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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file electromagnetic/TestEm3/src/PrimaryG 26 /// \file electromagnetic/TestEm3/src/PrimaryGeneratorMessenger.cc 27 /// \brief Implementation of the PrimaryGenera 27 /// \brief Implementation of the PrimaryGeneratorMessenger class 28 // 28 // >> 29 // $Id$ 29 // 30 // 30 //....oooOO0OOooo........oooOO0OOooo........oo 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 31 //....oooOO0OOooo........oooOO0OOooo........oo 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 33 33 #include "PrimaryGeneratorMessenger.hh" 34 #include "PrimaryGeneratorMessenger.hh" 34 35 35 #include "PrimaryGeneratorAction.hh" 36 #include "PrimaryGeneratorAction.hh" 36 << 37 #include "G4UIcmdWithADouble.hh" << 38 #include "G4UIcmdWithoutParameter.hh" << 39 #include "G4UIdirectory.hh" 37 #include "G4UIdirectory.hh" >> 38 #include "G4UIcmdWithoutParameter.hh" >> 39 #include "G4UIcmdWithADouble.hh" 40 40 41 //....oooOO0OOooo........oooOO0OOooo........oo 41 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 42 42 43 PrimaryGeneratorMessenger::PrimaryGeneratorMes << 43 PrimaryGeneratorMessenger::PrimaryGeneratorMessenger( >> 44 PrimaryGeneratorAction* Gun) >> 45 :fAction(Gun) 44 { 46 { 45 fGunDir = new G4UIdirectory("/testem/gun/"); 47 fGunDir = new G4UIdirectory("/testem/gun/"); 46 fGunDir->SetGuidance("gun control"); 48 fGunDir->SetGuidance("gun control"); 47 << 49 48 fDefaultCmd = new G4UIcmdWithoutParameter("/ << 50 fDefaultCmd = new G4UIcmdWithoutParameter("/testem/gun/setDefault",this); 49 fDefaultCmd->SetGuidance("set/reset kinemati 51 fDefaultCmd->SetGuidance("set/reset kinematic defined in PrimaryGenerator"); 50 fDefaultCmd->AvailableForStates(G4State_PreI << 52 fDefaultCmd->AvailableForStates(G4State_PreInit,G4State_Idle); 51 << 53 52 fRndmCmd = new G4UIcmdWithADouble("/testem/g << 54 fRndmCmd = new G4UIcmdWithADouble("/testem/gun/rndm",this); 53 fRndmCmd->SetGuidance("random lateral extens 55 fRndmCmd->SetGuidance("random lateral extension on the beam"); 54 fRndmCmd->SetGuidance("in fraction of 0.5*si 56 fRndmCmd->SetGuidance("in fraction of 0.5*sizeYZ"); 55 fRndmCmd->SetParameterName("rBeam", false); << 57 fRndmCmd->SetParameterName("rBeam",false); 56 fRndmCmd->SetRange("rBeam>=0.&&rBeam<=1."); 58 fRndmCmd->SetRange("rBeam>=0.&&rBeam<=1."); 57 fRndmCmd->AvailableForStates(G4State_Idle); << 59 fRndmCmd->AvailableForStates(G4State_Idle); 58 } 60 } 59 61 60 //....oooOO0OOooo........oooOO0OOooo........oo 62 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 61 63 62 PrimaryGeneratorMessenger::~PrimaryGeneratorMe 64 PrimaryGeneratorMessenger::~PrimaryGeneratorMessenger() 63 { 65 { 64 delete fDefaultCmd; 66 delete fDefaultCmd; 65 delete fRndmCmd; 67 delete fRndmCmd; 66 delete fGunDir; << 68 delete fGunDir; 67 } 69 } 68 70 69 //....oooOO0OOooo........oooOO0OOooo........oo 71 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 70 72 71 void PrimaryGeneratorMessenger::SetNewValue(G4 << 73 void PrimaryGeneratorMessenger::SetNewValue(G4UIcommand* command, 72 { << 74 G4String newValue) 73 if (command == fDefaultCmd) { << 75 { 74 fAction->SetDefaultKinematic(); << 76 if( command == fDefaultCmd ) 75 } << 77 { fAction->SetDefaultKinematic();} 76 << 78 77 if (command == fRndmCmd) { << 79 if( command == fRndmCmd ) 78 fAction->SetRndmBeam(fRndmCmd->GetNewDoubl << 80 { fAction->SetRndmBeam(fRndmCmd->GetNewDoubleValue(newValue));} 79 } << 80 } 81 } 81 82 82 //....oooOO0OOooo........oooOO0OOooo........oo 83 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 84 83 85