Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm6/TestEm6.cc 26 /// \file electromagnetic/TestEm6/TestEm6.cc 27 /// \brief Main program of the electromagnetic 27 /// \brief Main program of the electromagnetic/TestEm6 example 28 // 28 // 29 // << 29 // 30 //....oooOO0OOooo........oooOO0OOooo........oo 30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 32 >> 33 #include "G4RunManager.hh" >> 34 #include "G4UImanager.hh" >> 35 #include "Randomize.hh" >> 36 33 #include "DetectorConstruction.hh" 37 #include "DetectorConstruction.hh" 34 #include "PhysicsList.hh" 38 #include "PhysicsList.hh" 35 #include "PrimaryGeneratorAction.hh" 39 #include "PrimaryGeneratorAction.hh" >> 40 #include "SteppingVerbose.hh" >> 41 36 #include "RunAction.hh" 42 #include "RunAction.hh" 37 #include "StackingAction.hh" << 38 #include "SteppingAction.hh" 43 #include "SteppingAction.hh" >> 44 #include "StackingAction.hh" 39 45 40 #include "G4RunManagerFactory.hh" << 41 #include "G4SteppingVerbose.hh" << 42 #include "G4UIExecutive.hh" 46 #include "G4UIExecutive.hh" 43 #include "G4UImanager.hh" << 44 #include "G4VisExecutive.hh" 47 #include "G4VisExecutive.hh" 45 48 46 //....oooOO0OOooo........oooOO0OOooo........oo 49 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 50 >> 51 int main(int argc,char** argv) { 47 52 48 int main(int argc, char** argv) << 53 //detect interactive mode (if no arguments) and define UI session 49 { << 50 // detect interactive mode (if no arguments) << 51 G4UIExecutive* ui = nullptr; 54 G4UIExecutive* ui = nullptr; 52 if (argc == 1) ui = new G4UIExecutive(argc, << 55 if (argc == 1) ui = new G4UIExecutive(argc,argv); 53 56 54 // Use SteppingVerbose with Unit << 57 //choose the Random engine 55 G4int precision = 4; << 58 CLHEP::HepRandom::setTheEngine(new CLHEP::RanecuEngine); 56 G4SteppingVerbose::UseBestUnit(precision); << 59 57 << 60 //my Verbose output class 58 // Construct a serial run manager << 61 G4VSteppingVerbose::SetInstance(new SteppingVerbose); 59 auto* runManager = G4RunManagerFactory::Crea << 62 60 << 63 //construct the default run manager 61 // set mandatory initialization classes << 64 G4RunManager * runManager = new G4RunManager; 62 DetectorConstruction* det = new DetectorCons << 65 63 runManager->SetUserInitialization(det); << 66 //set mandatory initialization classes 64 runManager->SetUserInitialization(new Physic << 67 DetectorConstruction* det; >> 68 runManager->SetUserInitialization(det = new DetectorConstruction); >> 69 runManager->SetUserInitialization(new PhysicsList); 65 runManager->SetUserAction(new PrimaryGenerat 70 runManager->SetUserAction(new PrimaryGeneratorAction(det)); >> 71 >> 72 //set user action classes >> 73 RunAction* RunAct; >> 74 >> 75 runManager->SetUserAction(RunAct = new RunAction(det)); >> 76 runManager->SetUserAction(new SteppingAction(RunAct)); >> 77 runManager->SetUserAction(new StackingAction); 66 78 67 // set user action classes << 79 //initialize visualization 68 RunAction* runAct = new RunAction(det); << 69 << 70 runManager->SetUserAction(runAct); << 71 runManager->SetUserAction(new SteppingAction << 72 runManager->SetUserAction(new StackingAction << 73 << 74 // initialize visualization << 75 G4VisManager* visManager = nullptr; 80 G4VisManager* visManager = nullptr; 76 81 77 // get the pointer to the User Interface man << 82 //get the pointer to the User Interface manager 78 G4UImanager* UImanager = G4UImanager::GetUIp << 83 G4UImanager* UImanager = G4UImanager::GetUIpointer(); 79 84 80 if (ui) { << 85 if (ui) { 81 // interactive mode << 86 //interactive mode 82 visManager = new G4VisExecutive; << 87 visManager = new G4VisExecutive; 83 visManager->Initialize(); << 88 visManager->Initialize(); 84 ui->SessionStart(); << 89 ui->SessionStart(); 85 delete ui; << 90 delete ui; 86 delete visManager; << 87 } 91 } 88 else { << 92 else { 89 // batch mode << 93 //batch mode 90 G4String command = "/control/execute "; << 94 G4String command = "/control/execute "; 91 G4String fileName = argv[1]; << 95 G4String fileName = argv[1]; 92 UImanager->ApplyCommand(command + fileName << 96 UImanager->ApplyCommand(command+fileName); 93 } 97 } 94 98 95 // job termination << 99 //job termination >> 100 delete visManager; 96 delete runManager; 101 delete runManager; 97 } 102 } 98 103 99 //....oooOO0OOooo........oooOO0OOooo........oo 104 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 100 105