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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm6/TestEm6.cc 26 /// \file electromagnetic/TestEm6/TestEm6.cc 27 /// \brief Main program of the electromagnetic 27 /// \brief Main program of the electromagnetic/TestEm6 example 28 // 28 // 29 // << 29 // $Id: TestEm6.cc 83428 2014-08-21 15:46:01Z gcosmo $ >> 30 // 30 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oo 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 33 >> 34 #include "G4RunManager.hh" >> 35 #include "G4UImanager.hh" >> 36 #include "Randomize.hh" >> 37 33 #include "DetectorConstruction.hh" 38 #include "DetectorConstruction.hh" 34 #include "PhysicsList.hh" 39 #include "PhysicsList.hh" 35 #include "PrimaryGeneratorAction.hh" 40 #include "PrimaryGeneratorAction.hh" >> 41 #include "SteppingVerbose.hh" >> 42 36 #include "RunAction.hh" 43 #include "RunAction.hh" 37 #include "StackingAction.hh" << 38 #include "SteppingAction.hh" 44 #include "SteppingAction.hh" >> 45 #include "StackingAction.hh" >> 46 >> 47 #ifdef G4VIS_USE >> 48 #include "G4VisExecutive.hh" >> 49 #endif 39 50 40 #include "G4RunManagerFactory.hh" << 51 #ifdef G4UI_USE 41 #include "G4SteppingVerbose.hh" << 42 #include "G4UIExecutive.hh" 52 #include "G4UIExecutive.hh" 43 #include "G4UImanager.hh" << 53 #endif 44 #include "G4VisExecutive.hh" << 45 54 46 //....oooOO0OOooo........oooOO0OOooo........oo 55 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 47 << 56 48 int main(int argc, char** argv) << 57 int main(int argc,char** argv) { 49 { << 58 50 // detect interactive mode (if no arguments) << 59 //choose the Random engine 51 G4UIExecutive* ui = nullptr; << 60 CLHEP::HepRandom::setTheEngine(new CLHEP::RanecuEngine); 52 if (argc == 1) ui = new G4UIExecutive(argc, << 61 53 << 62 //my Verbose output class 54 // Use SteppingVerbose with Unit << 63 G4VSteppingVerbose::SetInstance(new SteppingVerbose); 55 G4int precision = 4; << 64 56 G4SteppingVerbose::UseBestUnit(precision); << 65 //Construct the default run manager 57 << 66 G4RunManager * runManager = new G4RunManager; 58 // Construct a serial run manager << 67 59 auto* runManager = G4RunManagerFactory::Crea << 68 //set mandatory initialization classes 60 << 69 DetectorConstruction* det; 61 // set mandatory initialization classes << 70 runManager->SetUserInitialization(det = new DetectorConstruction); 62 DetectorConstruction* det = new DetectorCons << 71 runManager->SetUserInitialization(new PhysicsList); 63 runManager->SetUserInitialization(det); << 64 runManager->SetUserInitialization(new Physic << 65 runManager->SetUserAction(new PrimaryGenerat 72 runManager->SetUserAction(new PrimaryGeneratorAction(det)); 66 << 73 67 // set user action classes << 74 //set user action classes 68 RunAction* runAct = new RunAction(det); << 75 RunAction* RunAct; 69 << 76 70 runManager->SetUserAction(runAct); << 77 runManager->SetUserAction(RunAct = new RunAction(det)); 71 runManager->SetUserAction(new SteppingAction << 78 runManager->SetUserAction(new SteppingAction(RunAct)); 72 runManager->SetUserAction(new StackingAction << 79 runManager->SetUserAction(new StackingAction); 73 << 80 74 // initialize visualization << 81 //get the pointer to the User Interface manager 75 G4VisManager* visManager = nullptr; << 82 G4UImanager* UI = G4UImanager::GetUIpointer(); 76 << 83 77 // get the pointer to the User Interface man << 84 if (argc!=1) // batch mode 78 G4UImanager* UImanager = G4UImanager::GetUIp << 85 { 79 << 86 G4String command = "/control/execute "; 80 if (ui) { << 87 G4String fileName = argv[1]; 81 // interactive mode << 88 UI->ApplyCommand(command+fileName); 82 visManager = new G4VisExecutive; << 89 } 83 visManager->Initialize(); << 90 84 ui->SessionStart(); << 91 else //define visualization and UI terminal for interactive mode 85 delete ui; << 92 { 86 delete visManager; << 93 #ifdef G4VIS_USE 87 } << 94 G4VisManager* visManager = new G4VisExecutive; 88 else { << 95 visManager->Initialize(); 89 // batch mode << 96 #endif 90 G4String command = "/control/execute "; << 97 91 G4String fileName = argv[1]; << 98 #ifdef G4UI_USE 92 UImanager->ApplyCommand(command + fileName << 99 G4UIExecutive * ui = new G4UIExecutive(argc,argv); 93 } << 100 ui->SessionStart(); 94 << 101 delete ui; 95 // job termination << 102 #endif >> 103 >> 104 #ifdef G4VIS_USE >> 105 delete visManager; >> 106 #endif >> 107 } >> 108 >> 109 //job termination >> 110 // 96 delete runManager; 111 delete runManager; >> 112 >> 113 return 0; 97 } 114 } 98 115 99 //....oooOO0OOooo........oooOO0OOooo........oo 116 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 100 117