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Please see the license in the file << 14 // * use. * 16 // * for the full disclaimer and the limitatio << 17 // * 15 // * * 18 // * This code implementation is the result << 16 // * This code implementation is the intellectual property of the * 19 // * technical work of the GEANT4 collaboratio << 17 // * GEANT4 collaboration. * 20 // * By using, copying, modifying or distri << 18 // * By copying, distributing or modifying the Program (or any work * 21 // * any work based on the software) you ag << 19 // * based on the Program) you indicate your acceptance of this * 22 // * use in resulting scientific publicati << 20 // * statement, and all its terms. * 23 // * acceptance of all terms of the Geant4 Sof << 24 // ******************************************* 21 // ******************************************************************** 25 // 22 // 26 /// \file electromagnetic/TestEm6/TestEm6.cc << 23 // $Id: TestEm6.cc,v 1.13 2005/05/03 10:21:16 allison Exp $ 27 /// \brief Main program of the electromagnetic << 24 // GEANT4 tag $Name: geant4-07-01-patch-01 $ 28 // << 25 // 29 // << 30 //....oooOO0OOooo........oooOO0OOooo........oo << 31 //....oooOO0OOooo........oooOO0OOooo........oo 26 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 27 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 28 >> 29 #include "G4RunManager.hh" >> 30 #include "G4UImanager.hh" >> 31 #include "G4UIterminal.hh" >> 32 #include "G4UItcsh.hh" >> 33 #include "Randomize.hh" 32 34 33 #include "DetectorConstruction.hh" 35 #include "DetectorConstruction.hh" 34 #include "PhysicsList.hh" 36 #include "PhysicsList.hh" 35 #include "PrimaryGeneratorAction.hh" 37 #include "PrimaryGeneratorAction.hh" >> 38 #include "SteppingVerbose.hh" >> 39 36 #include "RunAction.hh" 40 #include "RunAction.hh" 37 #include "StackingAction.hh" << 41 #include "EventAction.hh" 38 #include "SteppingAction.hh" 42 #include "SteppingAction.hh" 39 43 40 #include "G4RunManagerFactory.hh" << 44 #ifdef G4VIS_USE 41 #include "G4SteppingVerbose.hh" << 45 #include "G4VisExecutive.hh" 42 #include "G4UIExecutive.hh" << 46 #endif 43 #include "G4UImanager.hh" << 44 #include "G4VisExecutive.hh" << 45 47 46 //....oooOO0OOooo........oooOO0OOooo........oo 48 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 47 << 49 48 int main(int argc, char** argv) << 50 int main(int argc,char** argv) { 49 { << 51 50 // detect interactive mode (if no arguments) << 52 //choose the Random engine 51 G4UIExecutive* ui = nullptr; << 53 HepRandom::setTheEngine(new RanecuEngine); 52 if (argc == 1) ui = new G4UIExecutive(argc, << 54 53 << 55 //my Verbose output class 54 // Use SteppingVerbose with Unit << 56 G4VSteppingVerbose::SetInstance(new SteppingVerbose); 55 G4int precision = 4; << 57 56 G4SteppingVerbose::UseBestUnit(precision); << 58 //Construct the default run manager 57 << 59 G4RunManager * runManager = new G4RunManager; 58 // Construct a serial run manager << 60 59 auto* runManager = G4RunManagerFactory::Crea << 61 //set mandatory initialization classes 60 << 62 DetectorConstruction* det; 61 // set mandatory initialization classes << 63 runManager->SetUserInitialization(det = new DetectorConstruction); 62 DetectorConstruction* det = new DetectorCons << 64 runManager->SetUserInitialization(new PhysicsList); 63 runManager->SetUserInitialization(det); << 64 runManager->SetUserInitialization(new Physic << 65 runManager->SetUserAction(new PrimaryGenerat 65 runManager->SetUserAction(new PrimaryGeneratorAction(det)); 66 << 66 67 // set user action classes << 67 #ifdef G4VIS_USE 68 RunAction* runAct = new RunAction(det); << 68 //visualization manager 69 << 69 G4VisManager* visManager = new G4VisExecutive; 70 runManager->SetUserAction(runAct); << 70 visManager->Initialize(); 71 runManager->SetUserAction(new SteppingAction << 71 #endif 72 runManager->SetUserAction(new StackingAction << 72 73 << 73 //set user action classes 74 // initialize visualization << 74 RunAction* RunAct; 75 G4VisManager* visManager = nullptr; << 75 76 << 76 runManager->SetUserAction(RunAct = new RunAction); 77 // get the pointer to the User Interface man << 77 runManager->SetUserAction(new EventAction); 78 G4UImanager* UImanager = G4UImanager::GetUIp << 78 runManager->SetUserAction(new SteppingAction(RunAct)); 79 << 79 80 if (ui) { << 80 //get the pointer to the User Interface manager 81 // interactive mode << 81 G4UImanager* UI = G4UImanager::GetUIpointer(); 82 visManager = new G4VisExecutive; << 82 83 visManager->Initialize(); << 83 if (argc==1) // Define UI terminal for interactive mode 84 ui->SessionStart(); << 84 { 85 delete ui; << 85 G4UIsession* session = 0; 86 delete visManager; << 86 #ifdef G4UI_USE_TCSH 87 } << 87 session = new G4UIterminal(new G4UItcsh); 88 else { << 88 #else 89 // batch mode << 89 session = new G4UIterminal(); 90 G4String command = "/control/execute "; << 90 #endif 91 G4String fileName = argv[1]; << 91 session->SessionStart(); 92 UImanager->ApplyCommand(command + fileName << 92 delete session; 93 } << 93 } 94 << 94 else // Batch mode 95 // job termination << 95 { >> 96 G4String command = "/control/execute "; >> 97 G4String fileName = argv[1]; >> 98 UI->ApplyCommand(command+fileName); >> 99 } >> 100 >> 101 //job termination >> 102 #ifdef G4VIS_USE >> 103 delete visManager; >> 104 #endif >> 105 96 delete runManager; 106 delete runManager; >> 107 >> 108 return 0; 97 } 109 } 98 110 99 //....oooOO0OOooo........oooOO0OOooo........oo << 111 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 100 112