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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm4/src/PrimaryG << 27 /// \brief Implementation of the PrimaryGenera << 28 // 26 // >> 27 // $Id: PrimaryGeneratorAction.cc,v 1.3 2006/06/29 16:54:19 gunter Exp $ >> 28 // GEANT4 tag $Name: geant4-08-03-patch-01 $ 29 // 29 // >> 30 // >> 31 30 //....oooOO0OOooo........oooOO0OOooo........oo 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oo 33 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 34 33 #include "PrimaryGeneratorAction.hh" 35 #include "PrimaryGeneratorAction.hh" 34 36 35 #include "G4Event.hh" 37 #include "G4Event.hh" 36 #include "G4ParticleDefinition.hh" << 37 #include "G4ParticleGun.hh" 38 #include "G4ParticleGun.hh" 38 #include "G4ParticleTable.hh" 39 #include "G4ParticleTable.hh" 39 #include "G4PhysicalConstants.hh" << 40 #include "G4ParticleDefinition.hh" 40 #include "G4SystemOfUnits.hh" << 41 #include "Randomize.hh" 41 #include "Randomize.hh" 42 42 43 //....oooOO0OOooo........oooOO0OOooo........oo 43 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 44 44 45 PrimaryGeneratorAction::PrimaryGeneratorAction 45 PrimaryGeneratorAction::PrimaryGeneratorAction() 46 { 46 { 47 G4int n_particle = 1; 47 G4int n_particle = 1; 48 fParticleGun = new G4ParticleGun(n_particle) << 48 particleGun = new G4ParticleGun(n_particle); 49 << 49 50 // default particle kinematic 50 // default particle kinematic 51 51 52 G4ParticleDefinition* particle = G4ParticleT << 52 G4ParticleDefinition* particle 53 fParticleGun->SetParticleDefinition(particle << 53 = G4ParticleTable::GetParticleTable()->FindParticle("gamma"); 54 fParticleGun->SetParticleMomentumDirection(G << 54 particleGun->SetParticleDefinition(particle); 55 fParticleGun->SetParticleEnergy(9 * MeV); << 55 particleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.)); 56 fParticleGun->SetParticlePosition(G4ThreeVec << 56 particleGun->SetParticleEnergy(9*MeV); >> 57 particleGun->SetParticlePosition(G4ThreeVector(0.*cm,0.*cm,0.*cm)); >> 58 57 } 59 } 58 60 59 //....oooOO0OOooo........oooOO0OOooo........oo 61 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 60 62 61 PrimaryGeneratorAction::~PrimaryGeneratorActio 63 PrimaryGeneratorAction::~PrimaryGeneratorAction() 62 { 64 { 63 delete fParticleGun; << 65 delete particleGun; 64 } 66 } 65 67 66 //....oooOO0OOooo........oooOO0OOooo........oo 68 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 67 69 68 void PrimaryGeneratorAction::GeneratePrimaries 70 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 69 { 71 { 70 // this function is called at the begining o << 72 //this function is called at the begining of event 71 // 73 // 72 // distribution uniform in solid angle << 74 //distribution uniform in solid angle 73 // 75 // 74 G4double cosTheta = 2 * G4UniformRand() - 1. << 76 G4double cosTheta = 2*G4UniformRand() - 1., phi = twopi*G4UniformRand(); 75 G4double sinTheta = std::sqrt(1. - cosTheta << 77 G4double sinTheta = std::sqrt(1. - cosTheta*cosTheta); 76 G4double ux = sinTheta * std::cos(phi), uy = << 78 G4double ux = sinTheta*std::cos(phi), 77 << 79 uy = sinTheta*std::sin(phi), 78 fParticleGun->SetParticleMomentumDirection(G << 80 uz = cosTheta; 79 << 81 80 fParticleGun->GeneratePrimaryVertex(anEvent) << 82 particleGun->SetParticleMomentumDirection(G4ThreeVector(ux,uy,uz)); >> 83 >> 84 particleGun->GeneratePrimaryVertex(anEvent); 81 } 85 } 82 86 83 //....oooOO0OOooo........oooOO0OOooo........oo 87 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 88 84 89