Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm6/TestEm6.cc 26 /// \file electromagnetic/TestEm6/TestEm6.cc 27 /// \brief Main program of the electromagnetic 27 /// \brief Main program of the electromagnetic/TestEm6 example 28 // 28 // 29 // << 29 // 30 //....oooOO0OOooo........oooOO0OOooo........oo 30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 32 >> 33 #include "G4RunManagerFactory.hh" >> 34 #include "G4UImanager.hh" >> 35 #include "G4SteppingVerbose.hh" >> 36 33 #include "DetectorConstruction.hh" 37 #include "DetectorConstruction.hh" 34 #include "PhysicsList.hh" 38 #include "PhysicsList.hh" 35 #include "PrimaryGeneratorAction.hh" 39 #include "PrimaryGeneratorAction.hh" 36 #include "RunAction.hh" 40 #include "RunAction.hh" 37 #include "StackingAction.hh" << 38 #include "SteppingAction.hh" 41 #include "SteppingAction.hh" >> 42 #include "StackingAction.hh" 39 43 40 #include "G4RunManagerFactory.hh" << 41 #include "G4SteppingVerbose.hh" << 42 #include "G4UIExecutive.hh" 44 #include "G4UIExecutive.hh" 43 #include "G4UImanager.hh" << 44 #include "G4VisExecutive.hh" 45 #include "G4VisExecutive.hh" 45 46 46 //....oooOO0OOooo........oooOO0OOooo........oo 47 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 48 >> 49 int main(int argc,char** argv) { 47 50 48 int main(int argc, char** argv) << 51 //detect interactive mode (if no arguments) and define UI session 49 { << 50 // detect interactive mode (if no arguments) << 51 G4UIExecutive* ui = nullptr; 52 G4UIExecutive* ui = nullptr; 52 if (argc == 1) ui = new G4UIExecutive(argc, << 53 if (argc == 1) ui = new G4UIExecutive(argc,argv); 53 << 54 54 // Use SteppingVerbose with Unit << 55 //Use SteppingVerbose with Unit 55 G4int precision = 4; 56 G4int precision = 4; 56 G4SteppingVerbose::UseBestUnit(precision); 57 G4SteppingVerbose::UseBestUnit(precision); 57 << 58 58 // Construct a serial run manager << 59 //Construct a serial run manager 59 auto* runManager = G4RunManagerFactory::Crea 60 auto* runManager = G4RunManagerFactory::CreateRunManager(G4RunManagerType::SerialOnly); 60 61 61 // set mandatory initialization classes << 62 //set mandatory initialization classes 62 DetectorConstruction* det = new DetectorCons 63 DetectorConstruction* det = new DetectorConstruction(); 63 runManager->SetUserInitialization(det); 64 runManager->SetUserInitialization(det); 64 runManager->SetUserInitialization(new Physic 65 runManager->SetUserInitialization(new PhysicsList()); 65 runManager->SetUserAction(new PrimaryGenerat 66 runManager->SetUserAction(new PrimaryGeneratorAction(det)); 66 << 67 67 // set user action classes << 68 //set user action classes 68 RunAction* runAct = new RunAction(det); 69 RunAction* runAct = new RunAction(det); 69 << 70 70 runManager->SetUserAction(runAct); << 71 runManager->SetUserAction(runAct); 71 runManager->SetUserAction(new SteppingAction 72 runManager->SetUserAction(new SteppingAction(runAct)); 72 runManager->SetUserAction(new StackingAction 73 runManager->SetUserAction(new StackingAction()); 73 74 74 // initialize visualization << 75 //initialize visualization 75 G4VisManager* visManager = nullptr; 76 G4VisManager* visManager = nullptr; 76 77 77 // get the pointer to the User Interface man << 78 //get the pointer to the User Interface manager 78 G4UImanager* UImanager = G4UImanager::GetUIp << 79 G4UImanager* UImanager = G4UImanager::GetUIpointer(); 79 80 80 if (ui) { << 81 if (ui) { 81 // interactive mode << 82 //interactive mode 82 visManager = new G4VisExecutive; 83 visManager = new G4VisExecutive; 83 visManager->Initialize(); 84 visManager->Initialize(); 84 ui->SessionStart(); 85 ui->SessionStart(); 85 delete ui; 86 delete ui; 86 delete visManager; 87 delete visManager; 87 } << 88 } else { 88 else { << 89 //batch mode 89 // batch mode << 90 G4String command = "/control/execute "; 90 G4String command = "/control/execute "; 91 G4String fileName = argv[1]; 91 G4String fileName = argv[1]; 92 UImanager->ApplyCommand(command + fileName << 92 UImanager->ApplyCommand(command+fileName); 93 } 93 } 94 94 95 // job termination << 95 //job termination 96 delete runManager; 96 delete runManager; 97 } 97 } 98 98 99 //....oooOO0OOooo........oooOO0OOooo........oo 99 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 100 100