Geant4 Cross Reference |
1 // 1 2 // ******************************************* 3 // * License and Disclaimer 4 // * 5 // * The Geant4 software is copyright of th 6 // * the Geant4 Collaboration. It is provided 7 // * conditions of the Geant4 Software License 8 // * LICENSE and available at http://cern.ch/ 9 // * include a list of copyright holders. 10 // * 11 // * Neither the authors of this software syst 12 // * institutes,nor the agencies providing fin 13 // * work make any representation or warran 14 // * regarding this software system or assum 15 // * use. Please see the license in the file 16 // * for the full disclaimer and the limitatio 17 // * 18 // * This code implementation is the result 19 // * technical work of the GEANT4 collaboratio 20 // * By using, copying, modifying or distri 21 // * any work based on the software) you ag 22 // * use in resulting scientific publicati 23 // * acceptance of all terms of the Geant4 Sof 24 // ******************************************* 25 // 26 /// \file electromagnetic/TestEm5/src/PrimaryG 27 /// \brief Implementation of the PrimaryGenera 28 // 29 // 30 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oo 32 33 #include "PrimaryGeneratorAction.hh" 34 35 #include "DetectorConstruction.hh" 36 #include "PrimaryGeneratorMessenger.hh" 37 38 #include "G4Event.hh" 39 #include "G4ParticleDefinition.hh" 40 #include "G4ParticleTable.hh" 41 #include "G4SystemOfUnits.hh" 42 #include "Randomize.hh" 43 44 //....oooOO0OOooo........oooOO0OOooo........oo 45 46 PrimaryGeneratorAction::PrimaryGeneratorAction 47 { 48 G4int n_particle = 1; 49 fParticleGun = new G4ParticleGun(n_particle) 50 SetDefaultKinematic(); 51 52 // create a messenger for this class 53 fGunMessenger = new PrimaryGeneratorMessenge 54 } 55 56 //....oooOO0OOooo........oooOO0OOooo........oo 57 58 PrimaryGeneratorAction::~PrimaryGeneratorActio 59 { 60 delete fParticleGun; 61 delete fGunMessenger; 62 } 63 64 //....oooOO0OOooo........oooOO0OOooo........oo 65 66 void PrimaryGeneratorAction::SetDefaultKinemat 67 { 68 // default particle kinematic 69 // 70 G4ParticleTable* particleTable = G4ParticleT 71 G4ParticleDefinition* particle = particleTab 72 fParticleGun->SetParticleDefinition(particle 73 fParticleGun->SetParticleMomentumDirection(G 74 fParticleGun->SetParticleEnergy(30. * MeV); 75 G4double x0 = -0.4999 * (fDetector->GetWorld 76 fParticleGun->SetParticlePosition(G4ThreeVec 77 } 78 79 //....oooOO0OOooo........oooOO0OOooo........oo 80 81 void PrimaryGeneratorAction::GeneratePrimaries 82 { 83 // this function is called at the begining o 84 // 85 // randomize the beam, if requested. 86 if (fRndmBeam > 0.) { 87 G4ThreeVector oldPosition = fParticleGun-> 88 G4double rbeam = 0.5 * (fDetector->GetAbso 89 G4double x0 = oldPosition.x(); 90 G4double y0 = (2 * G4UniformRand() - 1.) * 91 G4double z0 = (2 * G4UniformRand() - 1.) * 92 fParticleGun->SetParticlePosition(G4ThreeV 93 fParticleGun->GeneratePrimaryVertex(anEven 94 fParticleGun->SetParticlePosition(oldPosit 95 } 96 else 97 fParticleGun->GeneratePrimaryVertex(anEven 98 } 99 100 //....oooOO0OOooo........oooOO0OOooo........oo 101