Geant4 Cross Reference

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Geant4/examples/extended/electromagnetic/TestEm4/src/PrimaryGeneratorAction.cc

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Diff markup

Differences between /examples/extended/electromagnetic/TestEm4/src/PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/electromagnetic/TestEm4/src/PrimaryGeneratorAction.cc (Version 11.0.p2)


  1 //                                                  1 //
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 25 //                                                 25 //
 26 /// \file electromagnetic/TestEm4/src/PrimaryG     26 /// \file electromagnetic/TestEm4/src/PrimaryGeneratorAction.cc
 27 /// \brief Implementation of the PrimaryGenera     27 /// \brief Implementation of the PrimaryGeneratorAction class
 28 //                                                 28 //
 29 //                                                 29 //
                                                   >>  30 //
                                                   >>  31 // 
                                                   >>  32 
 30 //....oooOO0OOooo........oooOO0OOooo........oo     33 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 31 //....oooOO0OOooo........oooOO0OOooo........oo     34 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32                                                    35 
 33 #include "PrimaryGeneratorAction.hh"               36 #include "PrimaryGeneratorAction.hh"
 34                                                    37 
 35 #include "G4Event.hh"                              38 #include "G4Event.hh"
 36 #include "G4ParticleDefinition.hh"             << 
 37 #include "G4ParticleGun.hh"                        39 #include "G4ParticleGun.hh"
 38 #include "G4ParticleTable.hh"                      40 #include "G4ParticleTable.hh"
                                                   >>  41 #include "G4ParticleDefinition.hh"
 39 #include "G4PhysicalConstants.hh"                  42 #include "G4PhysicalConstants.hh"
 40 #include "G4SystemOfUnits.hh"                      43 #include "G4SystemOfUnits.hh"
 41 #include "Randomize.hh"                            44 #include "Randomize.hh"
 42                                                    45 
 43 //....oooOO0OOooo........oooOO0OOooo........oo     46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 44                                                    47 
 45 PrimaryGeneratorAction::PrimaryGeneratorAction     48 PrimaryGeneratorAction::PrimaryGeneratorAction()
                                                   >>  49 : G4VUserPrimaryGeneratorAction(),fParticleGun(0)
 46 {                                                  50 {
 47   G4int n_particle = 1;                            51   G4int n_particle = 1;
 48   fParticleGun = new G4ParticleGun(n_particle) <<  52   fParticleGun  = new G4ParticleGun(n_particle);
 49                                                <<  53   
 50   // default particle kinematic                    54   // default particle kinematic
 51                                                    55 
 52   G4ParticleDefinition* particle = G4ParticleT <<  56   G4ParticleDefinition* particle
                                                   >>  57            = G4ParticleTable::GetParticleTable()->FindParticle("gamma");
 53   fParticleGun->SetParticleDefinition(particle     58   fParticleGun->SetParticleDefinition(particle);
 54   fParticleGun->SetParticleMomentumDirection(G <<  59   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.));
 55   fParticleGun->SetParticleEnergy(9 * MeV);    <<  60   fParticleGun->SetParticleEnergy(9*MeV);
 56   fParticleGun->SetParticlePosition(G4ThreeVec <<  61   fParticleGun->SetParticlePosition(G4ThreeVector(0.*cm,0.*cm,0.*cm));
                                                   >>  62 
 57 }                                                  63 }
 58                                                    64 
 59 //....oooOO0OOooo........oooOO0OOooo........oo     65 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 60                                                    66 
 61 PrimaryGeneratorAction::~PrimaryGeneratorActio     67 PrimaryGeneratorAction::~PrimaryGeneratorAction()
 62 {                                                  68 {
 63   delete fParticleGun;                             69   delete fParticleGun;
 64 }                                                  70 }
 65                                                    71 
 66 //....oooOO0OOooo........oooOO0OOooo........oo     72 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 67                                                    73 
 68 void PrimaryGeneratorAction::GeneratePrimaries     74 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 69 {                                                  75 {
 70   // this function is called at the begining o <<  76   //this function is called at the begining of event
 71   //                                               77   //
 72   // distribution uniform in solid angle       <<  78   //distribution uniform in solid angle
 73   //                                               79   //
 74   G4double cosTheta = 2 * G4UniformRand() - 1. <<  80   G4double cosTheta = 2*G4UniformRand() - 1., phi = twopi*G4UniformRand();
 75   G4double sinTheta = std::sqrt(1. - cosTheta  <<  81   G4double sinTheta = std::sqrt(1. - cosTheta*cosTheta);
 76   G4double ux = sinTheta * std::cos(phi), uy = <<  82   G4double ux = sinTheta*std::cos(phi),
 77                                                <<  83            uy = sinTheta*std::sin(phi),
 78   fParticleGun->SetParticleMomentumDirection(G <<  84            uz = cosTheta;
 79                                                    85 
                                                   >>  86   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(ux,uy,uz));
                                                   >>  87   
 80   fParticleGun->GeneratePrimaryVertex(anEvent)     88   fParticleGun->GeneratePrimaryVertex(anEvent);
 81 }                                                  89 }
 82                                                    90 
 83 //....oooOO0OOooo........oooOO0OOooo........oo     91 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >>  92 
 84                                                    93