PhysicsList); 63 runManager->SetUserInitialization(det); << 64 runManager->SetUserInitialization(new Physic << 65 runManager->SetUserAction(new PrimaryGenerat 68 runManager->SetUserAction(new PrimaryGeneratorAction(det)); 66 << 69 67 // set user action classes << 70 #ifdef G4VIS_USE 68 RunAction* runAct = new RunAction(det); << 71 //visualization manager 69 << 72 G4VisManager* visManager = new G4VisExecutive; 70 runManager->SetUserAction(runAct); << 73 visManager->Initialize(); 71 runManager->SetUserAction(new SteppingAction << 74 #endif 72 runManager->SetUserAction(new StackingAction << 75 73 << 76 //set user action classes 74 // initialize visualization << 77 RunAction* RunAct; 75 G4VisManager* visManager = nullptr; << 78 76 << 79 runManager->SetUserAction(RunAct = new RunAction); 77 // get the pointer to the User Interface man << 80 runManager->SetUserAction(new EventAction); 78 G4UImanager* UImanager = G4UImanager::GetUIp << 81 runManager->SetUserAction(new SteppingAction(RunAct)); 79 << 82 80 if (ui) { << 83 //get the pointer to the User Interface manager 81 // interactive mode << 84 G4UImanager* UI = G4UImanager::GetUIpointer(); 82 visManager = new G4VisExecutive; << 85 83 visManager->Initialize(); << 86 if (argc==1) // Define UI terminal for interactive mode 84 ui->SessionStart(); << 87 { 85 delete ui; << 88 G4UIsession* session = 0; 86 delete visManager; << 89 #ifdef G4UI_USE_TCSH 87 } << 90 session = new G4UIterminal(new G4UItcsh); 88 else { << 91 #else 89 // batch mode << 92 session = new G4UIterminal(); 90 G4String command = "/control/execute "; << 93 #endif 91 G4String fileName = argv[1]; << 94 session->SessionStart(); 92 UImanager->ApplyCommand(command + fileName << 95 delete session; 93 } << 96 } 94 << 97 else // Batch mode 95 // job termination << 98 { >> 99 G4String command = "/control/execute "; >> 100 G4String fileName = argv[1]; >> 101 UI->ApplyCommand(command+fileName); >> 102 } >> 103 >> 104 //job termination >> 105 #ifdef G4VIS_USE >> 106 delete visManager; >> 107 #endif >> 108 96 delete runManager; 109 delete runManager; >> 110 >> 111 return 0; 97 } 112 } 98 113 99 //....oooOO0OOooo........oooOO0OOooo........oo << 114 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 100 115