Geant4 Cross Reference

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Geant4/examples/extended/electromagnetic/TestEm5/src/PrimaryGeneratorAction.cc

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Diff markup

Differences between /examples/extended/electromagnetic/TestEm5/src/PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/electromagnetic/TestEm5/src/PrimaryGeneratorAction.cc (Version 9.3)


  1 //                                                  1 //
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 25 //                                                 25 //
 26 /// \file electromagnetic/TestEm5/src/PrimaryG <<  26 // $Id: PrimaryGeneratorAction.cc,v 1.4 2006/06/29 16:56:09 gunter Exp $
 27 /// \brief Implementation of the PrimaryGenera <<  27 // GEANT4 tag $Name: geant4-09-02 $
 28 //                                             << 
 29 //                                                 28 //
 30 //....oooOO0OOooo........oooOO0OOooo........oo     29 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 31 //....oooOO0OOooo........oooOO0OOooo........oo     30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32                                                    31 
 33 #include "PrimaryGeneratorAction.hh"               32 #include "PrimaryGeneratorAction.hh"
 34                                                    33 
 35 #include "DetectorConstruction.hh"                 34 #include "DetectorConstruction.hh"
 36 #include "PrimaryGeneratorMessenger.hh"            35 #include "PrimaryGeneratorMessenger.hh"
 37                                                    36 
 38 #include "G4Event.hh"                              37 #include "G4Event.hh"
 39 #include "G4ParticleDefinition.hh"             << 
 40 #include "G4ParticleTable.hh"                      38 #include "G4ParticleTable.hh"
 41 #include "G4SystemOfUnits.hh"                  <<  39 #include "G4ParticleDefinition.hh"
 42 #include "Randomize.hh"                            40 #include "Randomize.hh"
 43                                                    41 
 44 //....oooOO0OOooo........oooOO0OOooo........oo     42 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 45                                                    43 
 46 PrimaryGeneratorAction::PrimaryGeneratorAction <<  44 PrimaryGeneratorAction::PrimaryGeneratorAction(
                                                   >>  45                                             DetectorConstruction* DC)
                                                   >>  46 :Detector(DC)
 47 {                                                  47 {
 48   G4int n_particle = 1;                            48   G4int n_particle = 1;
 49   fParticleGun = new G4ParticleGun(n_particle) <<  49   particleGun  = new G4ParticleGun(n_particle);
 50   SetDefaultKinematic();                           50   SetDefaultKinematic();
 51                                                <<  51   rndmBeam = 0.;
 52   // create a messenger for this class         <<  52   
 53   fGunMessenger = new PrimaryGeneratorMessenge <<  53   //create a messenger for this class
                                                   >>  54   gunMessenger = new PrimaryGeneratorMessenger(this);
 54 }                                                  55 }
 55                                                    56 
 56 //....oooOO0OOooo........oooOO0OOooo........oo     57 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 57                                                    58 
 58 PrimaryGeneratorAction::~PrimaryGeneratorActio     59 PrimaryGeneratorAction::~PrimaryGeneratorAction()
 59 {                                                  60 {
 60   delete fParticleGun;                         <<  61   delete particleGun;
 61   delete fGunMessenger;                        <<  62   delete gunMessenger;  
 62 }                                                  63 }
 63                                                <<  64   
 64 //....oooOO0OOooo........oooOO0OOooo........oo     65 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 65                                                    66 
 66 void PrimaryGeneratorAction::SetDefaultKinemat     67 void PrimaryGeneratorAction::SetDefaultKinematic()
 67 {                                              <<  68 {    
 68   // default particle kinematic                    69   // default particle kinematic
 69   //                                               70   //
 70   G4ParticleTable* particleTable = G4ParticleT     71   G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
 71   G4ParticleDefinition* particle = particleTab <<  72   G4ParticleDefinition* particle
 72   fParticleGun->SetParticleDefinition(particle <<  73                     = particleTable->FindParticle("e-");
 73   fParticleGun->SetParticleMomentumDirection(G <<  74   particleGun->SetParticleDefinition(particle);
 74   fParticleGun->SetParticleEnergy(30. * MeV);  <<  75   particleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.));
 75   G4double x0 = -0.4999 * (fDetector->GetWorld <<  76   particleGun->SetParticleEnergy(30.*MeV);
 76   fParticleGun->SetParticlePosition(G4ThreeVec <<  77   G4double x0 = -0.5*(Detector->GetWorldSizeX());
                                                   >>  78   particleGun->SetParticlePosition(G4ThreeVector(x0, 0*cm, 0*cm));  
 77 }                                                  79 }
 78                                                    80 
 79 //....oooOO0OOooo........oooOO0OOooo........oo     81 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 80                                                    82 
 81 void PrimaryGeneratorAction::GeneratePrimaries     83 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 82 {                                                  84 {
 83   // this function is called at the begining o <<  85   //this function is called at the begining of event
 84   //                                               86   //
 85   // randomize the beam, if requested.         <<  87   //randomize the beam, if requested.
 86   if (fRndmBeam > 0.) {                        <<  88   if (rndmBeam > 0.) 
 87     G4ThreeVector oldPosition = fParticleGun-> <<  89     {
 88     G4double rbeam = 0.5 * (fDetector->GetAbso <<  90       G4ThreeVector oldPosition = particleGun->GetParticlePosition();    
 89     G4double x0 = oldPosition.x();             <<  91       G4double rbeam = 0.5*(Detector->GetAbsorberSizeYZ())*rndmBeam;
 90     G4double y0 = (2 * G4UniformRand() - 1.) * <<  92       G4double x0 = oldPosition.x();
 91     G4double z0 = (2 * G4UniformRand() - 1.) * <<  93       G4double y0 = oldPosition.y() + (2*G4UniformRand()-1.)*rbeam;
 92     fParticleGun->SetParticlePosition(G4ThreeV <<  94       G4double z0 = oldPosition.z() + (2*G4UniformRand()-1.)*rbeam;
 93     fParticleGun->GeneratePrimaryVertex(anEven <<  95       particleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0));
 94     fParticleGun->SetParticlePosition(oldPosit <<  96       particleGun->GeneratePrimaryVertex(anEvent);
 95   }                                            <<  97       particleGun->SetParticlePosition(oldPosition);      
 96   else                                         <<  98     }
 97     fParticleGun->GeneratePrimaryVertex(anEven <<  99   else  particleGun->GeneratePrimaryVertex(anEvent); 
 98 }                                                 100 }
 99                                                   101 
100 //....oooOO0OOooo........oooOO0OOooo........oo    102 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
101                                                   103