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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm5/src/PrimaryG 26 /// \file electromagnetic/TestEm5/src/PrimaryGeneratorAction.cc 27 /// \brief Implementation of the PrimaryGenera 27 /// \brief Implementation of the PrimaryGeneratorAction class 28 // 28 // 29 // 29 // 30 //....oooOO0OOooo........oooOO0OOooo........oo 30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 32 33 #include "PrimaryGeneratorAction.hh" 33 #include "PrimaryGeneratorAction.hh" 34 34 35 #include "DetectorConstruction.hh" 35 #include "DetectorConstruction.hh" 36 #include "PrimaryGeneratorMessenger.hh" 36 #include "PrimaryGeneratorMessenger.hh" 37 37 38 #include "G4Event.hh" 38 #include "G4Event.hh" 39 #include "G4ParticleDefinition.hh" << 40 #include "G4ParticleTable.hh" 39 #include "G4ParticleTable.hh" >> 40 #include "G4ParticleDefinition.hh" 41 #include "G4SystemOfUnits.hh" 41 #include "G4SystemOfUnits.hh" 42 #include "Randomize.hh" 42 #include "Randomize.hh" 43 43 44 //....oooOO0OOooo........oooOO0OOooo........oo 44 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 45 45 46 PrimaryGeneratorAction::PrimaryGeneratorAction << 46 PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* DC) >> 47 :G4VUserPrimaryGeneratorAction(), >> 48 fParticleGun(0),fDetector(DC),fRndmBeam(0),fGunMessenger(0) 47 { 49 { 48 G4int n_particle = 1; 50 G4int n_particle = 1; 49 fParticleGun = new G4ParticleGun(n_particle) << 51 fParticleGun = new G4ParticleGun(n_particle); 50 SetDefaultKinematic(); 52 SetDefaultKinematic(); 51 << 53 52 // create a messenger for this class << 54 //create a messenger for this class 53 fGunMessenger = new PrimaryGeneratorMessenge 55 fGunMessenger = new PrimaryGeneratorMessenger(this); 54 } 56 } 55 57 56 //....oooOO0OOooo........oooOO0OOooo........oo 58 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 57 59 58 PrimaryGeneratorAction::~PrimaryGeneratorActio 60 PrimaryGeneratorAction::~PrimaryGeneratorAction() 59 { 61 { 60 delete fParticleGun; 62 delete fParticleGun; 61 delete fGunMessenger; << 63 delete fGunMessenger; 62 } 64 } 63 << 65 64 //....oooOO0OOooo........oooOO0OOooo........oo 66 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 65 67 66 void PrimaryGeneratorAction::SetDefaultKinemat 68 void PrimaryGeneratorAction::SetDefaultKinematic() 67 { << 69 { 68 // default particle kinematic 70 // default particle kinematic 69 // 71 // 70 G4ParticleTable* particleTable = G4ParticleT 72 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); 71 G4ParticleDefinition* particle = particleTab << 73 G4ParticleDefinition* particle >> 74 = particleTable->FindParticle("e-"); 72 fParticleGun->SetParticleDefinition(particle 75 fParticleGun->SetParticleDefinition(particle); 73 fParticleGun->SetParticleMomentumDirection(G << 76 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.)); 74 fParticleGun->SetParticleEnergy(30. * MeV); << 77 fParticleGun->SetParticleEnergy(30.*MeV); 75 G4double x0 = -0.4999 * (fDetector->GetWorld << 78 G4double x0 = -0.5*(fDetector->GetWorldSizeX()); 76 fParticleGun->SetParticlePosition(G4ThreeVec << 79 fParticleGun->SetParticlePosition(G4ThreeVector(x0, 0.0, 0.0)); 77 } 80 } 78 81 79 //....oooOO0OOooo........oooOO0OOooo........oo 82 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 80 83 81 void PrimaryGeneratorAction::GeneratePrimaries 84 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 82 { 85 { 83 // this function is called at the begining o << 86 //this function is called at the begining of event 84 // 87 // 85 // randomize the beam, if requested. << 88 //randomize the beam, if requested. 86 if (fRndmBeam > 0.) { << 89 if (fRndmBeam > 0.) 87 G4ThreeVector oldPosition = fParticleGun-> << 90 { 88 G4double rbeam = 0.5 * (fDetector->GetAbso << 91 G4ThreeVector oldPosition = fParticleGun->GetParticlePosition(); 89 G4double x0 = oldPosition.x(); << 92 G4double rbeam = 0.5*(fDetector->GetAbsorberSizeYZ())*fRndmBeam; 90 G4double y0 = (2 * G4UniformRand() - 1.) * << 93 G4double x0 = oldPosition.x(); 91 G4double z0 = (2 * G4UniformRand() - 1.) * << 94 G4double y0 = (2*G4UniformRand()-1.)*rbeam; 92 fParticleGun->SetParticlePosition(G4ThreeV << 95 G4double z0 = (2*G4UniformRand()-1.)*rbeam; 93 fParticleGun->GeneratePrimaryVertex(anEven << 96 fParticleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0)); 94 fParticleGun->SetParticlePosition(oldPosit << 97 fParticleGun->GeneratePrimaryVertex(anEvent); 95 } << 98 fParticleGun->SetParticlePosition(oldPosition); 96 else << 99 } 97 fParticleGun->GeneratePrimaryVertex(anEven << 100 else fParticleGun->GeneratePrimaryVertex(anEvent); 98 } 101 } 99 102 100 //....oooOO0OOooo........oooOO0OOooo........oo 103 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 101 104