Geant4 Cross Reference

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Geant4/examples/extended/electromagnetic/TestEm3/src/PrimaryGeneratorAction.cc

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Diff markup

Differences between /examples/extended/electromagnetic/TestEm3/src/PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/electromagnetic/TestEm3/src/PrimaryGeneratorAction.cc (Version 9.2.p3)


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 25 //                                                 25 //
 26 /// \file electromagnetic/TestEm3/src/PrimaryG <<  26 // $Id: PrimaryGeneratorAction.cc,v 1.7 2006/06/29 16:53:00 gunter Exp $
 27 /// \brief Implementation of the PrimaryGenera <<  27 // GEANT4 tag $Name: geant4-09-02-patch-03 $
 28 //                                             << 
 29 //                                                 28 //
 30 //....oooOO0OOooo........oooOO0OOooo........oo     29 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 31 //....oooOO0OOooo........oooOO0OOooo........oo     30 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32                                                    31 
 33 #include "PrimaryGeneratorAction.hh"               32 #include "PrimaryGeneratorAction.hh"
 34                                                    33 
                                                   >>  34 #include "PrimaryGeneratorMessenger.hh"
 35 #include "DetectorConstruction.hh"                 35 #include "DetectorConstruction.hh"
 36 #include "HistoManager.hh"                         36 #include "HistoManager.hh"
 37 #include "PrimaryGeneratorMessenger.hh"        << 
 38                                                    37 
 39 #include "G4Event.hh"                              38 #include "G4Event.hh"
 40 #include "G4ParticleDefinition.hh"             << 
 41 #include "G4ParticleGun.hh"                        39 #include "G4ParticleGun.hh"
 42 #include "G4ParticleTable.hh"                      40 #include "G4ParticleTable.hh"
 43 #include "G4SystemOfUnits.hh"                  <<  41 #include "G4ParticleDefinition.hh"
 44 #include "Randomize.hh"                            42 #include "Randomize.hh"
 45                                                    43 
 46 //....oooOO0OOooo........oooOO0OOooo........oo     44 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 47                                                    45 
 48 PrimaryGeneratorAction::PrimaryGeneratorAction <<  46 PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* det,
                                                   >>  47                                HistoManager* hist)
                                                   >>  48 :Detector(det),histoManager(hist) 
 49 {                                                  49 {
 50   G4int n_particle = 1;                            50   G4int n_particle = 1;
 51   fParticleGun = new G4ParticleGun(n_particle) <<  51   particleGun  = new G4ParticleGun(n_particle);
 52   SetDefaultKinematic();                           52   SetDefaultKinematic();
 53                                                <<  53   rndmBeam = 0.;
 54   // create a messenger for this class         <<  54   
 55   fGunMessenger = new PrimaryGeneratorMessenge <<  55   //create a messenger for this class
                                                   >>  56   gunMessenger = new PrimaryGeneratorMessenger(this);
 56 }                                                  57 }
 57                                                    58 
 58 //....oooOO0OOooo........oooOO0OOooo........oo     59 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 59                                                    60 
 60 PrimaryGeneratorAction::~PrimaryGeneratorActio     61 PrimaryGeneratorAction::~PrimaryGeneratorAction()
 61 {                                                  62 {
 62   delete fParticleGun;                         <<  63   delete particleGun;
 63   delete fGunMessenger;                        <<  64   delete gunMessenger;
 64 }                                                  65 }
 65                                                    66 
 66 //....oooOO0OOooo........oooOO0OOooo........oo     67 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 67                                                    68 
 68 void PrimaryGeneratorAction::SetDefaultKinemat     69 void PrimaryGeneratorAction::SetDefaultKinematic()
 69 {                                                  70 {
 70   G4ParticleTable* particleTable = G4ParticleT     71   G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
 71   G4String particleName;                           72   G4String particleName;
 72   G4ParticleDefinition* particle = particleTab <<  73   G4ParticleDefinition* particle
 73   fParticleGun->SetParticleDefinition(particle <<  74                     = particleTable->FindParticle(particleName="e-");
 74   fParticleGun->SetParticleMomentumDirection(G <<  75   particleGun->SetParticleDefinition(particle);
 75   fParticleGun->SetParticleEnergy(1. * GeV);   <<  76   particleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.));
 76   G4double position = -0.5 * (fDetector->GetWo <<  77   particleGun->SetParticleEnergy(1.*GeV);
 77   fParticleGun->SetParticlePosition(G4ThreeVec <<  78   G4double position = -0.5*(Detector->GetWorldSizeX());
                                                   >>  79   particleGun->SetParticlePosition(G4ThreeVector(position,0.*cm,0.*cm));
 78 }                                                  80 }
 79                                                    81 
 80 //....oooOO0OOooo........oooOO0OOooo........oo     82 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 81                                                    83 
 82 void PrimaryGeneratorAction::GeneratePrimaries     84 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 83 {                                                  85 {
 84   // this function is called at the begining o <<  86   //this function is called at the begining of event
 85   //                                               87   //
 86   // randomize the beam, if requested.         <<  88   //randomize the beam, if requested.
 87   if (fRndmBeam > 0.) {                        <<  89   if (rndmBeam > 0.) 
 88     G4ThreeVector oldPosition = fParticleGun-> <<  90     {
 89     G4double rbeam = 0.5 * (fDetector->GetCalo <<  91       G4ThreeVector oldPosition = particleGun->GetParticlePosition();    
 90     G4double x0 = oldPosition.x();             <<  92       G4double rbeam = 0.5*(Detector->GetCalorSizeYZ())*rndmBeam;
 91     G4double y0 = oldPosition.y() + (2 * G4Uni <<  93       G4double x0 = oldPosition.x();
 92     G4double z0 = oldPosition.z() + (2 * G4Uni <<  94       G4double y0 = oldPosition.y() + (2*G4UniformRand()-1.)*rbeam;
 93     fParticleGun->SetParticlePosition(G4ThreeV <<  95       G4double z0 = oldPosition.z() + (2*G4UniformRand()-1.)*rbeam;
 94     fParticleGun->GeneratePrimaryVertex(anEven <<  96       particleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0));
 95     fParticleGun->SetParticlePosition(oldPosit <<  97       particleGun->GeneratePrimaryVertex(anEvent);
 96   }                                            <<  98       particleGun->SetParticlePosition(oldPosition);      
 97   else                                         <<  99     }
 98     fParticleGun->GeneratePrimaryVertex(anEven << 100   else  particleGun->GeneratePrimaryVertex(anEvent);
 99 }                                                 101 }
100                                                   102 
101 //....oooOO0OOooo........oooOO0OOooo........oo    103 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >> 104 
102                                                   105