Geant4 Cross Reference

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Geant4/examples/extended/electromagnetic/TestEm5/src/PrimaryGeneratorAction.cc

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Diff markup

Differences between /examples/extended/electromagnetic/TestEm5/src/PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/electromagnetic/TestEm5/src/PrimaryGeneratorAction.cc (Version 9.6.p3)


  1 //                                                  1 //
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 25 //                                                 25 //
 26 /// \file electromagnetic/TestEm5/src/PrimaryG     26 /// \file electromagnetic/TestEm5/src/PrimaryGeneratorAction.cc
 27 /// \brief Implementation of the PrimaryGenera     27 /// \brief Implementation of the PrimaryGeneratorAction class
 28 //                                                 28 //
                                                   >>  29 // $Id$
 29 //                                                 30 //
 30 //....oooOO0OOooo........oooOO0OOooo........oo     31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 31 //....oooOO0OOooo........oooOO0OOooo........oo     32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32                                                    33 
 33 #include "PrimaryGeneratorAction.hh"               34 #include "PrimaryGeneratorAction.hh"
 34                                                    35 
 35 #include "DetectorConstruction.hh"                 36 #include "DetectorConstruction.hh"
 36 #include "PrimaryGeneratorMessenger.hh"            37 #include "PrimaryGeneratorMessenger.hh"
 37                                                    38 
 38 #include "G4Event.hh"                              39 #include "G4Event.hh"
 39 #include "G4ParticleDefinition.hh"             << 
 40 #include "G4ParticleTable.hh"                      40 #include "G4ParticleTable.hh"
                                                   >>  41 #include "G4ParticleDefinition.hh"
 41 #include "G4SystemOfUnits.hh"                      42 #include "G4SystemOfUnits.hh"
 42 #include "Randomize.hh"                            43 #include "Randomize.hh"
 43                                                    44 
 44 //....oooOO0OOooo........oooOO0OOooo........oo     45 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 45                                                    46 
 46 PrimaryGeneratorAction::PrimaryGeneratorAction <<  47 PrimaryGeneratorAction::PrimaryGeneratorAction(
                                                   >>  48                                             DetectorConstruction* DC)
                                                   >>  49 :fDetector(DC)
 47 {                                                  50 {
 48   G4int n_particle = 1;                            51   G4int n_particle = 1;
 49   fParticleGun = new G4ParticleGun(n_particle) <<  52   fParticleGun  = new G4ParticleGun(n_particle);
 50   SetDefaultKinematic();                           53   SetDefaultKinematic();
 51                                                <<  54   fRndmBeam = 0.;
 52   // create a messenger for this class         <<  55   
                                                   >>  56   //create a messenger for this class
 53   fGunMessenger = new PrimaryGeneratorMessenge     57   fGunMessenger = new PrimaryGeneratorMessenger(this);
 54 }                                                  58 }
 55                                                    59 
 56 //....oooOO0OOooo........oooOO0OOooo........oo     60 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 57                                                    61 
 58 PrimaryGeneratorAction::~PrimaryGeneratorActio     62 PrimaryGeneratorAction::~PrimaryGeneratorAction()
 59 {                                                  63 {
 60   delete fParticleGun;                             64   delete fParticleGun;
 61   delete fGunMessenger;                        <<  65   delete fGunMessenger;  
 62 }                                                  66 }
 63                                                <<  67   
 64 //....oooOO0OOooo........oooOO0OOooo........oo     68 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 65                                                    69 
 66 void PrimaryGeneratorAction::SetDefaultKinemat     70 void PrimaryGeneratorAction::SetDefaultKinematic()
 67 {                                              <<  71 {    
 68   // default particle kinematic                    72   // default particle kinematic
 69   //                                               73   //
 70   G4ParticleTable* particleTable = G4ParticleT     74   G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
 71   G4ParticleDefinition* particle = particleTab <<  75   G4ParticleDefinition* particle
                                                   >>  76                     = particleTable->FindParticle("e-");
 72   fParticleGun->SetParticleDefinition(particle     77   fParticleGun->SetParticleDefinition(particle);
 73   fParticleGun->SetParticleMomentumDirection(G <<  78   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.));
 74   fParticleGun->SetParticleEnergy(30. * MeV);  <<  79   fParticleGun->SetParticleEnergy(30.*MeV);
 75   G4double x0 = -0.4999 * (fDetector->GetWorld <<  80   G4double x0 = -0.5*(fDetector->GetWorldSizeX());
 76   fParticleGun->SetParticlePosition(G4ThreeVec <<  81   fParticleGun->SetParticlePosition(G4ThreeVector(x0, 0*cm, 0*cm));  
 77 }                                                  82 }
 78                                                    83 
 79 //....oooOO0OOooo........oooOO0OOooo........oo     84 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 80                                                    85 
 81 void PrimaryGeneratorAction::GeneratePrimaries     86 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 82 {                                                  87 {
 83   // this function is called at the begining o <<  88   //this function is called at the begining of event
 84   //                                               89   //
 85   // randomize the beam, if requested.         <<  90   //randomize the beam, if requested.
 86   if (fRndmBeam > 0.) {                        <<  91   if (fRndmBeam > 0.) 
 87     G4ThreeVector oldPosition = fParticleGun-> <<  92     {
 88     G4double rbeam = 0.5 * (fDetector->GetAbso <<  93       G4ThreeVector oldPosition = fParticleGun->GetParticlePosition();    
 89     G4double x0 = oldPosition.x();             <<  94       G4double rbeam = 0.5*(fDetector->GetAbsorberSizeYZ())*fRndmBeam;
 90     G4double y0 = (2 * G4UniformRand() - 1.) * <<  95       G4double x0 = oldPosition.x();
 91     G4double z0 = (2 * G4UniformRand() - 1.) * <<  96       G4double y0 = oldPosition.y() + (2*G4UniformRand()-1.)*rbeam;
 92     fParticleGun->SetParticlePosition(G4ThreeV <<  97       G4double z0 = oldPosition.z() + (2*G4UniformRand()-1.)*rbeam;
 93     fParticleGun->GeneratePrimaryVertex(anEven <<  98       fParticleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0));
 94     fParticleGun->SetParticlePosition(oldPosit <<  99       fParticleGun->GeneratePrimaryVertex(anEvent);
 95   }                                            << 100       fParticleGun->SetParticlePosition(oldPosition);      
 96   else                                         << 101     }
 97     fParticleGun->GeneratePrimaryVertex(anEven << 102   else  fParticleGun->GeneratePrimaryVertex(anEvent); 
 98 }                                                 103 }
 99                                                   104 
100 //....oooOO0OOooo........oooOO0OOooo........oo    105 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
101                                                   106