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Please see the license in the file << 14 // * use. * 16 // * for the full disclaimer and the limitatio << 17 // * 15 // * * 18 // * This code implementation is the result << 16 // * This code implementation is the intellectual property of the * 19 // * technical work of the GEANT4 collaboratio << 17 // * GEANT4 collaboration. * 20 // * By using, copying, modifying or distri << 18 // * By copying, distributing or modifying the Program (or any work * 21 // * any work based on the software) you ag << 19 // * based on the Program) you indicate your acceptance of this * 22 // * use in resulting scientific publicati << 20 // * statement, and all its terms. * 23 // * acceptance of all terms of the Geant4 Sof << 24 // ******************************************* 21 // ******************************************************************** 25 // 22 // 26 /// \file electromagnetic/TestEm5/src/PrimaryG << 23 // $Id: PrimaryGeneratorAction.cc,v 1.3 2004/06/21 10:57:14 maire Exp $ 27 /// \brief Implementation of the PrimaryGenera << 24 // GEANT4 tag $Name: geant4-07-00-patch-01 $ 28 // << 29 // 25 // 30 //....oooOO0OOooo........oooOO0OOooo........oo 26 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oo 27 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 28 33 #include "PrimaryGeneratorAction.hh" 29 #include "PrimaryGeneratorAction.hh" 34 30 35 #include "DetectorConstruction.hh" 31 #include "DetectorConstruction.hh" 36 #include "PrimaryGeneratorMessenger.hh" 32 #include "PrimaryGeneratorMessenger.hh" 37 33 38 #include "G4Event.hh" 34 #include "G4Event.hh" 39 #include "G4ParticleDefinition.hh" << 40 #include "G4ParticleTable.hh" 35 #include "G4ParticleTable.hh" 41 #include "G4SystemOfUnits.hh" << 36 #include "G4ParticleDefinition.hh" 42 #include "Randomize.hh" 37 #include "Randomize.hh" 43 38 44 //....oooOO0OOooo........oooOO0OOooo........oo 39 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 45 40 46 PrimaryGeneratorAction::PrimaryGeneratorAction << 41 PrimaryGeneratorAction::PrimaryGeneratorAction( >> 42 DetectorConstruction* DC) >> 43 :Detector(DC) 47 { 44 { 48 G4int n_particle = 1; 45 G4int n_particle = 1; 49 fParticleGun = new G4ParticleGun(n_particle) << 46 particleGun = new G4ParticleGun(n_particle); 50 SetDefaultKinematic(); 47 SetDefaultKinematic(); 51 << 48 rndmBeam = 0.; 52 // create a messenger for this class << 49 53 fGunMessenger = new PrimaryGeneratorMessenge << 50 //create a messenger for this class >> 51 gunMessenger = new PrimaryGeneratorMessenger(this); 54 } 52 } 55 53 56 //....oooOO0OOooo........oooOO0OOooo........oo 54 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 57 55 58 PrimaryGeneratorAction::~PrimaryGeneratorActio 56 PrimaryGeneratorAction::~PrimaryGeneratorAction() 59 { 57 { 60 delete fParticleGun; << 58 delete particleGun; 61 delete fGunMessenger; << 59 delete gunMessenger; 62 } 60 } 63 << 61 64 //....oooOO0OOooo........oooOO0OOooo........oo 62 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 65 63 66 void PrimaryGeneratorAction::SetDefaultKinemat 64 void PrimaryGeneratorAction::SetDefaultKinematic() 67 { << 65 { 68 // default particle kinematic 66 // default particle kinematic 69 // 67 // 70 G4ParticleTable* particleTable = G4ParticleT 68 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); 71 G4ParticleDefinition* particle = particleTab << 69 G4ParticleDefinition* particle 72 fParticleGun->SetParticleDefinition(particle << 70 = particleTable->FindParticle("e-"); 73 fParticleGun->SetParticleMomentumDirection(G << 71 particleGun->SetParticleDefinition(particle); 74 fParticleGun->SetParticleEnergy(30. * MeV); << 72 particleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.)); 75 G4double x0 = -0.4999 * (fDetector->GetWorld << 73 particleGun->SetParticleEnergy(30.*MeV); 76 fParticleGun->SetParticlePosition(G4ThreeVec << 74 G4double x0 = -0.5*(Detector->GetWorldSizeX()); >> 75 particleGun->SetParticlePosition(G4ThreeVector(x0, 0*cm, 0*cm)); 77 } 76 } 78 77 79 //....oooOO0OOooo........oooOO0OOooo........oo 78 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 80 79 81 void PrimaryGeneratorAction::GeneratePrimaries 80 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 82 { 81 { 83 // this function is called at the begining o << 82 //this function is called at the begining of event 84 // 83 // 85 // randomize the beam, if requested. << 84 //randomize the beam, if requested. 86 if (fRndmBeam > 0.) { << 85 if (rndmBeam > 0.) 87 G4ThreeVector oldPosition = fParticleGun-> << 86 { 88 G4double rbeam = 0.5 * (fDetector->GetAbso << 87 G4ThreeVector oldPosition = particleGun->GetParticlePosition(); 89 G4double x0 = oldPosition.x(); << 88 G4double rbeam = 0.5*(Detector->GetAbsorberSizeYZ())*rndmBeam; 90 G4double y0 = (2 * G4UniformRand() - 1.) * << 89 G4double x0 = oldPosition.x(); 91 G4double z0 = (2 * G4UniformRand() - 1.) * << 90 G4double y0 = oldPosition.y() + (2*G4UniformRand()-1.)*rbeam; 92 fParticleGun->SetParticlePosition(G4ThreeV << 91 G4double z0 = oldPosition.z() + (2*G4UniformRand()-1.)*rbeam; 93 fParticleGun->GeneratePrimaryVertex(anEven << 92 particleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0)); 94 fParticleGun->SetParticlePosition(oldPosit << 93 particleGun->GeneratePrimaryVertex(anEvent); 95 } << 94 particleGun->SetParticlePosition(oldPosition); 96 else << 95 } 97 fParticleGun->GeneratePrimaryVertex(anEven << 96 else particleGun->GeneratePrimaryVertex(anEvent); 98 } 97 } 99 98 100 //....oooOO0OOooo........oooOO0OOooo........oo 99 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 101 100