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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm4/src/PrimaryG 26 /// \file electromagnetic/TestEm4/src/PrimaryGeneratorAction.cc 27 /// \brief Implementation of the PrimaryGenera 27 /// \brief Implementation of the PrimaryGeneratorAction class 28 // 28 // 29 // 29 // >> 30 // >> 31 // >> 32 30 //....oooOO0OOooo........oooOO0OOooo........oo 33 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oo 34 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 35 33 #include "PrimaryGeneratorAction.hh" 36 #include "PrimaryGeneratorAction.hh" 34 37 35 #include "G4Event.hh" 38 #include "G4Event.hh" 36 #include "G4ParticleDefinition.hh" << 37 #include "G4ParticleGun.hh" 39 #include "G4ParticleGun.hh" 38 #include "G4ParticleTable.hh" 40 #include "G4ParticleTable.hh" >> 41 #include "G4ParticleDefinition.hh" 39 #include "G4PhysicalConstants.hh" 42 #include "G4PhysicalConstants.hh" 40 #include "G4SystemOfUnits.hh" 43 #include "G4SystemOfUnits.hh" 41 #include "Randomize.hh" 44 #include "Randomize.hh" 42 45 43 //....oooOO0OOooo........oooOO0OOooo........oo 46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 44 47 45 PrimaryGeneratorAction::PrimaryGeneratorAction 48 PrimaryGeneratorAction::PrimaryGeneratorAction() >> 49 : G4VUserPrimaryGeneratorAction(),fParticleGun(0) 46 { 50 { 47 G4int n_particle = 1; 51 G4int n_particle = 1; 48 fParticleGun = new G4ParticleGun(n_particle) << 52 fParticleGun = new G4ParticleGun(n_particle); 49 << 53 50 // default particle kinematic 54 // default particle kinematic 51 55 52 G4ParticleDefinition* particle = G4ParticleT << 56 G4ParticleDefinition* particle >> 57 = G4ParticleTable::GetParticleTable()->FindParticle("gamma"); 53 fParticleGun->SetParticleDefinition(particle 58 fParticleGun->SetParticleDefinition(particle); 54 fParticleGun->SetParticleMomentumDirection(G << 59 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.)); 55 fParticleGun->SetParticleEnergy(9 * MeV); << 60 fParticleGun->SetParticleEnergy(9*MeV); 56 fParticleGun->SetParticlePosition(G4ThreeVec << 61 fParticleGun->SetParticlePosition(G4ThreeVector(0.*cm,0.*cm,0.*cm)); >> 62 57 } 63 } 58 64 59 //....oooOO0OOooo........oooOO0OOooo........oo 65 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 60 66 61 PrimaryGeneratorAction::~PrimaryGeneratorActio 67 PrimaryGeneratorAction::~PrimaryGeneratorAction() 62 { 68 { 63 delete fParticleGun; 69 delete fParticleGun; 64 } 70 } 65 71 66 //....oooOO0OOooo........oooOO0OOooo........oo 72 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 67 73 68 void PrimaryGeneratorAction::GeneratePrimaries 74 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 69 { 75 { 70 // this function is called at the begining o << 76 //this function is called at the begining of event 71 // 77 // 72 // distribution uniform in solid angle << 78 //distribution uniform in solid angle 73 // 79 // 74 G4double cosTheta = 2 * G4UniformRand() - 1. << 80 G4double cosTheta = 2*G4UniformRand() - 1., phi = twopi*G4UniformRand(); 75 G4double sinTheta = std::sqrt(1. - cosTheta << 81 G4double sinTheta = std::sqrt(1. - cosTheta*cosTheta); 76 G4double ux = sinTheta * std::cos(phi), uy = << 82 G4double ux = sinTheta*std::cos(phi), 77 << 83 uy = sinTheta*std::sin(phi), 78 fParticleGun->SetParticleMomentumDirection(G << 84 uz = cosTheta; 79 85 >> 86 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(ux,uy,uz)); >> 87 80 fParticleGun->GeneratePrimaryVertex(anEvent) 88 fParticleGun->GeneratePrimaryVertex(anEvent); 81 } 89 } 82 90 83 //....oooOO0OOooo........oooOO0OOooo........oo 91 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 92 84 93